mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 23:17:02 +01:00
The old method of passing the voter as href was still used by custom votes, making Topic() believe anyone doing custom votes was cheating. Thank god there was no auto-ban.
482 lines
13 KiB
Plaintext
482 lines
13 KiB
Plaintext
/datum/vote/New()
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nextvotetime = world.timeofday // + 10*config.vote_delay
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/datum/vote/proc/canvote()//marker1
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var/excess = world.timeofday - vote.nextvotetime
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if(excess < -10000) // handle clock-wrapping problems - very long delay (>20 hrs) if wrapped
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vote.nextvotetime = world.timeofday
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return 1
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return (excess >= 0)
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/datum/vote/proc/nextwait()
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return timetext( round( (nextvotetime - world.timeofday)/10) )
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/datum/vote/proc/endwait()
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return timetext( round( (votetime - world.timeofday)/10) )
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/datum/vote/proc/timetext(var/interval)
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var/minutes = round(interval / 60)
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var/seconds = round(interval % 60)
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var/tmin = "[minutes>0?num2text(minutes)+"min":null]"
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var/tsec = "[seconds>0?num2text(seconds)+"sec":null]"
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if(tmin && tsec) // hack to skip inter-space if either field is blank
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return "[tmin] [tsec]"
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else
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if(!tmin && !tsec) // return '0sec' if 0 time left
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return "0sec"
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return "[tmin][tsec]"
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/datum/vote/proc/getvotes()
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var/list/L = list()
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for(var/mob/M in world)
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if(M.client && M.client.inactivity < 1200) // clients inactive for 2 minutes don't count
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L[M.client.vote] += 1
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return L
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/datum/vote/proc/endvote()
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if(!voting) // means that voting was aborted by an admin
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return
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world << "\red <B>***Voting has closed.</B>"
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log_vote("Voting closed, result was [winner]")
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voting = 0
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nextvotetime = world.timeofday + 10*config.vote_delay
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for(var/mob/M in world) // clear vote window from all clients
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if(M.client)
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M << browse(null, "window=vote")
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M.client.showvote = 0
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calcwin()
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if(!winner || winner == "" || winner == "none")
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winner = "default"
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if(mode == 2)
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var/wintext = capitalize(winner)
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world << "Result is [wintext]"
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for(var/md in vote.choices)
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vote.choices -= md
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return
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else if(mode == 1)
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if(ticker.current_state == 1)
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if(!going)
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world << "<B>The game will start soon.</B>"
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going = 1
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var/wintext = capitalize(winner)
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if(winner=="default")
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world << "Result is \red No change."
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return
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// otherwise change mode
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world << "Result is change to \red [wintext]"
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world.save_mode(winner)
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if(ticker && ticker.mode)
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world <<"\red <B>World will reboot in 10 seconds</B>"
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//feedback_set_details("end_error","mode vote - [winner]")
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if(blackbox)
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blackbox.save_all_data_to_sql()
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sleep(100)
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log_game("Rebooting due to mode vote")
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world.Reboot()
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else
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master_mode = winner
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else
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if(winner=="default")
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world << "Result is \red No restart."
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return
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world << "Result is \red Restart round."
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if(vote.instant_restart)
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world <<"\red <B>World will reboot in 5 seconds</B>"
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//feedback_set_details("end_error","restart vote")
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if(blackbox)
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blackbox.save_all_data_to_sql()
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sleep(50)
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log_game("Rebooting due to restart vote")
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world.Reboot()
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else
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// Call the shift change shuttle instead, the 1 is to force the shuttle to come
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init_shift_change(null, 1)
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return
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/datum/vote/proc/calcwin()
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var/list/votes = getvotes()
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if(vote.mode)
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var/best = -1
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for(var/v in votes)
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if(v=="none"||v=="default")
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continue
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if(best < votes[v])
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best = votes[v]
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var/list/winners = list()
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for(var/v in votes)
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if(votes[v] == best && v != "default" && v != "none")
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winners += v
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var/ret = ""
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for(var/w in winners)
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if(lentext(ret) > 0)
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ret += "/"
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if(w=="default")
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winners = list("default")
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ret = "No change"
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break
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else
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ret += capitalize(w)
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if(winners.len != 1)
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ret = "Tie: " + ret
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if(winners.len == 0)
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vote.winner = "default"
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ret = "No change"
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else
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vote.winner = pick(winners)
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return ret
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else
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if(votes["default"] < votes["restart"])
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vote.winner = "restart"
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return "Restart"
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else
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vote.winner = "default"
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return "No restart"
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/mob/verb/vote()
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set category = "OOC"
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set name = "Vote"
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usr.client.showvote = 1
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var/text = "<HTML><HEAD><TITLE>Voting</TITLE></HEAD><BODY scroll=no>"
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var/footer = "<HR><A href='?src=\ref[vote];vclose=1'>Close</A></BODY></HTML>"
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if(config.vote_no_dead && usr.stat == 2)
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text += "Voting while dead has been disallowed."
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text += footer
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usr << browse(text, "window=vote")
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usr.client.showvote = 0
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usr.client.vote = "none"
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return
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if(vote.voting)
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// vote in progress, do the current
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var/list/votes = vote.getvotes()
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if(vote.mode == 2)
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text += "A custom vote is in progress.<BR>"
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text += "[vote.endwait()] until voting is closed.<BR>"
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text += "[vote.customname]"
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for(var/md in vote.choices)
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var/disp = capitalize(md)
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if(md=="default")
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disp = "No change"
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//world << "[md]|[disp]|[src.client.vote]|[votes[md]]"
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if(src.client.vote == md)
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text += "<LI><B>[disp]</B>"
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else
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text += "<LI><A href='?src=\ref[vote];vote=[md]'>[disp]</A>"
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text += "[votes[md]>0?" - [votes[md]] vote\s":null]<BR>"
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text += "</UL>"
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text +="<p>Current winner: <B>[vote.calcwin()]</B><BR>"
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text += footer
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usr << browse(text, "window=vote")
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else if(vote.mode == 1) // true if changing mode
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text += "Vote to change mode in progress.<BR>"
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text += "[vote.endwait()] until voting is closed.<BR>"
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text += "Current game mode is: <B>[master_mode]</B>.<BR>Select the mode to change to:<UL>"
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for(var/md in config.votable_modes)
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var/disp = capitalize(md)
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if(md=="default")
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disp = "No change"
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//world << "[md]|[disp]|[src.client.vote]|[votes[md]]"
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if(src.client.vote == md)
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text += "<LI><B>[disp]</B>"
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else
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text += "<LI><A href='?src=\ref[vote];vote=[md]'>[disp]</A>"
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text += "[votes[md]>0?" - [votes[md]] vote\s":null]<BR>"
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text += "</UL>"
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text +="<p>Current winner: <B>[vote.calcwin()]</B><BR>"
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text += footer
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usr << browse(text, "window=vote")
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else // voting to restart
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text += "Vote to call crew transfer shuttle round in progress.<BR>"
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text += "[vote.endwait()] until voting is closed.<BR>"
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if(vote.instant_restart)
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text += "Restart the world? <B><font color='red'>ONLY PRESS THIS IF THERE'S A ROUND-BREAKING GLITCH.</font></B><BR>"
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else
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text += "Call the Crew Transfer Shuttle?<BR>"
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text += "<B><font color=red>*** Please make sure to only vote 'no' if you yourself are currently enjoying the round. If you find the round to have gone stale, you should always vote 'yes', regardless of how others are feeling about the round.</font></B><BR><UL>"
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var/list/VL = list("default","restart")
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for(var/md in VL)
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var/disp = (md=="default"? "No":"Yes")
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if(src.client.vote == md)
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text += "<LI><B>[disp]</B>"
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else
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text += "<LI><A href='?src=\ref[vote];vote=[md]'>[disp]</A>"
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text += "[votes[md]>0?" - [votes[md]] vote\s":null]<BR>"
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text += "</UL>"
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text +="<p>Current winner: <B>[vote.calcwin()]</B><BR>"
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text += footer
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usr << browse(text, "window=vote")
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else //no vote in progress
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if(shuttlecoming == 1)
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usr << "\blue Cannot start Vote - Shuttle has been called."
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return
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if(!config.allow_vote_restart && !config.allow_vote_mode)
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text += "<P>Player voting is disabled.</BODY></HTML>"
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usr << browse(text, "window=vote")
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usr.client.showvote = 0
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return
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if(!vote.canvote()) // not time to vote yet
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if(config.allow_vote_restart) text+="Voting to restart is enabled.<BR>"
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if(config.allow_vote_mode)
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if(ticker.current_state == 1) text+="Voting to change mode is enabled.<BR>"
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else text += "Change mode votes are disabled while a round is in progress, vote to restart first.<BR>"
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text+="<BR><P>Next vote can begin in [vote.nextwait()]."
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text+=footer
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usr << browse(text, "window=vote")
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else // voting can begin
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if(config.allow_vote_restart)
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text += "<A href='?src=\ref[vote];vmode=1'>Begin restart vote.</A><BR>"
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if(config.allow_vote_mode)
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if(!ticker || ticker.current_state == 1)
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text += "<A href='?src=\ref[vote];vmode=2'>Begin change mode vote.</A><BR>"
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else
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text += "Change mode votes are disabled while a round is in progress, vote to restart first.<BR>"
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if(src.client.holder) //Strumpetplaya Add - Custom Votes for Admins
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text += "<A href='?src=\ref[vote];vmode=3'>Begin custom vote.</A><BR>"
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text += footer
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usr << browse(text, "window=vote")
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spawn(20)
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if(usr.client && usr.client.showvote && !vote.enteringchoices)
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usr.vote()
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else
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usr << browse(null, "window=vote")
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return
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/datum/vote/Topic(href, href_list)
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..()
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//world << "[usr] has activated the vote Topic"
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if(href_list["voter"])
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world << "[usr.ckey] has attempted to bypass the voting system." //ckey is easy key
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return
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if(href_list["vclose"])
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if(usr)
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usr << browse(null, "window=vote")
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usr.client.showvote = 0
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return
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if(href_list["vmode"])
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if(vote.voting)
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return
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if(!vote.canvote() ) // double check even though this shouldn't happen
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return
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vote.mode = text2num(href_list["vmode"])-1 // hack to yield 0=restart, 1=changemode
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if(vote.mode == 2)
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vote.enteringchoices = 1
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vote.voting = 1
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vote.customname = input(usr, "What are you voting for?", "Custom Vote") as text
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if(!vote.customname)
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vote.enteringchoices = 0
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vote.voting = 0
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return
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var/N = input(usr, "How many options does this vote have?", "Custom Vote", 0) as num
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if(!N)
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vote.enteringchoices = 0
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vote.voting = 0
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return
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//world << "You're voting for [N] options!"
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var/i
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vote.choices = list()
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for(i=1; i<=N; i++)
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var/addvote = input(usr, "What is option #[i]?", "Enter Option #[i]") as text
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vote.choices += addvote
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//for(var/O in vote.choices)
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//world << "[O]"
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vote.enteringchoices = 0
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vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end
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spawn(config.vote_period * 10)
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vote.endvote()
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world << "\red<B>*** A custom vote has been initiated by [usr.key].</B>"
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world << "\red You have [vote.timetext(config.vote_period)] to vote."
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//log_vote("Voting to [vote.mode ? "change mode" : "restart round"] started by [M.name]/[M.key]")
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for(var/client/C)
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if(config.vote_no_default || (config.vote_no_dead && C.mob.stat == 2))
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C.vote = "none"
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else
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C.vote = "default"
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if(usr) usr.vote()
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return
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if(vote.mode == 0)
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var/answer = alert(usr,"Do you want to force an immediate restart? Only do this when there are round-breaking glitches, or risk being banned.","Immediate Reboot?","Yes","No")
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if(answer == "Yes")
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vote.instant_restart = 1
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log_admin("[usr.key] has initiated an instant reboot vote! This may be banworthy!")
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message_admins("[usr.key] has initiated an instant reboot vote! This may be banworthy!")
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else
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vote.instant_restart = 0
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if(!ticker && vote.mode == 1)
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if(going)
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world << "<B>The game start has been delayed.</B>"
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going = 0
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vote.voting = 1 // now voting
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vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end
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spawn(config.vote_period*10)
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vote.endvote()
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world << "\red<B>*** A vote to [vote.mode?"change game mode":"restart"] has been initiated by [usr.key].</B>"
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world << "\red You have [vote.timetext(config.vote_period)] to vote."
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log_vote("Voting to [vote.mode ? "change mode" : "restart round"] started by [usr.name]/[usr.key]")
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for(var/mob/CM in world)
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if(CM.client)
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if( config.vote_no_default || (config.vote_no_dead && CM.stat == 2) )
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CM.client.vote = "none"
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else
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CM.client.vote = "default"
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if(usr) usr.vote()
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return
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return
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if(href_list["vote"] && vote.voting)
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if(usr)
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usr.client.vote = href_list["vote"]
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//world << "Setting client [usr.key]'s vote to: [href_list["vote"]]."
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usr.vote()
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return
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proc/automatic_crew_shuttle_vote()
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if(vote.voting)
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return
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if(!vote.canvote() ) // double check even though this shouldn't happen
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return
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vote.mode = 0
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vote.instant_restart = 0
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vote.voting = 1 // now voting
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vote.votetime = world.timeofday + config.vote_period*10 // when the vote will end
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spawn(config.vote_period*10)
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vote.endvote()
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world << "\red<B>*** An *automatic* vote to call the crew transfer shuttle has been initiated.</B>"
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world << "\red You have [vote.timetext(config.vote_period)] to vote."
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log_vote("Automatic vote to call the crew transfer shuttle.")
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for(var/mob/CM in world)
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if(CM.client)
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if( !CM.is_player_active() )
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CM.client.vote = "none"
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else
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CM.client.vote = "none"
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return |