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a211b493c856aab2a8d3f40b5ec7ebc3e45d6d8b
Paradise/code/modules/projectiles
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Spamcat c9e657a4c6 Reloading spent casings in the revolver doesn't duplicate "This one is spent" message
Fixed #2434.
2013-02-28 17:07:20 +04:00
..
ammunition
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
2013-01-23 00:23:37 +10:00
guns
Reloading spent casings in the revolver doesn't duplicate "This one is spent" message
2013-02-28 17:07:20 +04:00
projectile
Fixed issue with laser beams freezing forever in case they missed the mob.
2013-02-20 19:30:13 +04:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
empty guns play a "click" sound
2013-01-21 18:47:36 +10:00
projectile.dm
Fixes projectiles still applying effects even if they missed.
2013-02-20 17:33:48 +04:00
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