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Paradise/code/game/gamemodes/blob/blobs/resource.dm

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/obj/structure/blob/resource
name = "resource blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_resource"
health = 30
fire_resist = 2
point_return = 12
var/mob/camera/blob/overmind = null
var/resource_delay = 0
/obj/structure/blob/resource/update_icon()
if(health <= 0)
qdel(src)
/obj/structure/blob/resource/run_action()
if(resource_delay > world.time)
return 0
resource_delay = world.time + 40 // 4 seconds
if(overmind)
overmind.add_points(1)
return 0