mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-22 08:11:06 +00:00
* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440) * tgui4.0 * bugfix for un-interaction * fix for input not resetting on close * NTOS restore * fix all interfaces having scrollbars, fix colours * bundle update * dep bumps * bumps the deps as much as possible * button regression fix * TGUI test map rev 1 * fix theme and some component regression * fix login screen regression * fixes regression with uplink cart * bundle * fix regressions * fix the input issue, again * regression fixes, stylesheet edition, hash restore * fixes GPS BSOD * draggable control regression * dev server dep regression * byondUI regression fix * section regression fix * fix secure storage weirdness * Fixed mining vendor scrolling * Arthri review pass 1 * mining vendor double-scroll * fix for RPD, AirAlarm, and Radio * arthri review pass 2 * arthri review pass 3 * sanitize var setting, fix colours, delete unused file * adds CI to branch * god damn AI making random changes * I should remember to compile when changes are made * fixes scrollbar issues * fix camera console, fix flexGrow for sections * CI fix * nanomap fix * Update code/modules/atmospherics/machinery/airalarm.dm * restore margin * style semicolon * TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524) * Initial commit * Transferring the remaining windows to JS * Resizing part 1 * Resizing part 2 * Some reverts and polish * Forgot that * undeployed nuke window size --------- Co-authored-by: Aylong <alexanderkitsa@gmail.com> * TGUIv4: Remove force_open (#23537) * First state fixes * Removes "force_open" * TGUIv4 - TGUI Version 4.1 (#23547) * Reduced Logging Changes * setSharedState early return for non-interactive UI * TGUI version bump to 4.1 * Fix sending updates for non-interactive UIs * Scalablue UI Stylesheet Changes * CSS Tgui Bundle * JavaScript TGUI Style Changes * Update tgui/packages/tgui/styles/base.scss Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com> * Additional changes to Input and Button scalability * TGUI logging proc update * Indentation fix for logging proc * Update code/__HELPERS/_logging.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Additional log_tgui changes --------- Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * dev server hotfix (#23584) * ui_interact object constructor argument check (#23594) * feat: add smart asset cache, add CDN support for assets, properly group assets (#23585) * feat: add smart asset cache, add CDN support for assets, properly group assets * fix: make tgui actually work * fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning * fix: make `fontawesome` assets finally work * fix: make proper identation for `if` * fix: add `resolveAsset` to `NanoMap.js` * refactor: update `claw_game` and `chess` to new asset framework * refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID` * refactor: remove redundant debug logs * refactor: remove space betwee `if` and `(` * refactor: remove one more redundant log, properly reload UI resources * rafactor: change names of asset files * fix: adjust existing UIs to properly use assets * fix: properly pass args to to `onclose` proc * Update code/modules/asset_cache/transports/asset_transport.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Update code/modules/asset_cache/transports/asset_transport.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643) * tgchat * Little cleanup * Refactor Asset Delivery (Part 2) * Little tweaks * fix code styling issues * fix file name duplications * Browser window options fix @gaxeer * transfer valve fixes * yarn berry initial * vsc tasks * yarn berry working * node 20 * fix dev server (lol wrong yarn) * bloody regressions * fixes that damn scrolltracking bug * Some tweaks and flexGrow deletions It still doesn't work as it should, which makes me nervous * remove unneeded deps * 514 regression fix * change stuff to not conflict with other servers * name it as requested --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * revert test_TGUI map addition * TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677) * Stack & UI's Refactor Almost final, polish required Stack & UI's Refactor (Part 1) Stack & UI's Refactor (Part 2) Stack & UI's Refactor (Part 3) * Prettier Maybe bad * ClearChat & some tweaks * Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479 * Fix chat BSOD https://github.com/tgstation/tgstation/pull/79821 * WebPack 5 (Didn't work) I hate this shit * Yarn 3.6.4 * make it all work * revert snowflake fix * Stories * adds TS support * re-enable test and prettier * update yarn sdk's * Fix some box regression * ping/reply * Fixes regressions and some things * Zebra and Fix chat button transfer +rebuild * make VSC use the proper local typescript lib * Popper Tooltips https://github.com/tgstation/tgstation/pull/58980 * Popper Tooltips performancy fixes * Dropdown v2 https://github.com/tgstation/tgstation/pull/75164 Without Icon.tsx * BB test map * run build --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * we moved these * change test values * ignore scss files * change hash function * TGUIv4: TGchat fix traitor codeword highlighting (#23720) * Codeword highlighting for TGUIv4 * null safeties * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * TGUIv4 - updates standalone build tooling (#23721) * swap `xxhash64` for `md4` * remove hash function * remove old file * TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722) * TGUI 4.3 fixes Newscaster fix + inline-blocks * Be gone Box * Mod Chat -> Mentor Chat * Some warning filters * Rebuild * Delete tgui-common.bundle.js * please work * try it like this * 4.3.1 * 4.3.2 * fix * i forgot to build * 4.4.0 * give me more diff details please so I can fix you * its not binary pls git * test without svgs * removes an un-needed SVG file * inlined SVGs test * fix code styling * comment these --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * TGUIv4 - Removes resizable and improves drag code (#23719) * Initial commit * bundle rebuild * Fixes Radio Sizing * Updates Radio sizing to fix wrapping issues * fix dev server --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fix hotkeys not being passed to BYOND * Apply suggestions from code review * bump deps * forgot these deps * ci fix * ChemDispenser fixes and HoloControl cooldown * Station Traits TGUI +Rebuild * CI * fix CI for real this time * I have no idea * fix station trait panel * Update code/controllers/subsystem/SSping.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/controllers/subsystem/SSticker.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/controllers/subsystem/SSping.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * deterministic module IDs * TGUI fixes. Again... (#23762) * TGUI Fixes: Part 1 ORM icon for reinforced glass now showing correctly Mining vendor moved to Stack Exofab UI buttons descended from the heavens to the earth * TGUI Fixes: Part 2 DestTagger now works, forgot import LabeledList PowerMonitor graph displays correct Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out * TGUI Fixes: Part 2 Fixed `onEnter` input Fixed Cloning Console storage (Im dumbass) Some windows resizing Fixed bad picture in security and medical records console Fixed scrollable dropdown Added translucent color for buttons * Fucking uplink DONE, and Button.Input fix * NT Recruiter and Uplink polish * Del LabeledList from dest. tagger * ChemMaster and OreRedemption log deletion * Update test_tiny.dmm * Translucent button story * Filter for SQL error * del: `log_debug` in `hear_say.dm` * Some little fixes and SpecMenu Stack * Panel.js: mx -> mr * fix ghost spawners * null check --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fix material name in protolathe * fix various UI interacts * card machine runtime fix * remove legacy folders * TGUIv4 - TGchat Theme Adjustments (#23772) * Initial commit * Changes rule grouping * Robot class style changes and webpack config * Reverts webpack/font changes and subs robot font * revert a state changed in error * fix uninteractable UIs due to chunky fingers * TGUIv4: More fixes, tweaks and fixes for tweaks (#23781) * I fuckin hate PDA * Vending * Add `|` to highlight splitters and some light mode tweaks * Teleporter rewrite * APC and AiAirlock (God forgive me) * clarify highlight syntax --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * TGUIv4 - Abductor Experiment Machine TGUI (#23776) * Experiment Console TGUI * Update for TGUIv4 * UI Size adjustment * ui state and ghost attack update * remove this --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fix * TGUIv4 - Adjustments, Fixes, and Tweaks (#23785) * Photocopier layout adjustments * Autolathe Text and Button spacing adjustment * Hotkey fix for moving bug * Removes rule sets for visited links * Fixes ordering multiples on cargo console * fix possible wonky json payloads * fix admin log input list stuff * TGUIv4: Reconnect fix and some other fixes + tweaks (#23790) * Fix reconnecting and transfer it to TSX * RPD polish * RCD, AccessList, GuestPass * Focus reset fix when camera switched. God forgive me again... * Purple box and identation fixes For votes and health scanner * ChemMaster and ChemDispenser ChemMaster - translucent pills buttons and no grow produce section ChemDuspenser - dynamic height * ShuttleManipulator Tabs * RCD buttons * make input bar mode more prominent * fix chem master icons * tab fix * Properly sanitizes loaded messages in tgui chat * TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795) * Fixes icon spacing for nanobank tabs * Tweaks Dropdown styling * Fixes sending stuff to old chat * OpenDream TGUI fix * Resizes Station Traits window * Adjusts health analyzer messages for chat tabs * Revert "Properly sanitizes loaded messages in tgui chat" This reverts commit4c32a7094a. * Revert "Revert "Properly sanitizes loaded messages in tgui chat"" This reverts commit24afa55922. * Changes how tgui handles static data * Reenable no-undef rule. Enable Format On Save for VSCode (#23803) * Enable Format On Save for VSCode * Re-enable and fix no-undef --------- Co-authored-by: Arthri <41360489+a@users.noreply.github.com> * pda scanner message improvements * fix mentor/admin PMs being sent to the "unsorted" category * fix garbled custom vote messages * moves cyborg analyser to use chatboxes * fixes regression * Prevent F5 reload * TGUIv4: Themes polish and some new ones + misc fixes (#23814) * Little themes tweaks * NTOS chat theme * Update tgui-panel.bundle.js * Capitalize themes * Paradise theme v1.0 * Little StationTraitsPanel cleanup * Update member_content.dmi * NoCapitalize * Rebuild * Delete Paradise.scss * Create paradise.scss * Forgot * Rewritten Security Records Console For Jesus fucking christ... * Vending and Wires sizes tweaks * ThermoMachine * Syndicate Theme * Little darker * Rewritten Medical Records Console * PDA Nanobank fix * Syndicate Theme Darker * Rebuild TGUI * Wires section grow fix * fixes the enshittified paradise icon * Sirryan+Warrior reviews * bloody define comments * comment correction * unprivate these * errant . begone (how did this not cause a compiler error) * TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807) * Fixes ERT Manager silenced message function * Adjusts progress bar on ExosuitFabricator * Sets Dropdown selected to align left * Removes the use of self_state select interfaces * Exosuit Fabricator style adjustments * fix sextractor UI * remove empty tochat string * fix human air alarm interactions * fix modals * add F12/IEChooser --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Aylong <alexanderkitsa@gmail.com> Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com> Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com> Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
974 lines
35 KiB
Plaintext
974 lines
35 KiB
Plaintext
/*
|
|
Research and Development (R&D) Console
|
|
|
|
This is the main work horse of the R&D system. It contains the menus/controls for the Destructive Analyzer, Protolathe, and Circuit
|
|
imprinter. It also contains the /datum/research holder with all the known/possible technology paths and device designs.
|
|
|
|
Basic use: When it first is created, it will attempt to link up to related devices within 3 squares. It'll only link up if they
|
|
aren't already linked to another console. Any consoles it cannot link up with (either because all of a certain type are already
|
|
linked or there aren't any in range), you'll just not have access to that menu. In the settings menu, there are menu options that
|
|
allow a player to attempt to re-sync with nearby consoles. You can also force it to disconnect from a specific console.
|
|
|
|
The imprinting and construction menus do NOT require toxins access to access but all the other menus do. However, if you leave it
|
|
on a menu, nothing is to stop the person from using the options on that menu (although they won't be able to change to a different
|
|
one). You can also lock the console on the settings menu if you're feeling paranoid and you don't want anyone messing with it who
|
|
doesn't have toxins access.
|
|
|
|
When a R&D console is destroyed or even partially disassembled, you lose all research data on it. However, there are two ways around
|
|
this dire fate:
|
|
- The easiest way is to go to the settings menu and select "Sync Database with Network." That causes it to upload (but not download)
|
|
it's data to every other device in the game. Each console has a "disconnect from network" option that'll will cause data base sync
|
|
operations to skip that console. This is useful if you want to make a "public" R&D console or, for example, give the engineers
|
|
a circuit imprinter with certain designs on it and don't want it accidentally updating. The downside of this method is that you have
|
|
to have physical access to the other console to send data back. Note: An R&D console is on Centcom so if a random griffan happens to
|
|
cause a ton of data to be lost, an admin can go send it back.
|
|
- The second method is with Technology Disks and Design Disks. Each of these disks can hold a single technology or design datum in
|
|
it's entirety. You can then take the disk to any R&D console and upload it's data to it. This method is a lot more secure (since it
|
|
won't update every console in existence) but it's more of a hassle to do. Also, the disks can be stolen.
|
|
|
|
|
|
*/
|
|
|
|
// Who likes #defines?
|
|
// I don't!
|
|
// but I gotta add 'em anyways because we have a bias against /const statements for some reason
|
|
#define TECH_UPDATE_DELAY 50
|
|
#define DESIGN_UPDATE_DELAY 50
|
|
#define PROTOLATHE_CONSTRUCT_DELAY 32
|
|
#define SYNC_RESEARCH_DELAY 30
|
|
#define DECONSTRUCT_DELAY 24
|
|
#define SYNC_DEVICE_DELAY 20
|
|
#define RESET_RESEARCH_DELAY 20
|
|
#define IMPRINTER_DELAY 16
|
|
|
|
// SUBMENU_MAIN also used by other menus
|
|
// MENU_LEVELS is not accessible normally
|
|
#define MENU_MAIN 0
|
|
#define MENU_LEVELS 1
|
|
#define MENU_DISK 2
|
|
#define MENU_DESTROY 3
|
|
#define MENU_LATHE 4
|
|
#define MENU_IMPRINTER 5
|
|
#define MENU_SETTINGS 6
|
|
#define SUBMENU_MAIN 0
|
|
#define SUBMENU_DISK_COPY 1
|
|
#define SUBMENU_LATHE_CATEGORY 1
|
|
#define SUBMENU_LATHE_MAT_STORAGE 2
|
|
#define SUBMENU_LATHE_CHEM_STORAGE 3
|
|
#define SUBMENU_SETTINGS_DEVICES 1
|
|
|
|
#define BUILD_POWER 2000
|
|
#define DECONSTRUCT_POWER 250
|
|
|
|
/obj/machinery/computer/rdconsole
|
|
name = "\improper R&D console"
|
|
icon_screen = "rdcomp"
|
|
icon_keyboard = "rd_key"
|
|
light_color = LIGHT_COLOR_FADEDPURPLE
|
|
circuit = /obj/item/circuitboard/rdconsole
|
|
var/datum/research/files //Stores all the collected research data.
|
|
var/obj/item/disk/tech_disk/t_disk = null //Stores the technology disk.
|
|
var/obj/item/disk/design_disk/d_disk = null //Stores the design disk.
|
|
|
|
var/obj/machinery/r_n_d/destructive_analyzer/linked_destroy = null //Linked Destructive Analyzer
|
|
var/obj/machinery/r_n_d/protolathe/linked_lathe = null //Linked Protolathe
|
|
var/obj/machinery/r_n_d/circuit_imprinter/linked_imprinter = null //Linked Circuit Imprinter
|
|
|
|
var/menu = MENU_MAIN
|
|
var/submenu = SUBMENU_MAIN
|
|
var/wait_message = 0
|
|
var/wait_message_timer = 0
|
|
|
|
var/id = 0 //ID of the computer (for server restrictions).
|
|
var/sync = TRUE //If sync if FALSE, it doesn't show up on Server Control Console
|
|
///Range to search for rnd devices in proximity to console
|
|
var/range = 3
|
|
|
|
req_access = list(ACCESS_TOX) //Data and setting manipulation requires scientist access.
|
|
|
|
var/selected_category
|
|
var/list/datum/design/matching_designs = list() //for the search function
|
|
|
|
/proc/CallTechName(ID) //A simple helper proc to find the name of a tech with a given ID.
|
|
for(var/T in subtypesof(/datum/tech))
|
|
var/datum/tech/tt = T
|
|
if(initial(tt.id) == ID)
|
|
return initial(tt.name)
|
|
|
|
/proc/CallMaterialName(ID)
|
|
var/return_name = ID
|
|
switch(return_name)
|
|
if("plasma")
|
|
return_name = "Solid Plasma"
|
|
if("clown")
|
|
return_name = "Bananium"
|
|
if("mime")
|
|
return_name = "Tranquillite"
|
|
if("bluespace")
|
|
return_name = "Bluespace Mesh"
|
|
else
|
|
for(var/R in subtypesof(/datum/reagent))
|
|
var/datum/reagent/rt = R
|
|
if(initial(rt.id) == ID)
|
|
return_name = initial(rt.name)
|
|
return capitalize(return_name)
|
|
|
|
/obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any).
|
|
for(var/obj/machinery/r_n_d/D in range(range, src))
|
|
if(!isnull(D.linked_console) || D.panel_open)
|
|
continue
|
|
|
|
if(istype(D, /obj/machinery/r_n_d/destructive_analyzer))
|
|
if(linked_destroy == null)
|
|
linked_destroy = D
|
|
D.linked_console = src
|
|
|
|
else if(istype(D, /obj/machinery/r_n_d/protolathe))
|
|
if(linked_lathe == null)
|
|
linked_lathe = D
|
|
D.linked_console = src
|
|
|
|
else if(istype(D, /obj/machinery/r_n_d/circuit_imprinter))
|
|
if(linked_imprinter == null)
|
|
linked_imprinter = D
|
|
D.linked_console = src
|
|
|
|
//Have it automatically push research to the centcom server so wild griffins can't fuck up R&D's work --NEO
|
|
/obj/machinery/computer/rdconsole/proc/griefProtection()
|
|
for(var/obj/machinery/r_n_d/server/centcom/C in GLOB.machines)
|
|
files.push_data(C.files)
|
|
|
|
/obj/machinery/computer/rdconsole/proc/Maximize()
|
|
for(var/datum/tech/T in files.possible_tech)
|
|
files.known_tech[T.id] = T
|
|
for(var/v in files.known_tech)
|
|
var/datum/tech/KT = files.known_tech[v]
|
|
KT.level = 8
|
|
files.RefreshResearch()
|
|
|
|
/obj/machinery/computer/rdconsole/Initialize(mapload)
|
|
. = ..()
|
|
files = new /datum/research(src) //Setup the research data holder.
|
|
matching_designs = list()
|
|
SyncRDevices()
|
|
|
|
/obj/machinery/computer/rdconsole/Destroy()
|
|
QDEL_NULL(files)
|
|
QDEL_NULL(t_disk)
|
|
QDEL_NULL(d_disk)
|
|
matching_designs.Cut()
|
|
if(linked_destroy)
|
|
linked_destroy.linked_console = null
|
|
linked_destroy = null
|
|
if(linked_lathe)
|
|
linked_lathe.linked_console = null
|
|
linked_lathe = null
|
|
if(linked_imprinter)
|
|
linked_imprinter.linked_console = null
|
|
linked_imprinter = null
|
|
|
|
if(wait_message_timer)
|
|
deltimer(wait_message_timer)
|
|
wait_message_timer = 0
|
|
return ..()
|
|
|
|
/* Instead of calling this every tick, it is only being called when needed
|
|
/obj/machinery/computer/rdconsole/process()
|
|
griefProtection()
|
|
*/
|
|
|
|
/obj/machinery/computer/rdconsole/attackby(obj/item/D as obj, mob/user as mob, params)
|
|
|
|
//Loading a disk into it.
|
|
if(istype(D, /obj/item/disk))
|
|
if(t_disk || d_disk)
|
|
to_chat(user, "A disk is already loaded into the machine.")
|
|
return
|
|
|
|
if(istype(D, /obj/item/disk/tech_disk)) t_disk = D
|
|
else if(istype(D, /obj/item/disk/design_disk)) d_disk = D
|
|
else
|
|
to_chat(user, "<span class='danger'>Machine cannot accept disks in that format.</span>")
|
|
return
|
|
if(!user.drop_item())
|
|
return
|
|
D.loc = src
|
|
to_chat(user, "<span class='notice'>You add the disk to the machine!</span>")
|
|
else if(!(linked_destroy && linked_destroy.busy) && !(linked_lathe && linked_lathe.busy) && !(linked_imprinter && linked_imprinter.busy))
|
|
..()
|
|
SStgui.update_uis(src)
|
|
return
|
|
|
|
/obj/machinery/computer/rdconsole/emag_act(user as mob)
|
|
if(!emagged)
|
|
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
|
|
req_access = list()
|
|
emagged = TRUE
|
|
to_chat(user, "<span class='notice'>You disable the security protocols</span>")
|
|
|
|
/obj/machinery/computer/rdconsole/proc/valid_nav(next_menu, next_submenu)
|
|
switch(next_menu)
|
|
if(MENU_MAIN, MENU_LEVELS, MENU_DESTROY)
|
|
return next_submenu in list(SUBMENU_MAIN)
|
|
if(MENU_DISK)
|
|
return next_submenu in list(SUBMENU_MAIN, SUBMENU_DISK_COPY)
|
|
if(MENU_LATHE, MENU_IMPRINTER)
|
|
return next_submenu in list(SUBMENU_MAIN, SUBMENU_LATHE_CATEGORY, SUBMENU_LATHE_MAT_STORAGE, SUBMENU_LATHE_CHEM_STORAGE)
|
|
if(MENU_SETTINGS)
|
|
return next_submenu in list(SUBMENU_MAIN, SUBMENU_SETTINGS_DEVICES)
|
|
return FALSE
|
|
|
|
/obj/machinery/computer/rdconsole/proc/prompt_eject_sheets(obj/machinery/r_n_d/machine, material_id, amount)
|
|
if(!machine)
|
|
return
|
|
if(!(material_id in machine.materials.materials))
|
|
return
|
|
|
|
var/desired_num_sheets = 0
|
|
if(amount == "custom")
|
|
desired_num_sheets = input("How many sheets would you like to eject from the machine?", "How much?", 1) as null|num
|
|
if(isnull(desired_num_sheets))
|
|
desired_num_sheets = 0
|
|
else
|
|
desired_num_sheets = text2num(amount)
|
|
|
|
desired_num_sheets = max(0, round(desired_num_sheets)) // If you input too high of a number, the mineral datum will take care of it either way
|
|
if(desired_num_sheets)
|
|
machine.materials.retrieve_sheets(desired_num_sheets, material_id)
|
|
|
|
|
|
|
|
/obj/machinery/computer/rdconsole/proc/update_from_disk()
|
|
clear_wait_message()
|
|
if(d_disk && d_disk.blueprint)
|
|
files.AddDesign2Known(d_disk.blueprint)
|
|
else if(t_disk && t_disk.stored)
|
|
files.AddTech2Known(t_disk.stored)
|
|
SStgui.update_uis(src)
|
|
griefProtection() //Update centcom too
|
|
|
|
/obj/machinery/computer/rdconsole/proc/sync_research()
|
|
if(!sync)
|
|
return
|
|
var/list/temp_unblacklist = files.unblacklisted_designs
|
|
files.unblacklisted_designs = list() //Remove this asap, else it will stick around
|
|
clear_wait_message()
|
|
for(var/obj/machinery/r_n_d/server/S in GLOB.machines)
|
|
var/server_processed = FALSE
|
|
|
|
if((id in S.id_with_upload) || istype(S, /obj/machinery/r_n_d/server/centcom))
|
|
S.files.blacklisted_designs -= temp_unblacklist
|
|
files.push_data(S.files)
|
|
server_processed = TRUE
|
|
|
|
if(((id in S.id_with_download) && !istype(S, /obj/machinery/r_n_d/server/centcom)))
|
|
S.files.push_data(files)
|
|
server_processed = TRUE
|
|
|
|
if(!istype(S, /obj/machinery/r_n_d/server/centcom) && server_processed)
|
|
S.produce_heat(100)
|
|
|
|
SStgui.update_uis(src)
|
|
|
|
/obj/machinery/computer/rdconsole/proc/reset_research()
|
|
qdel(files)
|
|
files = new /datum/research(src)
|
|
clear_wait_message()
|
|
SStgui.update_uis(src)
|
|
|
|
/obj/machinery/computer/rdconsole/proc/find_devices()
|
|
SyncRDevices()
|
|
clear_wait_message()
|
|
SStgui.update_uis(src)
|
|
|
|
/obj/machinery/computer/rdconsole/proc/start_destroyer(mob/user)
|
|
if(!linked_destroy)
|
|
return
|
|
|
|
if(linked_destroy.busy)
|
|
to_chat(user, "<span class='danger'>[linked_destroy] is busy at the moment.</span>")
|
|
return
|
|
|
|
if(!linked_destroy.loaded_item)
|
|
to_chat(user, "<span class='danger'>[linked_destroy] appears to be empty.</span>")
|
|
return
|
|
|
|
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
|
|
var/pointless = FALSE
|
|
|
|
for(var/T in temp_tech)
|
|
if(files.IsTechHigher(T, temp_tech[T]))
|
|
pointless = TRUE
|
|
break
|
|
|
|
if(!pointless)
|
|
var/choice = input("This item does not raise tech levels. Proceed destroying loaded item anyway?") in list("Proceed", "Cancel")
|
|
if(choice == "Cancel" || !linked_destroy)
|
|
return
|
|
|
|
linked_destroy.busy = TRUE
|
|
add_wait_message("Processing and Updating Database...", DECONSTRUCT_DELAY)
|
|
flick("d_analyzer_process", linked_destroy)
|
|
addtimer(CALLBACK(src, PROC_REF(finish_destroyer), user, temp_tech), DECONSTRUCT_DELAY)
|
|
|
|
// Sends salvaged materials to a linked protolathe, if any.
|
|
/obj/machinery/computer/rdconsole/proc/send_mats()
|
|
if(!linked_lathe || !linked_destroy || !linked_destroy.loaded_item)
|
|
return
|
|
|
|
for(var/material in linked_destroy.loaded_item.materials)
|
|
var/space = linked_lathe.materials.max_amount - linked_lathe.materials.total_amount
|
|
// as item rating increases, amount salvageable increases
|
|
var/salvageable = linked_destroy.loaded_item.materials[material] * (linked_destroy.decon_mod / 10)
|
|
// but you shouldn't salvage more than the raw materials amount
|
|
var/available = linked_destroy.loaded_item.materials[material]
|
|
var/can_insert = min(space, salvageable, available)
|
|
linked_lathe.materials.insert_amount(can_insert, material)
|
|
|
|
/obj/machinery/computer/rdconsole/proc/finish_destroyer(mob/user, list/temp_tech)
|
|
clear_wait_message()
|
|
if(!linked_destroy || !temp_tech)
|
|
return
|
|
|
|
if(!linked_destroy.loaded_item)
|
|
to_chat(user, "<span class='danger'>[linked_destroy] appears to be empty.</span>")
|
|
else
|
|
for(var/T in temp_tech)
|
|
files.UpdateTech(T, temp_tech[T])
|
|
send_mats()
|
|
linked_destroy.loaded_item = null
|
|
|
|
for(var/obj/I in linked_destroy.contents)
|
|
for(var/mob/M in I.contents)
|
|
M.death()
|
|
if(istype(I, /obj/item/stack))//Only deconstructs one item in a stack at a time instead of the entire stack
|
|
var/obj/item/stack/S = I
|
|
if(S.amount > 1)
|
|
S.amount--
|
|
linked_destroy.loaded_item = S
|
|
else
|
|
qdel(S)
|
|
linked_destroy.icon_state = "d_analyzer"
|
|
else if(!(I in linked_destroy.component_parts))
|
|
qdel(I)
|
|
linked_destroy.icon_state = "d_analyzer"
|
|
|
|
linked_destroy.busy = FALSE
|
|
use_power(DECONSTRUCT_POWER)
|
|
menu = MENU_DESTROY
|
|
submenu = SUBMENU_MAIN
|
|
SStgui.update_uis(src)
|
|
|
|
|
|
|
|
/obj/machinery/computer/rdconsole/proc/start_machine(obj/machinery/r_n_d/machine, design_id, amount)
|
|
if(!machine)
|
|
to_chat(usr, "<span class='danger'>No linked device detected.</span>")
|
|
return
|
|
|
|
var/is_lathe = istype(machine, /obj/machinery/r_n_d/protolathe)
|
|
var/is_imprinter = istype(machine, /obj/machinery/r_n_d/circuit_imprinter)
|
|
|
|
if(!is_lathe && !is_imprinter)
|
|
to_chat(usr, "<span class='danger'>Unexpected linked device type.</span>")
|
|
return
|
|
|
|
if(machine.busy)
|
|
to_chat(usr, "<span class='danger'>[machine] is busy at the moment.</span>")
|
|
return
|
|
|
|
var/datum/design/being_built = files.known_designs[design_id]
|
|
if(!being_built)
|
|
to_chat(usr, "<span class='danger'>Unknown design specified.</span>")
|
|
return
|
|
|
|
if(!(being_built.build_type & (is_lathe ? PROTOLATHE : IMPRINTER)))
|
|
message_admins("[machine] exploit attempted by [key_name(usr, TRUE)]!")
|
|
return
|
|
|
|
if(being_built.make_reagents.len) // build_type should equal BIOGENERATOR though..
|
|
return
|
|
|
|
var/max_amount = is_lathe ? 10 : 1
|
|
amount = max(1, min(max_amount, amount))
|
|
|
|
var/power = BUILD_POWER
|
|
for(var/M in being_built.materials)
|
|
power += round(being_built.materials[M] * amount / 5)
|
|
power = max(BUILD_POWER, power)
|
|
|
|
// goes down (1 -> 0.4) with upgrades
|
|
var/coeff = machine.efficiency_coeff
|
|
|
|
var/time_to_construct = 0
|
|
if(is_imprinter)
|
|
time_to_construct = IMPRINTER_DELAY * amount
|
|
else
|
|
time_to_construct = PROTOLATHE_CONSTRUCT_DELAY * coeff * being_built.lathe_time_factor * amount ** 0.8
|
|
|
|
if(is_lathe)
|
|
add_wait_message("Constructing Prototype. Please Wait...", time_to_construct)
|
|
flick("protolathe_n", machine)
|
|
else
|
|
add_wait_message("Imprinting Circuit. Please Wait...", time_to_construct)
|
|
flick("circuit_imprinter_ani", machine)
|
|
|
|
machine.busy = TRUE
|
|
use_power(power)
|
|
|
|
var/list/efficient_mats = list()
|
|
for(var/MAT in being_built.materials)
|
|
efficient_mats[MAT] = being_built.materials[MAT] * coeff
|
|
|
|
var/enough_materials = TRUE
|
|
|
|
if(!machine.materials.has_materials(being_built.materials, coeff))
|
|
atom_say("Not enough materials to complete prototype.")
|
|
enough_materials = FALSE
|
|
else
|
|
for(var/R in being_built.reagents_list)
|
|
if(!machine.reagents.has_reagent(R, being_built.reagents_list[R] * coeff))
|
|
atom_say("Not enough reagents to complete prototype.")
|
|
enough_materials = FALSE
|
|
|
|
if(enough_materials)
|
|
machine.materials.use_amount(efficient_mats, amount)
|
|
for(var/R in being_built.reagents_list)
|
|
machine.reagents.remove_reagent(R, being_built.reagents_list[R] * coeff)
|
|
|
|
var/key = usr.key
|
|
addtimer(CALLBACK(src, PROC_REF(finish_machine), key, amount, enough_materials, machine, being_built, efficient_mats), time_to_construct)
|
|
|
|
/obj/machinery/computer/rdconsole/proc/finish_machine(key, amount, enough_materials, obj/machinery/r_n_d/machine, datum/design/being_built, list/efficient_mats)
|
|
if(machine)
|
|
if(enough_materials && being_built)
|
|
SSblackbox.record_feedback("nested tally", "RND Production List", amount, list("[being_built.category]", "[being_built.name]"))
|
|
for(var/i in 1 to amount)
|
|
var/obj/item/new_item = new being_built.build_path(src)
|
|
new_item.pixel_x = rand(-5, 5)
|
|
new_item.pixel_y = rand(-5, 5)
|
|
if(istype(new_item, /obj/item/storage/backpack/holding))
|
|
new_item.investigate_log("built by [key]","singulo")
|
|
if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches
|
|
new_item.materials = efficient_mats.Copy()
|
|
if(being_built.locked)
|
|
var/obj/item/storage/lockbox/research/L = new/obj/item/storage/lockbox/research(machine.loc)
|
|
new_item.forceMove(L)
|
|
L.name += " ([new_item.name])"
|
|
L.origin_tech = new_item.origin_tech
|
|
L.req_access = being_built.access_requirement
|
|
var/list/lockbox_access
|
|
for(var/A in L.req_access)
|
|
lockbox_access += "[get_access_desc(A)] "
|
|
L.desc = "A locked box. It is locked to [lockbox_access]access."
|
|
else
|
|
new_item.loc = machine.loc
|
|
machine.busy = FALSE
|
|
|
|
clear_wait_message()
|
|
SStgui.update_uis(src)
|
|
|
|
/obj/machinery/computer/rdconsole/ui_act(action, list/params)
|
|
if(..())
|
|
return
|
|
|
|
if(!allowed(usr) && !isobserver(usr))
|
|
return
|
|
|
|
add_fingerprint(usr)
|
|
|
|
|
|
switch(action)
|
|
if("nav") //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code.
|
|
var/next_menu = text2num(params["menu"])
|
|
var/next_submenu = text2num(params["submenu"])
|
|
if(valid_nav(next_menu, next_submenu))
|
|
menu = next_menu
|
|
submenu = next_submenu
|
|
|
|
if("setCategory")
|
|
var/next_category = params["category"]
|
|
var/compare
|
|
|
|
if(submenu != SUBMENU_MAIN)
|
|
return FALSE
|
|
|
|
if(menu == MENU_LATHE)
|
|
compare = PROTOLATHE
|
|
if(!linked_lathe || !(next_category in linked_lathe.categories))
|
|
return FALSE
|
|
else if(menu == MENU_IMPRINTER)
|
|
compare = IMPRINTER
|
|
if(!linked_imprinter || !(next_category in linked_imprinter.categories))
|
|
return FALSE
|
|
else
|
|
return FALSE
|
|
|
|
matching_designs.Cut()
|
|
|
|
for(var/v in files.known_designs)
|
|
var/datum/design/D = files.known_designs[v]
|
|
if(!(D.build_type & compare))
|
|
continue
|
|
if(next_category in D.category)
|
|
matching_designs.Add(D)
|
|
submenu = SUBMENU_LATHE_CATEGORY
|
|
|
|
selected_category = "Viewing Category [next_category]"
|
|
|
|
if("updt_tech") //Update the research holder with information from the technology disk.
|
|
add_wait_message("Updating Database...", TECH_UPDATE_DELAY)
|
|
addtimer(CALLBACK(src, PROC_REF(update_from_disk)), TECH_UPDATE_DELAY)
|
|
|
|
if("clear_tech") //Erase data on the technology disk.
|
|
if(t_disk)
|
|
t_disk.wipe_tech()
|
|
|
|
if("eject_tech") //Eject the technology disk.
|
|
if(t_disk)
|
|
t_disk.forceMove(loc)
|
|
if(Adjacent(usr) && !issilicon(usr))
|
|
usr.put_in_hands(t_disk)
|
|
t_disk = null
|
|
menu = MENU_MAIN
|
|
submenu = SUBMENU_MAIN
|
|
|
|
if("copy_tech") //Copy some technology data from the research holder to the disk.
|
|
// Somehow this href makes me very nervous
|
|
var/datum/tech/known = files.known_tech[params["id"]]
|
|
if(t_disk && known)
|
|
t_disk.load_tech(known)
|
|
menu = MENU_DISK
|
|
submenu = SUBMENU_MAIN
|
|
|
|
if("updt_design") //Updates the research holder with design data from the design disk.
|
|
add_wait_message("Updating Database...", DESIGN_UPDATE_DELAY)
|
|
addtimer(CALLBACK(src, PROC_REF(update_from_disk)), DESIGN_UPDATE_DELAY)
|
|
|
|
if("clear_design") //Erases data on the design disk.
|
|
if(d_disk)
|
|
d_disk.wipe_blueprint()
|
|
|
|
if("eject_design") //Eject the design disk.
|
|
if(d_disk)
|
|
d_disk.forceMove(loc)
|
|
if(Adjacent(usr) && !issilicon(usr))
|
|
usr.put_in_hands(d_disk)
|
|
d_disk = null
|
|
menu = MENU_MAIN
|
|
submenu = SUBMENU_MAIN
|
|
|
|
if("copy_design") //Copy design data from the research holder to the design disk.
|
|
// This href ALSO makes me very nervous
|
|
var/datum/design/design = files.known_designs[params["id"]]
|
|
if(design && d_disk && can_copy_design(design))
|
|
d_disk.blueprint = design
|
|
menu = MENU_DISK
|
|
submenu = SUBMENU_MAIN
|
|
|
|
if("eject_item") //Eject the item inside the destructive analyzer.
|
|
if(linked_destroy)
|
|
if(linked_destroy.busy)
|
|
to_chat(usr, "<span class='danger'>[linked_destroy] is busy at the moment.</span>")
|
|
|
|
else if(linked_destroy.loaded_item)
|
|
linked_destroy.loaded_item.forceMove(linked_destroy.loc)
|
|
linked_destroy.loaded_item = null
|
|
linked_destroy.icon_state = "d_analyzer"
|
|
menu = MENU_DESTROY
|
|
|
|
if("maxresearch")
|
|
if(!check_rights(R_ADMIN))
|
|
return
|
|
if(alert("Are you sure you want to maximize research levels?","Confirmation","Yes","No")=="No")
|
|
return
|
|
log_admin("[key_name(usr)] has maximized the research levels.")
|
|
message_admins("[key_name_admin(usr)] has maximized the research levels.")
|
|
Maximize()
|
|
griefProtection() //Update centcomm too
|
|
|
|
if("deconstruct") //Deconstruct the item in the destructive analyzer and update the research holder.
|
|
start_destroyer(usr)
|
|
|
|
if("sync") //Sync the research holder with all the R&D consoles in the game that aren't sync protected.
|
|
if(!sync)
|
|
to_chat(usr, "<span class='danger'>You must connect to the network first!</span>")
|
|
else
|
|
add_wait_message("Syncing Database...", SYNC_RESEARCH_DELAY)
|
|
addtimer(CALLBACK(src, PROC_REF(sync_research)), SYNC_RESEARCH_DELAY)
|
|
|
|
if("togglesync") //Prevents the console from being synced by other consoles. Can still send data.
|
|
sync = !sync
|
|
|
|
if("build") //Causes the Protolathe to build something.
|
|
start_machine(linked_lathe, params["id"], text2num(params["amount"]))
|
|
|
|
if("imprint") //Causes the Circuit Imprinter to build something.
|
|
start_machine(linked_imprinter, params["id"], text2num(params["amount"]))
|
|
|
|
if("disposeI") //Causes the circuit imprinter to dispose of a single reagent (all of it)
|
|
if(linked_imprinter)
|
|
linked_imprinter.reagents.del_reagent(params["id"])
|
|
|
|
if("disposeallI") //Causes the circuit imprinter to dispose of all it's reagents.
|
|
if(linked_imprinter)
|
|
linked_imprinter.reagents.clear_reagents()
|
|
|
|
if("disposeP") //Causes the protolathe to dispose of a single reagent (all of it)
|
|
if(linked_lathe)
|
|
linked_lathe.reagents.del_reagent(params["id"])
|
|
|
|
if("disposeallP") //Causes the protolathe to dispose of all it's reagents.
|
|
if(linked_lathe)
|
|
linked_lathe.reagents.clear_reagents()
|
|
|
|
if("lathe_ejectsheet") //Causes the protolathe to eject a sheet of material
|
|
prompt_eject_sheets(linked_lathe, params["id"], params["amount"])
|
|
|
|
if("imprinter_ejectsheet") //Causes the protolathe to eject a sheet of material
|
|
prompt_eject_sheets(linked_imprinter, params["id"], params["amount"])
|
|
|
|
if("find_device") //The R&D console looks for devices nearby to link up with.
|
|
add_wait_message("Syncing with nearby devices...", SYNC_DEVICE_DELAY)
|
|
addtimer(CALLBACK(src, PROC_REF(find_devices)), SYNC_DEVICE_DELAY)
|
|
|
|
if("disconnect") //The R&D console disconnects with a specific device.
|
|
switch(params["item"])
|
|
if("destroy")
|
|
if(linked_destroy)
|
|
linked_destroy.linked_console = null
|
|
linked_destroy = null
|
|
if("lathe")
|
|
if(linked_lathe)
|
|
linked_lathe.linked_console = null
|
|
linked_lathe = null
|
|
if("imprinter")
|
|
if(linked_imprinter)
|
|
linked_imprinter.linked_console = null
|
|
linked_imprinter = null
|
|
|
|
if("reset") //Reset the R&D console's database.
|
|
griefProtection()
|
|
var/choice = alert("Are you sure you want to reset the R&D console's database? Data lost cannot be recovered.", "R&D Console Database Reset", "Continue", "Cancel")
|
|
if(choice == "Continue")
|
|
add_wait_message("Resetting Database...", RESET_RESEARCH_DELAY)
|
|
addtimer(CALLBACK(src, PROC_REF(reset_research)), RESET_RESEARCH_DELAY)
|
|
|
|
if("search") //Search for designs with name matching pattern
|
|
var/query = params["to_search"]
|
|
var/compare
|
|
|
|
|
|
if(menu == MENU_LATHE)
|
|
compare = PROTOLATHE
|
|
else if(menu == MENU_IMPRINTER)
|
|
compare = IMPRINTER
|
|
else
|
|
return FALSE
|
|
|
|
matching_designs.Cut()
|
|
|
|
for(var/v in files.known_designs)
|
|
var/datum/design/D = files.known_designs[v]
|
|
if(!(D.build_type & compare))
|
|
continue
|
|
if(findtext(D.name, query))
|
|
matching_designs.Add(D)
|
|
submenu = SUBMENU_LATHE_CATEGORY
|
|
|
|
selected_category = "Search Results for '[query]'"
|
|
|
|
return TRUE // update uis
|
|
|
|
|
|
/obj/machinery/computer/rdconsole/attack_hand(mob/user)
|
|
if(..())
|
|
return 1
|
|
if(!allowed(user) && !isobserver(user))
|
|
to_chat(user, "<span class='warning'>Access denied.</span>")
|
|
return TRUE
|
|
ui_interact(user)
|
|
|
|
/obj/machinery/computer/rdconsole/ui_state(mob/user)
|
|
return GLOB.default_state
|
|
|
|
/obj/machinery/computer/rdconsole/ui_interact(mob/user, datum/tgui/ui = null)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "RndConsole", name)
|
|
ui.open()
|
|
|
|
/obj/machinery/computer/rdconsole/proc/ui_machine_data(obj/machinery/r_n_d/machine, list/data)
|
|
if(!machine)
|
|
return
|
|
|
|
data["total_materials"] = machine.materials.total_amount
|
|
data["max_materials"] = machine.materials.max_amount
|
|
data["total_chemicals"] = machine.reagents.total_volume
|
|
data["max_chemicals"] = machine.reagents.maximum_volume
|
|
data["categories"] = machine.categories
|
|
|
|
var/list/designs_list = list()
|
|
var/list/materials_list = list()
|
|
var/list/loaded_chemicals = list()
|
|
data["matching_designs"] = designs_list
|
|
data["loaded_materials"] = materials_list
|
|
data["loaded_chemicals"] = loaded_chemicals
|
|
|
|
var/is_lathe = istype(machine, /obj/machinery/r_n_d/protolathe)
|
|
var/is_imprinter = istype(machine, /obj/machinery/r_n_d/circuit_imprinter)
|
|
|
|
if(!is_lathe && !is_imprinter)
|
|
return
|
|
|
|
var/coeff = machine.efficiency_coeff
|
|
|
|
if(submenu == SUBMENU_LATHE_CATEGORY)
|
|
for(var/datum/design/D in matching_designs)
|
|
var/list/design_list = list()
|
|
designs_list[++designs_list.len] = design_list
|
|
var/list/design_materials_list = list()
|
|
design_list["materials"] = design_materials_list
|
|
design_list["id"] = D.id
|
|
design_list["name"] = D.name
|
|
var/can_build = is_imprinter ? 1 : 50
|
|
|
|
for(var/M in D.materials)
|
|
var/list/material_list = list()
|
|
design_materials_list[++design_materials_list.len] = material_list
|
|
material_list["name"] = CallMaterialName(M)
|
|
material_list["amount"] = D.materials[M] * coeff
|
|
var/t = machine.check_mat(D, M)
|
|
material_list["is_red"] = t < 1
|
|
can_build = min(can_build, t)
|
|
|
|
for(var/R in D.reagents_list)
|
|
var/list/material_list = list()
|
|
design_materials_list[++design_materials_list.len] = material_list
|
|
material_list["name"] = CallMaterialName(R)
|
|
material_list["amount"] = D.reagents_list[R] * coeff
|
|
var/t = machine.check_mat(D, R)
|
|
material_list["is_red"] = t < 1
|
|
can_build = min(can_build, t)
|
|
|
|
design_list["can_build"] = can_build
|
|
|
|
else if(submenu == SUBMENU_LATHE_MAT_STORAGE)
|
|
materials_list[++materials_list.len] = list("name" = "Metal", "id" = MAT_METAL, "amount" = machine.materials.amount(MAT_METAL))
|
|
materials_list[++materials_list.len] = list("name" = "Glass", "id" = MAT_GLASS, "amount" = machine.materials.amount(MAT_GLASS))
|
|
materials_list[++materials_list.len] = list("name" = "Gold", "id" = MAT_GOLD, "amount" = machine.materials.amount(MAT_GOLD))
|
|
materials_list[++materials_list.len] = list("name" = "Silver", "id" = MAT_SILVER, "amount" = machine.materials.amount(MAT_SILVER))
|
|
materials_list[++materials_list.len] = list("name" = "Solid Plasma", "id" = MAT_PLASMA, "amount" = machine.materials.amount(MAT_PLASMA))
|
|
materials_list[++materials_list.len] = list("name" = "Uranium", "id" = MAT_URANIUM, "amount" = machine.materials.amount(MAT_URANIUM))
|
|
materials_list[++materials_list.len] = list("name" = "Diamond", "id" = MAT_DIAMOND, "amount" = machine.materials.amount(MAT_DIAMOND))
|
|
materials_list[++materials_list.len] = list("name" = "Bananium", "id" = MAT_BANANIUM, "amount" = machine.materials.amount(MAT_BANANIUM))
|
|
materials_list[++materials_list.len] = list("name" = "Tranquillite", "id" = MAT_TRANQUILLITE, "amount" = machine.materials.amount(MAT_TRANQUILLITE))
|
|
materials_list[++materials_list.len] = list("name" = "Titanium", "id" = MAT_TITANIUM, "amount" = machine.materials.amount(MAT_TITANIUM))
|
|
materials_list[++materials_list.len] = list("name" = "Plastic", "id" = MAT_PLASTIC, "amount" = machine.materials.amount(MAT_PLASTIC))
|
|
materials_list[++materials_list.len] = list("name" = "Bluespace Mesh", "id" = MAT_BLUESPACE, "amount" = machine.materials.amount(MAT_BLUESPACE))
|
|
else if(submenu == SUBMENU_LATHE_CHEM_STORAGE)
|
|
for(var/datum/reagent/R in machine.reagents.reagent_list)
|
|
var/list/loaded_chemical = list()
|
|
loaded_chemicals[++loaded_chemicals.len] = loaded_chemical
|
|
loaded_chemical["name"] = R.name
|
|
loaded_chemical["volume"] = R.volume
|
|
loaded_chemical["id"] = R.id
|
|
|
|
|
|
/obj/machinery/computer/rdconsole/proc/can_copy_design(datum/design/D)
|
|
if(D)
|
|
if(D.build_type & PROTOLATHE)
|
|
return TRUE
|
|
|
|
if(D.build_type & AUTOLATHE)
|
|
for(var/M in D.materials)
|
|
if(M != MAT_METAL && M != MAT_GLASS)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
/obj/machinery/computer/rdconsole/ui_data(mob/user)
|
|
var/list/data = list()
|
|
|
|
files.RefreshResearch()
|
|
|
|
data["menu"] = menu
|
|
data["submenu"] = submenu
|
|
data["wait_message"] = wait_message
|
|
data["src_ref"] = UID()
|
|
|
|
data["linked_destroy"] = linked_destroy ? 1 : 0
|
|
data["linked_lathe"] = linked_lathe ? 1 : 0
|
|
data["linked_imprinter"] = linked_imprinter ? 1 : 0
|
|
data["sync"] = sync
|
|
data["admin"] = check_rights(R_ADMIN, FALSE, user)
|
|
data["disk_type"] = d_disk ? "design" : (t_disk ? "tech" : null)
|
|
data["disk_data"] = null
|
|
data["loaded_item"] = null
|
|
data["category"] = selected_category
|
|
|
|
if(menu == MENU_MAIN || menu == MENU_LEVELS)
|
|
var/list/tech_levels = list()
|
|
data["tech_levels"] = tech_levels
|
|
for(var/v in files.known_tech)
|
|
var/datum/tech/T = files.known_tech[v]
|
|
if(T.level <= 0)
|
|
continue
|
|
var/list/this_tech_list = list()
|
|
this_tech_list["name"] = T.name
|
|
this_tech_list["level"] = T.level
|
|
this_tech_list["desc"] = T.desc
|
|
tech_levels[++tech_levels.len] = this_tech_list
|
|
|
|
else if(menu == MENU_DISK)
|
|
|
|
if(t_disk != null && t_disk.stored != null && submenu == SUBMENU_MAIN)
|
|
var/list/disk_data = list()
|
|
data["disk_data"] = disk_data
|
|
disk_data["name"] = t_disk.stored.name
|
|
disk_data["level"] = t_disk.stored.level
|
|
disk_data["desc"] = t_disk.stored.desc
|
|
|
|
else if(t_disk != null && submenu == SUBMENU_DISK_COPY)
|
|
var/list/to_copy = list()
|
|
data["to_copy"] = to_copy
|
|
for(var/v in files.known_tech)
|
|
var/datum/tech/T = files.known_tech[v]
|
|
if(T.level <= 0)
|
|
continue
|
|
var/list/item = list()
|
|
to_copy[++to_copy.len] = item
|
|
item["name"] = T.name
|
|
item["id"] = T.id
|
|
|
|
else if(d_disk != null && d_disk.blueprint != null && submenu == SUBMENU_MAIN)
|
|
var/list/disk_data = list()
|
|
data["disk_data"] = disk_data
|
|
disk_data["name"] = d_disk.blueprint.name
|
|
var/b_type = d_disk.blueprint.build_type
|
|
var/list/lathe_types = list()
|
|
disk_data["lathe_types"] = lathe_types
|
|
if(b_type)
|
|
if(b_type & IMPRINTER) lathe_types += "Circuit Imprinter"
|
|
if(b_type & PROTOLATHE) lathe_types += "Protolathe"
|
|
if(b_type & AUTOLATHE) lathe_types += "Autolathe"
|
|
if(b_type & MECHFAB) lathe_types += "Mech Fabricator"
|
|
if(b_type & BIOGENERATOR) lathe_types += "Biogenerator"
|
|
if(b_type & SMELTER) lathe_types += "Smelter"
|
|
var/list/materials = list()
|
|
disk_data["materials"] = materials
|
|
for(var/M in d_disk.blueprint.materials)
|
|
var/list/material = list()
|
|
materials[++materials.len] = material
|
|
material["name"] = CallMaterialName(M)
|
|
material["amount"] = d_disk.blueprint.materials[M]
|
|
|
|
else if(d_disk != null && submenu == SUBMENU_DISK_COPY)
|
|
var/list/to_copy = list()
|
|
data["to_copy"] = to_copy
|
|
for(var/v in files.known_designs)
|
|
var/datum/design/D = files.known_designs[v]
|
|
if(!can_copy_design(D))
|
|
continue
|
|
var/list/item = list()
|
|
to_copy[++to_copy.len] = item
|
|
item["name"] = D.name
|
|
item["id"] = D.id
|
|
|
|
else if(menu == MENU_DESTROY && linked_destroy && linked_destroy.loaded_item)
|
|
var/list/loaded_item_list = list()
|
|
data["loaded_item"] = loaded_item_list
|
|
loaded_item_list["name"] = linked_destroy.loaded_item.name
|
|
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
|
|
var/list/tech_list = list()
|
|
loaded_item_list["origin_tech"] = tech_list
|
|
for(var/T in temp_tech)
|
|
var/list/tech_item = list()
|
|
tech_list[++tech_list.len] = tech_item
|
|
tech_item["name"] = CallTechName(T)
|
|
tech_item["object_level"] = temp_tech[T]
|
|
for(var/v in files.known_tech)
|
|
var/datum/tech/F = files.known_tech[v]
|
|
if(F.name == CallTechName(T))
|
|
tech_item["current_level"] = F.level
|
|
break
|
|
|
|
else if(menu == MENU_LATHE && linked_lathe)
|
|
ui_machine_data(linked_lathe, data)
|
|
else if(menu == MENU_IMPRINTER && linked_imprinter)
|
|
ui_machine_data(linked_imprinter, data)
|
|
|
|
return data
|
|
|
|
//helper proc that guarantees the wait message will not freeze the UI
|
|
/obj/machinery/computer/rdconsole/proc/add_wait_message(message, delay)
|
|
wait_message = message
|
|
wait_message_timer = addtimer(CALLBACK(src, PROC_REF(clear_wait_message)), delay, TIMER_UNIQUE | TIMER_STOPPABLE)
|
|
|
|
// This is here to guarantee that we never lock the console, so long as the timer
|
|
// process is running
|
|
// So long as the spawns never runtime, though, the timer should be stopped
|
|
// before it gets the chance to fire
|
|
// Since the timer process can have significant delays, you should call this
|
|
// in the operations that take time, once they complete
|
|
/obj/machinery/computer/rdconsole/proc/clear_wait_message()
|
|
wait_message = ""
|
|
if(wait_message_timer)
|
|
// This could be expensive, and will still be called
|
|
// if the timer calls this function
|
|
deltimer(wait_message_timer)
|
|
wait_message_timer = null
|
|
SStgui.update_uis(src)
|
|
|
|
|
|
/obj/machinery/computer/rdconsole/core
|
|
name = "core R&D console"
|
|
desc = "A console used to interface with R&D tools."
|
|
id = 1
|
|
|
|
/obj/machinery/computer/rdconsole/robotics
|
|
name = "robotics R&D console"
|
|
desc = "A console used to interface with R&D tools."
|
|
id = 2
|
|
req_access = list(ACCESS_ROBOTICS)
|
|
circuit = /obj/item/circuitboard/rdconsole/robotics
|
|
|
|
/obj/machinery/computer/rdconsole/experiment
|
|
name = "\improper E.X.P.E.R.I-MENTOR R&D console"
|
|
desc = "A console used to interface with R&D tools."
|
|
id = 3
|
|
range = 5
|
|
circuit = /obj/item/circuitboard/rdconsole/experiment
|
|
|
|
/obj/machinery/computer/rdconsole/public
|
|
name = "public R&D console"
|
|
desc = "A console used to interface with R&D tools."
|
|
id = 5
|
|
req_access = list()
|
|
circuit = /obj/item/circuitboard/rdconsole/public
|
|
|
|
#undef TECH_UPDATE_DELAY
|
|
#undef DESIGN_UPDATE_DELAY
|
|
#undef PROTOLATHE_CONSTRUCT_DELAY
|
|
#undef SYNC_RESEARCH_DELAY
|
|
#undef DECONSTRUCT_DELAY
|
|
#undef SYNC_DEVICE_DELAY
|
|
#undef RESET_RESEARCH_DELAY
|
|
#undef IMPRINTER_DELAY
|
|
#undef MENU_MAIN
|
|
#undef MENU_LEVELS
|
|
#undef MENU_DISK
|
|
#undef MENU_DESTROY
|
|
#undef MENU_LATHE
|
|
#undef MENU_IMPRINTER
|
|
#undef MENU_SETTINGS
|
|
#undef SUBMENU_MAIN
|
|
#undef SUBMENU_DISK_COPY
|
|
#undef SUBMENU_LATHE_CATEGORY
|
|
#undef SUBMENU_LATHE_MAT_STORAGE
|
|
#undef SUBMENU_LATHE_CHEM_STORAGE
|
|
#undef SUBMENU_SETTINGS_DEVICES
|
|
#undef BUILD_POWER
|
|
#undef DECONSTRUCT_POWER
|