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a2f4c91e4ac649d66f5ebfe70eba8fdddcff2b62
Paradise/code/game/objects
History
Chinsky 18f56f4a38 Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-09 14:32:49 +04:00
..
closets
Cleaned up walllocker code.
2012-10-31 02:00:39 +04:00
effects
Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid
2012-11-04 16:17:35 -07:00
items
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-09 14:32:49 +04:00
storage
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structures
Update code/game/objects/structures/crates_lockers/closets/utility_closets.dm
2012-11-01 15:43:09 -07:00
empulse.dm
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explosion_recursive.dm
Removed a stupid dumb wrong bad define from explosion_recursive.dm. It was a typo define for rwalls, but the proper define was right below it.
2012-10-14 03:24:05 +00:00
explosion.dm
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hud.dm
…
items.dm
Can attach limbs now. No preparations needed yet.
2012-11-07 20:01:55 +04:00
objs.dm
people suffocating in lockers and bodybags maybe cool, but suffocating in healing sleeper or dna modifier - bad, let's revert that back?
2012-10-26 13:17:04 +04:00
structures.dm
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weapons.dm
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