This website requires JavaScript.
Explore
Help
Sign In
cyberpresidentvanellope
/
Paradise
Watch
1
Star
0
Fork
0
You've already forked Paradise
mirror of
https://github.com/ParadiseSS13/Paradise.git
synced
2025-12-31 20:53:34 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
a2f4c91e4ac649d66f5ebfe70eba8fdddcff2b62
Paradise
/
code
/
game
/
objects
History
Chinsky
18f56f4a38
Merge branch 'master' of
https://github.com/Baystation12/Baystation12
2012-11-09 14:32:49 +04:00
..
closets
Cleaned up walllocker code.
2012-10-31 02:00:39 +04:00
effects
Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid
2012-11-04 16:17:35 -07:00
items
Merge branch 'master' of
https://github.com/Baystation12/Baystation12
2012-11-09 14:32:49 +04:00
storage
…
structures
Update code/game/objects/structures/crates_lockers/closets/utility_closets.dm
2012-11-01 15:43:09 -07:00
empulse.dm
…
explosion_recursive.dm
Removed a stupid dumb wrong bad define from explosion_recursive.dm. It was a typo define for rwalls, but the proper define was right below it.
2012-10-14 03:24:05 +00:00
explosion.dm
…
hud.dm
…
items.dm
Can attach limbs now. No preparations needed yet.
2012-11-07 20:01:55 +04:00
objs.dm
people suffocating in lockers and bodybags maybe cool, but suffocating in healing sleeper or dna modifier - bad, let's revert that back?
2012-10-26 13:17:04 +04:00
structures.dm
…
weapons.dm
…