Files
Paradise/code/game/objects/structures/lattice.dm
Octus 2bdd9397aa Removes Pet Hospital, Adds Althland Corporation Refinery Ruins (#22287)
* byebyepet

* typo fix

* more typo fixes

* fixes

* another fix

* delete hospital shit

* ok seriously work now you fuc-

* improvements

* changes tempature

* heat proof lattice

* hi qwerty

* test

* ok lmao

* lattice moment

* oopsie!

* ok fuck you

* map update

* yes

* Revert "yes"

This reverts commit 9892a11232.

* Update lavaland_surface_althland_facility.dmm

* Update code/game/objects/items/stacks/rods.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* henri review

* adds lore

* fix

* fix

* more fix

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-01 12:24:43 +01:00

121 lines
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/obj/structure/lattice
name = "lattice"
desc = "A lightweight support lattice."
icon = 'icons/obj/smooth_structures/lattice.dmi'
icon_state = "lattice-255"
base_icon_state = "lattice"
density = FALSE
anchored = TRUE
armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 50)
max_integrity = 50
layer = LATTICE_LAYER //under pipes
plane = FLOOR_PLANE
var/number_of_rods = 1
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_LATTICE)
canSmoothWith = list(SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_FLOOR, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TURF, SMOOTH_GROUP_WINDOW_FULLTILE)
/obj/structure/lattice/Initialize(mapload)
. = ..()
for(var/obj/structure/lattice/LAT in loc)
if(LAT != src)
QDEL_IN(LAT, 0)
/obj/structure/lattice/examine(mob/user)
. = ..()
. += deconstruction_hints(user)
/obj/structure/lattice/examine(mob/user)
. = ..()
. += "<span class='notice'>Add a floor tile to build a floor on top of the lattice.</span>"
/obj/structure/lattice/proc/deconstruction_hints(mob/user)
return "<span class='notice'>The rods look like they could be <b>cut</b>. There's space for more <i>rods</i> or a <i>tile</i>.</span>"
/obj/structure/lattice/attackby(obj/item/C, mob/user, params)
if(resistance_flags & INDESTRUCTIBLE)
return
if(istype(C, /obj/item/wirecutters))
var/obj/item/wirecutters/W = C
playsound(loc, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>Slicing [name] joints...</span>")
deconstruct()
else
var/turf/T = get_turf(src)
return T.attackby(C, user) //hand this off to the turf instead (for building plating, catwalks, etc)
/obj/structure/lattice/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/rods(get_turf(src), number_of_rods)
qdel(src)
/obj/structure/lattice/blob_act(obj/structure/blob/B)
return
/obj/structure/lattice/singularity_pull(S, current_size)
if(current_size >= STAGE_FOUR)
deconstruct()
/obj/structure/lattice/clockwork
name = "cog lattice"
desc = "A lightweight support lattice. These hold the Justicar's station together."
icon = 'icons/obj/smooth_structures/lattice_clockwork.dmi'
/obj/structure/lattice/clockwork/Initialize(mapload)
. = ..()
/obj/structure/lattice/catwalk
name = "catwalk"
desc = "A catwalk for easier EVA maneuvering and cable placement."
icon = 'icons/obj/smooth_structures/catwalk.dmi'
icon_state = "catwalk-0"
base_icon_state = "catwalk"
number_of_rods = 2
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_CATWALK, SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_FLOOR)
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_CATWALK)
/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
to_chat(user, "<span class='notice'>The supporting rods look like they could be <b>cut</b>.</span>")
/obj/structure/lattice/catwalk/Move()
var/turf/T = loc
for(var/obj/structure/cable/C in T)
C.deconstruct()
..()
/obj/structure/lattice/catwalk/deconstruct()
var/turf/T = loc
for(var/obj/structure/cable/C in T)
C.deconstruct()
..()
/obj/structure/lattice/catwalk/mining
name = "reinforced catwalk"
desc = "A heavily reinforced catwalk used to build bridges in hostile environments. It doesn't look like anything could make this budge."
resistance_flags = INDESTRUCTIBLE
/obj/structure/lattice/catwalk/mining/deconstruction_hints(mob/user)
return
/obj/structure/lattice/lava
name = "heatproof support lattice"
desc = "A specialized support beam for building across lava. Watch your step."
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF
/obj/structure/lattice/lava/deconstruction_hints(mob/user)
to_chat(user, "<span class='notice'>The supporting rods look like they could be <b>cut</b>.</span>, but the <i>heat treatment will shatter off</i>.")
/obj/structure/lattice/catwalk/clockwork
name = "clockwork catwalk"
icon = 'icons/obj/smooth_structures/catwalk_clockwork.dmi'
smoothing_flags = SMOOTH_CORNERS
smoothing_groups = null
/obj/structure/lattice/catwalk/clockwork/Initialize(mapload)
. = ..()
if(!mapload)
new /obj/effect/temp_visual/ratvar/floor/catwalk(loc)
new /obj/effect/temp_visual/ratvar/beam/catwalk(loc)