Files
Paradise/code/game/objects/structures/tank_dispenser.dm
AffectedArc07 1feb9fbd38 [READY] Atmos Refactor Part 7 (I think) - Kills signals + TGUIs stuff (#19867)
* I AM NOT A KING. I AM NOT A GOD. I AM LUNACY.

* THE SCOPE CREEP

* This was done in vi. No langserver. Send help.

* Progress

* Some issues fixed

* The code builds, but the maps dont

* CC builds, I doubt anything else does

* Do this now

* Safety

* The map compiles

* THE MAPPING HELL

* Airlock controllers dont work

* Fixed bombs

* AND THATS FIXED

* Phantom edit

* Restores LL I think

* The mapmerge hooks are actually retarded

* Fixes spawners

* Half working air control

* Picky

* Hyper efficient tank monitor

* Sanity

* Laying the framework

* Improved alert console

* Dont think this is actually done anywhere

* Metering

* ONE HUNDRED AND ~~EIGHTY~~ TWENTY SEVEN

* WE ARE READY FOR BOX TO BUILD

* One map done

* Well that was easy

* Another one

* I think this is done

* I should have removed this

* I would make a russian joke but <current event>

* Delta WIP

* Makes delta work

* Early review

* TM safeguard

* oops

* METAAAAAAAAAAAAAAAAAAAAAAAAA

* Fix #4213

* Trailing

* oh for piss sake

* Shutter fix

* Roundstart ATs can go away

* Review pass 1

* What could go wrong

* BOOM BOOM BOOM

* Not needed

* Fix seed vault

* Oops

* Review changes
2023-01-03 20:59:35 +00:00

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#define MAX_TANK_STORAGE 10
/obj/structure/dispenser
name = "tank storage unit"
desc = "A simple yet bulky storage device for gas tanks. Has room for up to ten oxygen tanks, and ten plasma tanks."
icon = 'icons/obj/objects.dmi'
icon_state = "dispenser"
density = TRUE
anchored = TRUE
var/starting_oxygen_tanks = MAX_TANK_STORAGE // The starting amount of oxygen tanks the dispenser gets when it's spawned
var/starting_plasma_tanks = MAX_TANK_STORAGE // Starting amount of plasma tanks
var/list/stored_oxygen_tanks = list() // List of currently stored oxygen tanks
var/list/stored_plasma_tanks = list() // And plasma tanks
/obj/structure/dispenser/oxygen
starting_plasma_tanks = 0
/obj/structure/dispenser/plasma
starting_oxygen_tanks = 0
/obj/structure/dispenser/Initialize(mapload)
. = ..()
initialize_tanks()
update_icon(UPDATE_OVERLAYS)
/obj/structure/dispenser/Destroy()
QDEL_LIST_CONTENTS(stored_plasma_tanks)
QDEL_LIST_CONTENTS(stored_oxygen_tanks)
return ..()
/obj/structure/dispenser/proc/initialize_tanks()
for(var/I in 1 to starting_plasma_tanks)
var/obj/item/tank/internals/plasma/P = new(src)
stored_plasma_tanks.Add(P)
for(var/I in 1 to starting_oxygen_tanks)
var/obj/item/tank/internals/oxygen/O = new(src)
stored_oxygen_tanks.Add(O)
/obj/structure/dispenser/update_overlays()
. = ..()
var/oxy_tank_amount = LAZYLEN(stored_oxygen_tanks)
switch(oxy_tank_amount)
if(1 to 3)
. += "oxygen-[oxy_tank_amount]"
if(4 to INFINITY)
. += "oxygen-4"
var/pla_tank_amount = LAZYLEN(stored_plasma_tanks)
switch(pla_tank_amount)
if(1 to 4)
. += "plasma-[pla_tank_amount]"
if(5 to INFINITY)
. += "plasma-5"
/obj/structure/dispenser/attack_hand(mob/user)
if(..())
return 1
add_fingerprint(user)
ui_interact(user)
/obj/structure/dispenser/attack_ghost(mob/user)
ui_interact(user)
/obj/structure/dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "TankDispenser", name, 275, 100, master_ui, state)
ui.open()
/obj/structure/dispenser/ui_data(user)
var/list/data = list()
data["o_tanks"] = LAZYLEN(stored_oxygen_tanks)
data["p_tanks"] = LAZYLEN(stored_plasma_tanks)
return data
/obj/structure/dispenser/ui_act(action, list/params)
if(..())
return
switch(action)
if("oxygen")
try_remove_tank(usr, stored_oxygen_tanks)
if("plasma")
try_remove_tank(usr, stored_plasma_tanks)
add_fingerprint(usr)
return TRUE
/obj/structure/dispenser/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/tank/internals/oxygen) || istype(I, /obj/item/tank/internals/air) || istype(I, /obj/item/tank/internals/anesthetic))
try_insert_tank(user, stored_oxygen_tanks, I)
return
if(istype(I, /obj/item/tank/internals/plasma))
try_insert_tank(user, stored_plasma_tanks, I)
return
if(istype(I, /obj/item/wrench))
if(anchored)
to_chat(user, "<span class='notice'>You lean down and unwrench [src].</span>")
anchored = FALSE
else
to_chat(user, "<span class='notice'>You wrench [src] into place.</span>")
anchored = TRUE
return
return ..()
/// Called when the user clicks on the oxygen or plasma tank UI buttons, and tries to withdraw a tank.
/obj/structure/dispenser/proc/try_remove_tank(mob/living/user, list/tank_list)
if(!LAZYLEN(tank_list))
return // There are no tanks left to withdraw.
var/obj/item/tank/internals/T = tank_list[1]
tank_list.Remove(T)
if(!user.put_in_hands(T))
T.forceMove(loc) // If the user's hands are full, place it on the tile of the dispenser.
to_chat(user, "<span class='notice'>You take [T] out of [src].</span>")
update_icon(UPDATE_OVERLAYS)
/// Called when the user clicks on the dispenser with a tank. Tries to insert the tank into the dispenser, and updates the UI if successful.
/obj/structure/dispenser/proc/try_insert_tank(mob/living/user, list/tank_list, obj/item/tank/T)
if(LAZYLEN(tank_list) >= MAX_TANK_STORAGE)
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
if(!user.drop_item()) // Antidrop check
to_chat(user, "<span class='warning'>[T] is stuck to your hand!</span>")
return
T.forceMove(src)
tank_list.Add(T)
update_icon(UPDATE_OVERLAYS)
to_chat(user, "<span class='notice'>You put [T] in [src].</span>")
SStgui.update_uis(src)
/obj/structure/dispenser/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
for(var/X in src)
var/obj/item/I = X
I.forceMove(loc)
new /obj/item/stack/sheet/metal(loc, 2)
qdel(src)
#undef MAX_TANK_STORAGE