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Paradise/code/modules/buildmode/submodes/mapgen.dm
warriorstar-orion 0ffa8303a7 Rename all non-snake_case types. (#27268)
* refactor: Rename all non-snake_case types (not procs or vars (yet)).

* completely dynamic update script

* might help to include the data

* update aa's scuffed python

* oh

* set script PR number

* run updatepaths again

* Add other table updates with JSON columns

* bump SQL version

* just fucking end my life

* move JSON data
2024-11-30 19:08:45 +00:00

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/datum/buildmode_mode/mapgen
key = "mapgen"
use_corner_selection = TRUE
var/generator_path
/datum/buildmode_mode/mapgen/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select generator</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/mapgen/change_settings(mob/user)
var/list/gen_paths = subtypesof(/datum/map_generator)
var/type = input(user,"Select Generator Type","Type") as null|anything in gen_paths
if(!type) return
generator_path = type
deselect_region()
/datum/buildmode_mode/mapgen/handle_click(mob/user, params, obj/object)
if(isnull(generator_path))
to_chat(user, "<span class='warning'>Select generator type first.</span>")
deselect_region()
return
..()
/datum/buildmode_mode/mapgen/handle_selected_region(mob/user, params)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
if(left_click) //rectangular
if(cornerA && cornerB)
var/datum/map_generator/G = new generator_path
G.defineRegion(cornerA, cornerB, 1)
highlight_region(G.map)
var/confirm = alert("Are you sure you want run the map generator?", "Run generator", "Yes", "No")
if(confirm == "Yes")
G.generate()