Files
Paradise/code/game/objects/structures/grille.dm
giacomand@gmail.com a1695cb5ff -Added a purchasing log for uplinks. To view it, view the variables of the item with the uplink, navigate to hidden_uplink, click on it and then look at the purchase log variable.
-Sorted the following admin commands/verbs:
Get Key, Get Mob, Jump to Area, Jump to Key, Jump to Mob, Player Panel, Player Panel New, Send Mob, Show Player Panel, Show Traitor Panel
-Because of the recent player poll, electrified grilles will now shock you when you bump into them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4560 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-27 07:57:49 +00:00

218 lines
6.3 KiB
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/structure/grille
desc = "A piece of metal with evenly spaced gridlike holes in it. Blocks large object but lets small items, gas, or energy beams through. Strangely enough these grilles also lets meteors pass through them, whether they be small or huge station breaking death stones."
name = "grille"
icon = 'icons/obj/structures.dmi'
icon_state = "grille"
density = 1
anchored = 1.0
flags = FPRINT | CONDUCT
pressure_resistance = 5*ONE_ATMOSPHERE
layer = 2.9
var/health = 10
var/destroyed = 0
proc
healthcheck()
shock(mob/user, prb)
ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if(prob(50))
del(src)
return
if(3.0)
if(prob(25))
src.health -= 11
healthcheck()
return
blob_act()
del(src)
return
Bumped(atom/user)
if(ismob(user)) shock(user, 70)
meteorhit(var/obj/M)
if (M.icon_state == "flaming")
src.health -= 2
healthcheck()
return
attack_hand(var/mob/user)
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
user.visible_message("[user.name] kicks the [src.name].", \
"You kick the [src.name].", \
"You hear a noise")
if((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
src.health -= 5
else if(!shock(user, 70))
src.health -= 3
healthcheck()
return
attack_paw(var/mob/user)
attack_hand(user)
attack_alien(var/mob/user)
if (istype(usr, /mob/living/carbon/alien/larva)) return
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
user.visible_message("[user.name] mangles the [src.name].", \
"You mangle the [src.name].", \
"You hear a noise")
if(!shock(usr, 70))
src.health -= 5
healthcheck()
return
attack_metroid(var/mob/user)
if(!istype(usr, /mob/living/carbon/metroid/adult)) return
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
user.visible_message("[user.name] smashes against the [src.name].", \
"You smash against the [src.name].", \
"You hear a noise")
src.health -= rand(2,3)
healthcheck()
return
attack_animal(var/mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0) return
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
M.visible_message("[M.name] smashes against the [src.name].", \
"You smash against the [src.name].", \
"You hear a noise")
src.health -= M.melee_damage_upper
healthcheck()
return
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover) && mover.checkpass(PASSGRILLE))
return 1
else
if (istype(mover, /obj/item/projectile))
return prob(30)
else
return !src.density
attackby(obj/item/weapon/W, mob/user)
if(iswirecutter(W))
if(!shock(user, 100))
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
src.health = 0
if(!destroyed)
src.health = -100
else if ((isscrewdriver(W)) && (istype(src.loc, /turf/simulated) || src.anchored))
if(!shock(user, 90))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
src.anchored = !( src.anchored )
user << (src.anchored ? "You have fastened the grille to the floor." : "You have unfastened the grill.")
for(var/mob/O in oviewers())
O << text("\red [user] [src.anchored ? "fastens" : "unfastens"] the grille.")
return
else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) )
var/dir_to_set = 1
if(src.loc == usr.loc)
dir_to_set = usr.dir
else
if( ( src.x == usr.x ) || (src.y == usr.y) ) //Only supposed to work for cardinal directions.
if( src.x == usr.x )
if( src.y > usr.y )
dir_to_set = 2
else
dir_to_set = 1
else if( src.y == usr.y )
if( src.x > usr.x )
dir_to_set = 8
else
dir_to_set = 4
else
usr << "\red You can't reach there.."
return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
for(var/obj/structure/window/WINDOW in src.loc)
if(WINDOW.dir == dir_to_set)
usr << "\red There is already a window facing this way there."
return
usr << "\blue You start placing the window"
if(do_after(user,20))
if(!src) return //Grille destroyed while waiting
for(var/obj/structure/window/WINDOW in src.loc)
if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
usr << "\red There is already a window facing this way there."
return
var/obj/structure/window/WD
if(istype(W,/obj/item/stack/sheet/rglass))
WD = new/obj/structure/window(src.loc,1) //reinforced window
else
WD = new/obj/structure/window(src.loc,0) //normal window
WD.dir = dir_to_set
WD.ini_dir = dir_to_set
WD.anchored = 0
WD.state = 0
var/obj/item/stack/ST = W
ST.use(1)
usr << "\blue You place the [WD] on the [src]"
return
else if(istype(W, /obj/item/weapon/shard))
src.health -= W.force * 0.1
else if(!shock(user, 70))
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
switch(W.damtype)
if("fire")
src.health -= W.force
if("brute")
src.health -= W.force * 0.1
src.healthcheck()
..()
return
healthcheck()
if (src.health <= 0)
if (!( src.destroyed ))
src.icon_state = "brokengrille"
src.density = 0
src.destroyed = 1
new /obj/item/stack/rods( src.loc )
else
if (src.health <= -10.0)
new /obj/item/stack/rods( src.loc )
//SN src = null
del(src)
return
return
// shock user with probability prb (if all connections & power are working)
// returns 1 if shocked, 0 otherwise
shock(mob/user, prb)
if(!anchored || destroyed) // anchored/destroyed grilles are never connected
return 0
if(!prob(prb))
return 0
if(!in_range(src, usr))//To prevent TK and mech users from getting shocked
return 0
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
if (electrocute_mob(user, C, src))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
return 1
else
return 0
return 0