Files
Paradise/code/game/objects/structures/crates_lockers/crates.dm
Luc a45f33c313 Shoving nerds into lockers (#20160)
* Adds locker shove impacts

* Feedback

* we do a little testing

* fuck
2023-01-19 14:48:14 -05:00

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/obj/structure/closet/crate
name = "crate"
desc = "A rectangular steel crate."
icon = 'icons/obj/crates.dmi'
icon_state = "crate"
icon_opened = "crate_open"
icon_closed = "crate"
climbable = TRUE
var/rigged = FALSE
open_sound = 'sound/machines/crate_open.ogg'
close_sound = 'sound/machines/crate_close.ogg'
open_sound_volume = 35
close_sound_volume = 50
var/obj/item/paper/manifest/manifest
// A list of beacon names that the crate will announce the arrival of, when delivered.
var/list/announce_beacons = list()
/obj/structure/closet/crate/update_overlays()
. = ..()
if(manifest)
. += "manifest"
/obj/structure/closet/crate/can_open()
return TRUE
/obj/structure/closet/crate/can_close()
return TRUE
/obj/structure/closet/crate/open(by_hand = FALSE)
if(opened)
return FALSE
if(!can_open())
return FALSE
if(by_hand)
for(var/obj/O in src)
if(O.density)
var/response = alert(usr, "This crate has been packed with bluespace compression, an item inside won't fit back inside. Are you sure you want to open it?","Bluespace Compression Warning", "Yes", "No")
if(response == "No" || !Adjacent(usr))
return FALSE
break
if(rigged && locate(/obj/item/electropack) in src)
if(isliving(usr))
var/mob/living/L = usr
if(L.electrocute_act(17, src))
do_sparks(5, 1, src)
return 2
playsound(loc, open_sound, open_sound_volume, TRUE, -3)
for(var/obj/O in src) //Objects
O.forceMove(loc)
for(var/mob/M in src) //Mobs
M.forceMove(loc)
icon_state = icon_opened
opened = TRUE
if(climbable)
structure_shaken()
return TRUE
/obj/structure/closet/crate/close()
if(!opened)
return FALSE
if(!can_close())
return FALSE
playsound(loc, close_sound, close_sound_volume, TRUE, -3)
var/itemcount = 0
for(var/obj/O in get_turf(src))
if(itemcount >= storage_capacity)
break
if(O.density || O.anchored || istype(O,/obj/structure/closet))
continue
if(istype(O, /obj/structure/bed)) //This is only necessary because of rollerbeds and swivel chairs.
var/obj/structure/bed/B = O
if(B.has_buckled_mobs())
continue
O.forceMove(src)
itemcount++
icon_state = icon_closed
opened = FALSE
return TRUE
/obj/structure/closet/crate/attackby(obj/item/W, mob/user, params)
if(!opened && try_rig(W, user))
return
return ..()
/obj/structure/closet/crate/toggle(mob/user, by_hand = FALSE)
if(!(opened ? close() : open(by_hand)))
to_chat(user, "<span class='notice'>It won't budge!</span>")
/obj/structure/closet/crate/proc/try_rig(obj/item/W, mob/user)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if(rigged)
to_chat(user, "<span class='notice'>[src] is already rigged!</span>")
return TRUE
if(C.use(15))
to_chat(user, "<span class='notice'>You rig [src].</span>")
rigged = TRUE
else
to_chat(user, "<span class='warning'>You need at least 15 wires to rig [src]!</span>")
return TRUE
if(istype(W, /obj/item/electropack))
if(rigged)
if(!user.drop_item())
to_chat(user, "<span class='warning'>[W] seems to be stuck to your hand!</span>")
return TRUE
to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
W.forceMove(src)
return TRUE
/obj/structure/closet/crate/wirecutter_act(mob/living/user, obj/item/I)
if(opened)
return
if(!rigged)
return
if(I.use_tool(src, user))
to_chat(user, "<span class='notice'>You cut away the wiring.</span>")
playsound(loc, I.usesound, 100, 1)
rigged = FALSE
return TRUE
/obj/structure/closet/crate/welder_act()
return
/obj/structure/closet/crate/attack_hand(mob/user)
if(manifest)
to_chat(user, "<span class='notice'>You tear the manifest off of the crate.</span>")
playsound(loc, 'sound/items/poster_ripped.ogg', 75, TRUE)
manifest.forceMove(loc)
if(ishuman(user))
user.put_in_hands(manifest)
manifest = null
update_icon()
return
else
if(rigged && locate(/obj/item/electropack) in src)
if(isliving(user))
var/mob/living/L = user
if(L.electrocute_act(17, src))
do_sparks(5, 1, src)
return
add_fingerprint(user)
toggle(user, by_hand = TRUE)
/obj/structure/closet/crate/shove_impact(mob/living/target, mob/living/attacker)
return FALSE
// Called when a crate is delivered by MULE at a location, for notifying purposes
/obj/structure/closet/crate/proc/notifyRecipient(destination)
var/list/msg = list("[capitalize(name)] has arrived at [destination].")
if(destination in announce_beacons)
for(var/obj/machinery/requests_console/D in GLOB.allRequestConsoles)
if(D.department in announce_beacons[destination])
D.createMessage(name, "Your Crate has Arrived!", msg, 1)
/obj/structure/closet/crate/secure
desc = "A secure crate."
name = "Secure crate"
icon_state = "securecrate"
icon_opened = "securecrate_open"
icon_closed = "securecrate"
var/redlight = "securecrater"
var/greenlight = "securecrateg"
var/emag = "securecrateemag"
max_integrity = 500
armor = list(MELEE = 30, BULLET = 50, LASER = 50, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 80)
damage_deflection = 25
var/tamperproof = FALSE
broken = FALSE
locked = TRUE
can_be_emaged = TRUE
/obj/structure/closet/crate/secure/update_overlays()
. = ..()
if(broken)
. += emag
return
if(locked)
. += redlight
else
. += greenlight
/obj/structure/closet/crate/secure/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
if(prob(tamperproof) && damage_amount >= DAMAGE_PRECISION)
boom()
else
return ..()
/obj/structure/closet/crate/secure/proc/boom(mob/user)
if(user)
to_chat(user, "<span class='danger'>The crate's anti-tamper system activates!</span>")
investigate_log("[key_name(user)] has detonated a [src]", INVESTIGATE_BOMB)
add_attack_logs(user, src, "has detonated", ATKLOG_MOST)
for(var/atom/movable/AM in src)
qdel(AM)
explosion(get_turf(src), 0, 1, 5, 5)
qdel(src)
/obj/structure/closet/crate/secure/can_open()
return !locked
/obj/structure/closet/crate/secure/proc/togglelock(mob/user)
if(opened)
to_chat(user, "<span class='notice'>Close the crate first.</span>")
return
if(broken)
to_chat(user, "<span class='warning'>The crate appears to be broken.</span>")
return
if(allowed(user))
locked = !locked
visible_message("<span class='notice'>The crate has been [locked ? null : "un"]locked by [user].</span>")
update_icon()
else
to_chat(user, "<span class='notice'>Access Denied</span>")
/obj/structure/closet/crate/secure/AltClick(mob/user)
if(Adjacent(user) && !opened)
verb_togglelock()
return
. = ..()
/obj/structure/closet/crate/secure/verb/verb_togglelock()
set src in oview(1) // One square distance
set category = null
set name = "Toggle Lock"
if(HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
return
if(ishuman(usr) || isrobot(usr))
add_fingerprint(usr)
togglelock(usr)
return
to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
/obj/structure/closet/crate/secure/attack_hand(mob/user)
if(manifest)
to_chat(user, "<span class='notice'>You tear the manifest off of the crate.</span>")
playsound(loc, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.forceMove(loc)
if(ishuman(user))
user.put_in_hands(manifest)
manifest = null
update_icon()
return
if(locked)
togglelock(user)
else
toggle(user, by_hand = TRUE)
/obj/structure/closet/crate/secure/closed_item_click(mob/user)
togglelock(user)
/obj/structure/closet/crate/secure/emag_act(mob/user)
if(locked)
locked = FALSE
broken = TRUE
update_icon()
do_sparks(2, 1, src)
to_chat(user, "<span class='notice'>You unlock \the [src].</span>")
/obj/structure/closet/crate/secure/emp_act(severity)
for(var/obj/O in src)
O.emp_act(severity)
if(!broken && !opened && prob(50/severity))
if(!locked)
locked = TRUE
else
do_sparks(2, 1, src)
locked = FALSE
update_icon()
if(!opened && prob(20/severity))
if(!locked)
open()
else
req_access = list()
req_access += pick(get_all_accesses())
..()
/obj/structure/closet/crate/plastic
name = "plastic crate"
desc = "A rectangular plastic crate."
icon_state = "plasticcrate"
icon_opened = "plasticcrate_open"
icon_closed = "plasticcrate"
/obj/structure/closet/crate/internals
desc = "A internals crate."
name = "internals crate"
icon_state = "o2crate"
icon_opened = "o2crate_open"
icon_closed = "o2crate"
/obj/structure/closet/crate/trashcart
desc = "A heavy, metal trashcart with wheels."
name = "trash Cart"
icon_state = "trashcart"
icon_opened = "trashcart_open"
icon_closed = "trashcart"
/*these aren't needed anymore
/obj/structure/closet/crate/hat
desc = "A crate filled with Valuable Collector's Hats!."
name = "Hat Crate"
icon_state = "crate"
icon_opened = "crateopen"
icon_closed = "crate"
/obj/structure/closet/crate/contraband
name = "Poster crate"
desc = "A random assortment of posters manufactured by providers NOT listed under Nanotrasen's whitelist."
icon_state = "crate"
icon_opened = "crateopen"
icon_closed = "crate"
*/
/obj/structure/closet/crate/medical
desc = "A medical crate."
name = "medical crate"
icon_state = "medicalcrate"
icon_opened = "medicalcrate_open"
icon_closed = "medicalcrate"
/obj/structure/closet/crate/rcd
desc = "A crate for the storage of the RCD."
name = "\improper RCD crate"
/obj/structure/closet/crate/rcd/populate_contents()
new /obj/item/rcd_ammo(src)
new /obj/item/rcd_ammo(src)
new /obj/item/rcd_ammo(src)
new /obj/item/rcd(src)
/obj/structure/closet/crate/freezer
desc = "A freezer."
name = "Freezer"
icon_state = "freezer"
icon_opened = "freezer_open"
icon_closed = "freezer"
var/target_temp = T0C - 40
var/cooling_power = 40
/obj/structure/closet/crate/freezer/return_air()
RETURN_TYPE(/datum/gas_mixture)
var/datum/gas_mixture/gas = (..())
if(!gas) return null
var/datum/gas_mixture/newgas = new/datum/gas_mixture()
newgas.oxygen = gas.oxygen
newgas.carbon_dioxide = gas.carbon_dioxide
newgas.nitrogen = gas.nitrogen
newgas.toxins = gas.toxins
newgas.volume = gas.volume
newgas.temperature = gas.temperature
if(newgas.temperature <= target_temp) return
if((newgas.temperature - cooling_power) > target_temp)
newgas.temperature -= cooling_power
else
newgas.temperature = target_temp
return newgas
/obj/structure/closet/crate/freezer/iv_storage
name = "IV storage freezer"
desc = "A freezer used to store IV bags containing various blood types."
/obj/structure/closet/crate/freezer/iv_storage/populate_contents()
new /obj/item/reagent_containers/iv_bag/blood/OMinus(src)
new /obj/item/reagent_containers/iv_bag/blood/OPlus(src)
new /obj/item/reagent_containers/iv_bag/blood/AMinus(src)
new /obj/item/reagent_containers/iv_bag/blood/APlus(src)
new /obj/item/reagent_containers/iv_bag/blood/BMinus(src)
new /obj/item/reagent_containers/iv_bag/blood/BPlus(src)
new /obj/item/reagent_containers/iv_bag/blood/random(src)
new /obj/item/reagent_containers/iv_bag/blood/random(src)
new /obj/item/reagent_containers/iv_bag/blood/random(src)
new /obj/item/reagent_containers/iv_bag/salglu(src)
new /obj/item/reagent_containers/iv_bag/slime(src)
new /obj/item/reagent_containers/iv_bag/blood/vox(src)
/obj/structure/closet/crate/can
desc = "A large can, looks like a bin to me."
name = "garbage can"
icon_state = "largebin"
icon_opened = "largebin_open"
icon_closed = "largebin"
anchored = TRUE
open_sound = 'sound/effects/bin_open.ogg'
close_sound = 'sound/effects/bin_close.ogg'
/obj/structure/closet/crate/can/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
default_unfasten_wrench(user, I, 40)
/obj/structure/closet/crate/radiation
desc = "A crate with a radiation sign on it."
name = "radioactive gear crate"
icon_state = "radiation"
icon_opened = "radiation_open"
icon_closed = "radiation"
/obj/structure/closet/crate/secure/weapon
desc = "A secure weapons crate."
name = "weapons crate"
icon_state = "weaponcrate"
icon_opened = "weaponcrate_open"
icon_closed = "weaponcrate"
/obj/structure/closet/crate/secure/plasma
desc = "A secure plasma crate."
name = "plasma crate"
icon_state = "plasmacrate"
icon_opened = "plasmacrate_open"
icon_closed = "plasmacrate"
/obj/structure/closet/crate/secure/gear
desc = "A secure gear crate."
name = "gear crate"
icon_state = "secgearcrate"
icon_opened = "secgearcrate_open"
icon_closed = "secgearcrate"
/obj/structure/closet/crate/secure/hydrosec
desc = "A crate with a lock on it, painted in the scheme of the station's botanists."
name = "secure hydroponics crate"
icon_state = "hydrosecurecrate"
icon_opened = "hydrosecurecrate_open"
icon_closed = "hydrosecurecrate"
/obj/structure/closet/crate/secure/bin
desc = "A secure bin."
name = "secure bin"
icon_state = "largebins"
icon_opened = "largebins_open"
icon_closed = "largebins"
redlight = "largebinr"
greenlight = "largebing"
emag = "largebinemag"
open_sound = 'sound/effects/bin_open.ogg'
close_sound = 'sound/effects/bin_close.ogg'
/obj/structure/closet/crate/large
name = "large crate"
desc = "A hefty metal crate."
icon_state = "largemetal"
icon_opened = "largemetal_open"
icon_closed = "largemetal"
integrity_failure = 0 //Makes the crate break when integrity reaches 0, instead of opening and becoming an invisible sprite.
/obj/structure/closet/crate/large/close()
. = ..()
if(.)//we can hold up to one large item
var/found = 0
for(var/obj/structure/S in loc)
if(S == src)
continue
if(!S.anchored)
found = 1
S.forceMove(src)
break
if(!found)
for(var/obj/machinery/M in loc)
if(!M.anchored)
M.forceMove(src)
break
/obj/structure/closet/crate/secure/large
name = "large crate"
desc = "A hefty metal crate with an electronic locking system."
icon_state = "largemetal"
icon_opened = "largemetal_open"
icon_closed = "largemetal"
redlight = "largemetalr"
greenlight = "largemetalg"
/obj/structure/closet/crate/secure/large/close()
. = ..()
if(.)//we can hold up to one large item
var/found = 0
for(var/obj/structure/S in loc)
if(S == src)
continue
if(!S.anchored)
found = 1
S.forceMove(src)
break
if(!found)
for(var/obj/machinery/M in loc)
if(!M.anchored)
M.forceMove(src)
break
//fluff variant
/obj/structure/closet/crate/secure/large/reinforced
desc = "A hefty, reinforced metal crate with an electronic locking system."
icon_state = "largermetal"
icon_opened = "largermetal_open"
icon_closed = "largermetal"
/obj/structure/closet/crate/hydroponics
name = "hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon_state = "hydrocrate"
icon_opened = "hydrocrate_open"
icon_closed = "hydrocrate"
/obj/structure/closet/crate/hydroponics/prespawned
//This exists so the prespawned hydro crates spawn with their contents.
// Do I need the definition above? Who knows!
/obj/structure/closet/crate/hydroponics/prespawned/populate_contents()
new /obj/item/reagent_containers/glass/bucket(src)
new /obj/item/reagent_containers/glass/bucket(src)
new /obj/item/screwdriver(src)
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/wrench(src)
new /obj/item/wirecutters(src)
new /obj/item/wirecutters(src)
new /obj/item/shovel/spade(src)
new /obj/item/shovel/spade(src)
new /obj/item/storage/box/beakers(src)
new /obj/item/storage/box/beakers(src)
new /obj/item/hand_labeler(src)
new /obj/item/hand_labeler(src)
/obj/structure/closet/crate/sci
name = "science crate"
desc = "A science crate."
icon_state = "scicrate"
icon_opened = "scicrate_open"
icon_closed = "scicrate"
/obj/structure/closet/crate/secure/scisec
name = "secure science crate"
desc = "A crate with a lock on it, painted in the scheme of the station's scientists."
icon_state = "scisecurecrate"
icon_opened = "scisecurecrate_open"
icon_closed = "scisecurecrate"
/obj/structure/closet/crate/engineering
name = "engineering crate"
desc = "An engineering crate."
icon_state = "engicrate"
icon_opened = "engicrate_open"
icon_closed = "engicrate"
/obj/structure/closet/crate/secure/engineering
name = "secure engineering crate"
desc = "A crate with a lock on it, painted in the scheme of the station's engineers."
icon_state = "engisecurecrate"
icon_opened = "engisecurecrate_open"
icon_closed = "engisecurecrate"
/obj/structure/closet/crate/engineering/electrical
name = "electrical engineering crate"
desc = "An electrical engineering crate."
icon_state = "electricalcrate"
icon_opened = "electricalcrate_open"
icon_closed = "electricalcrate"
/obj/structure/closet/crate/tape/populate_contents()
if(prob(10))
new /obj/item/bikehorn/rubberducky(src)
//crates of gear in the free golem ship
/obj/structure/closet/crate/golemgear/populate_contents()
new /obj/item/storage/backpack/industrial(src)
new /obj/item/shovel(src)
new /obj/item/pickaxe(src)
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
new /obj/item/storage/bag/ore(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/card/id/golem(src)
new /obj/item/flashlight/lantern(src)