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Paradise
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a47b399c3203dd46eb9bba27b4dcfb2d107ecce8
Paradise
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SkyMarshal
a47b399c32
Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality.
2012-01-11 18:13:02 -07:00
..
clothing
Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality.
2012-01-11 18:13:02 -07:00
closet.dm
Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality.
2012-01-11 18:13:02 -07:00
clothing.dm
Fixed a runtime error related to all items now being checked for var/protective_temperature and fixed another runtime error by doing something unholy.
2011-12-22 00:12:29 +02:00
computer.dm
added being able to backup sec/med records to disks, ejecting card trys to put it in your hand before dumping it ontop
2011-12-22 05:34:05 -05:00
decal.dm
Mucus and a few fixes to vira.
2012-01-01 20:50:46 -08:00
door.dm
Reworked emag again, new centcom id sprite, removed derpy flavor text.
2011-12-18 03:20:54 -07:00
hydro.dm
fix runtimes in disposals pipes and seed making for a plant
2012-01-10 10:56:58 +10:30
machinery.dm
Added holster to the detective's suit, and fixed spelling mistakes on the coat rack.
2011-12-26 09:14:43 -07:00
radio.dm
Bit of blob work.
2011-09-19 10:06:55 +00:00
spawner.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00
storage.dm
Merge pull request
#118
from SkyMarshal/master
2011-12-18 03:03:04 -08:00
supplypacks.dm
paint is reagent, fixed ai core bug
2012-01-10 18:05:19 -05:00
toy.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
vending.dm
Several fixes/additions. Will list in pull request.
2011-12-18 20:56:39 -07:00
weapon.dm
Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality.
2012-01-11 18:13:02 -07:00
window.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00