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This adds a system for footstep sounds - Only xenomorphs and humans currently use it, could expand to robutts and simple_animals easily, but haven't. - Only enabled for three turf types currently: - Plating (ala Maintnance) - Carpets - Wooden floors
55 lines
2.5 KiB
Plaintext
55 lines
2.5 KiB
Plaintext
/mob/living
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see_invisible = SEE_INVISIBLE_LIVING
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//Health and life related vars
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var/maxHealth = 100 //Maximum health that should be possible.
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var/health = 100 //A mob's health
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var/hud_updateflag = 0
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//Damage related vars, NOTE: THESE SHOULD ONLY BE MODIFIED BY PROCS
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var/bruteloss = 0.0 //Brutal damage caused by brute force (punching, being clubbed by a toolbox ect... this also accounts for pressure damage)
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var/oxyloss = 0.0 //Oxygen depravation damage (no air in lungs)
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var/toxloss = 0.0 //Toxic damage caused by being poisoned or radiated
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var/fireloss = 0.0 //Burn damage caused by being way too hot, too cold or burnt.
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var/cloneloss = 0 //Damage caused by being cloned or ejected from the cloner early. slimes also deal cloneloss damage to victims
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var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot.
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var/halloss = 0 //Hallucination damage; utilize this largely for fake "pain" based damage. Sleeping should cause it to wear of
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var/staminaloss = 0 //Stamina damage, or exhaustion. You recover it slowly naturally, and are stunned if it gets too high. Holodeck and hallucinations deal this.
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var/hallucination = 0 //Directly affects how long a mob will hallucinate for
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var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
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//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
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var/incorporeal_move = 0 //0 is off, 1 is normal, 2 is for ninjas.
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var/t_plasma = null
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var/t_oxygen = null
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var/t_sl_gas = null
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var/t_n2 = null
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var/now_pushing = null
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var/atom/movable/cameraFollow = null
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var/on_fire = 0 //The "Are we on fire?" var
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var/fire_stacks = 0 //Tracks how many stacks of fire we have on, max is usually 20
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var/update_slimes = 1
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var/specialsauce = 0 //Has this person consumed enough special sauce? IF so they're a ticking time bomb of death.
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var/implanting = 0 //Used for the mind-slave implant
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var/silent = null //Can't talk. Value goes down every life proc.
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var/floating = 0
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var/nightvision = 0
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var/bloodcrawl = 0 //0 No blood crawling, 1 blood crawling, 2 blood crawling+mob devour
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var/holder = null //The holder for blood crawling
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var/ventcrawler = 0 //0 No vent crawling, 1 vent crawling in the nude, 2 vent crawling always
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var/list/icon/pipes_shown = list()
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var/last_played_vent
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var/list/datum/action/actions = list()
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var/step_count = 0 |