Files
Paradise/code/game/objects/effects/spawners/windowspawner.dm
2021-11-03 13:13:48 +00:00

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/obj/effect/spawner/window
name = "window spawner"
icon = 'icons/obj/structures.dmi'
icon_state = "window_spawner"
var/useFull = TRUE
var/useGrille = TRUE
var/window_to_spawn_regular = /obj/structure/window/basic
var/window_to_spawn_full = /obj/structure/window/full/basic
anchored = TRUE // No sliding out while you prime
/obj/effect/spawner/window/Initialize(mapload)
. = ..()
var/turf/T = get_turf(src)
var/obj/structure/window/WI
for(var/obj/structure/grille/G in get_turf(src))
// Complain noisily
log_runtime(EXCEPTION("Extra grille on turf: ([T.x],[T.y],[T.z])"), src)
qdel(G) //just in case mappers don't know what they are doing
if(!useFull)
for(var/cdir in GLOB.cardinal)
for(var/obj/effect/spawner/window/WS in get_step(src,cdir))
cdir = null
break
if(!cdir)
continue
WI = new window_to_spawn_regular(get_turf(src))
WI.dir = cdir
else
WI = new window_to_spawn_full(get_turf(src))
synchronize_variables(WI)
if(useGrille)
new /obj/structure/grille(get_turf(src))
air_update_turf(TRUE) //atmos can pass otherwise
return INITIALIZE_HINT_QDEL
/obj/effect/spawner/window/reinforced
name = "reinforced window spawner"
icon_state = "rwindow_spawner"
window_to_spawn_regular = /obj/structure/window/reinforced
window_to_spawn_full = /obj/structure/window/full/reinforced
/obj/effect/spawner/window/plasma
name = "plasma window spawner"
icon_state = "pwindow_spawner"
window_to_spawn_regular = /obj/structure/window/plasmabasic
window_to_spawn_full = /obj/structure/window/full/plasmabasic
/obj/effect/spawner/window/reinforced/plasma
name = "reinforced plasma window spawner"
icon_state = "prwindow_spawner"
window_to_spawn_regular = /obj/structure/window/plasmareinforced
window_to_spawn_full = /obj/structure/window/full/plasmareinforced
/obj/effect/spawner/window/reinforced/tinted
name = "tinted reinforced window spawner"
icon_state = "twindow_spawner"
window_to_spawn_regular = /obj/structure/window/reinforced/tinted
window_to_spawn_full = /obj/structure/window/full/reinforced/tinted
/obj/effect/spawner/window/reinforced/polarized
name = "electrochromic reinforced window spawner"
icon_state = "ewindow_spawner"
window_to_spawn_regular = /obj/structure/window/reinforced/polarized
window_to_spawn_full = /obj/structure/window/full/reinforced/polarized
/// Used to link electrochromic windows to buttons
var/id
/obj/effect/spawner/window/reinforced/polarized/synchronize_variables(atom/a)
if(useFull)
var/obj/structure/window/full/reinforced/polarized/p = a
p.id = id
else
var/obj/structure/window/reinforced/polarized/p = a
p.id = id
/obj/effect/spawner/window/shuttle
name = "shuttle window spawner"
icon_state = "swindow_spawner"
window_to_spawn_full = /obj/structure/window/full/shuttle
/obj/effect/spawner/window/shuttle/survival_pod
name = "pod window spawner"
icon_state = "podwindow_spawner"
window_to_spawn_full = /obj/structure/window/full/shuttle/survival_pod
/obj/effect/spawner/window/plastitanium
name = "plastitanium window spawner"
icon_state = "plastitaniumwindow_spawner"
window_to_spawn_full = /obj/structure/window/full/plastitanium
/obj/effect/spawner/window/ice
name = "ice window spawner"
icon_state = "icewindow_spawner"
window_to_spawn_full = /obj/structure/window/full/reinforced/ice