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* Makes the prison break use INVOKE_ASYNC for the (win)doors * Add documentation * Refactors the whole event system to not use spawns and be async * relative proc path * keep timing Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
16 lines
635 B
Plaintext
16 lines
635 B
Plaintext
/datum/event/meteor_wave/goreop/announce()
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var/meteor_declaration = "MeteorOps have declared their intent to utterly destroy [station_name()] with their own bodies, and dares the crew to try and stop them."
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GLOB.event_announcement.Announce(meteor_declaration, "Declaration of 'War'", 'sound/effects/siren.ogg')
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/datum/event/meteor_wave/goreop/setup()
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waves = 3
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/datum/event/meteor_wave/goreop/get_meteor_count()
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return 5
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/datum/event/meteor_wave/goreop/get_meteors()
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return GLOB.meteors_ops
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/datum/event/meteor_wave/goreop/end()
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GLOB.event_announcement.Announce("All MeteorOps are dead. Major Station Victory.", "MeteorOps")
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