mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-20 10:37:17 +01:00
* Reworks cures, adds strains, adds treatment chems to symptoms
* Enables coexistence of different samples of the same strain at different stages within the same container
* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.
* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms
* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"
This reverts commit 124dd485c7.
* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism
* change the amount of time added/reduced by each factor
* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.
* The normal base property values are now the defaults for disease creation
* Rebuild TGUI
* Rebuild TGUI
* Rebuild TGUI
* Update tgui.bundle.js
* remove redundant lines
* improves ui some and moves to using world time for analysis time
* fixes a bug with the analysis time and updates the initial known advanced disease list
* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC
* Update tgui.bundle.js
* Implements calibration
* Adds a remove from database button
* Moves the known disease global list to work per z level
* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it
* Update symptoms.dm
* Adds stage to unknown diseases
* Moves accumulated error to work per z level and change the location of the delete strain data button
* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor
* fix indentation
* Replaces pent with hydrocodone in the advanced cure list
* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get. Fixes a bug with determining analysis time
* Update tgui.bundle.js
* Update pandemic.dm
* Update pandemic.dm
* Update tgui.bundle.js
* review changes
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* review changes
* Update tgui.bundle.js
* Makes vaccines only add resistances and no longer cure
* improves pandemic ui and fixes calibration button not being properly disabled
* Update tgui.bundle.js
* Add the new agars to the virologist's fridge
* lowered evolution chance of viruses a bit
* further lowers evolution chance
* Update advance.dm
* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic
* Scanners can now see virus strains that have been inserted in the pandemic
* Allows a mob to be infected by both an event and non event disease
* Fixes the +1 syringe of translocation stabbing your feet
* Update tgui.bundle.js
* Changes spontanous mutation to be per spread and makes disease events less likely.
* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs
* Update tgui.bundle.js
* changes virus alerts
* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations
* Update tgui.bundle.js
* refactor disease spread
* Changes disease spread logic to give players options to protect themselves and others
* Blackbox things
* Increases announcement timer and fixes the infection talley
* Update disease_outbreak.dm
* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range
* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes
* Only record advanced disease infections
* Properly handle recording of disease infection events
* Changed resistance effect on cure
* another adjustment to res effect on cure
* Small resist buff, spontanous combustion buff and some calculation fixes
* changes spontanous combustion stat bonuses and maluses
* Update flesh_eating.dm
* Update flesh_eating.dm
* Update flesh_eating.dm
* Big trait changes and rebalance
* adds treatments to fire and necro
* Introduces viral contamination of food and reagent containers, as well as disinfection
* Fix runtime in reagent transfers
* Revert the prefs and config changes
* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat
* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker
* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses
* adds logging to pandemic
* Changes symptom stats and increased disease varaiety
* Fixes some disease bugs
* Fixes some bugs and makes it behave better
* Adds shiver emote to shiver symptom
* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting
* Prefix spread defines
* Change the rest of the macros
* correct the disinfection temp macro
* Moves disease signals to their own file
* move disnifection temp back
* fix a type
* viral contaminations component review changes
* var name changes
* more style fixes
* Update tgui.bundle.js
* fixes pandemic
* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one
* Update disease_defines.dm
* fixes samples not passing stages on properly
* actually fixes the bug
* Fixes stabilization being lost on cloning
* Finally completely and absolutely fixes the sample stages bug(please)
* Makes the pandemic a machine
* Update pandemic.dm
* removed drinks from cure requirements
* lowers chance of major viral outbreak
* fixes pandemic not processing properly
* Changes the cure system to have more options
* Makes mixing event viruses more random
* Fixes hardsuits having a 1% chance to be infected
* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially
* Slow down progress of diseases
* makes spread less likely
* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs
* Adds further protection to helmets
* Increases the number of possible cures and the scaling of required cures
* Pandemic ui improvements
* Update _disease.dm
* fix a bug with spread target in the disease outbreak event
* changes some clothing permeability
* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages
* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often
* Update pandemic.dm
* replace lazarus with acetic acid in the cures
* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance
* Fixes virus renaming
* changes description and permeability of some medical jumpsuits
* Adds a list of all diseases infecting client mobs to the disease outbreak event
* uses event UID instead of ref in the disease
* Adds advanced disease carriers to admin antag menu
* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now
* Update tgui.bundle.js
* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio
* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3
* makes disease advance a bit faster
* reduce time to announcement to 6 minutes after 3 people are infected
* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.
* Make sure the disease outbreak event only selects crew
* Fix abductor virus gland virus generation
* Adds sterilizine to viro locker
* Fixes null viruses appearing when merging virusless blood
* Adds oculine to hyphema treatments
* Rebalances weight loss and flesh eating
* Improvements to advanced disease carrier tab on the TGUI antag menu
* change the flag on away missions
* Update mob_spawn.dm
* Update tgui.bundle.js
* adds sterilizine recipe back
* Adds viral contamination to surgery tools and surgery steps
* small changes
* fixes pandemic ui. should work properly now(I hope)
* CI compliance
* Update flesh_eating.dm
* Update vomit.dm
* Update tgui.bundle.js
* Initial revision of analysis and fixes the UI issue with multiple stage samples
* refactors treatment and makes treatment chems more adjustable
* var correction
* symptoms and their contribution now show up on the pandemic
* Update tgui.bundle.js
* Update code/datums/diseases/advance/symptoms/cough.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
* change wizard disease and zombie disease macros to new ones
* Update tgui.bundle.js
* changes the part requirements on the pandemic boards to fit the actual parts
* fix misbehaviour when inserting samples without symptoms
* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection
* Adds viral contamination to IV bags
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
229 lines
14 KiB
Plaintext
229 lines
14 KiB
Plaintext
#define ASSIGNMENT_ANY "Any"
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#define ASSIGNMENT_AI "AI"
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#define ASSIGNMENT_CYBORG "Cyborg"
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#define ASSIGNMENT_ENGINEER "Engineer"
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#define ASSIGNMENT_BOTANIST "Botanist"
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#define ASSIGNMENT_JANITOR "Janitor"
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#define ASSIGNMENT_MEDICAL "Medical"
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#define ASSIGNMENT_SCIENTIST "Scientist"
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#define ASSIGNMENT_SECURITY "Security"
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#define ASSIGNMENT_CHEMIST "Chemist"
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GLOBAL_LIST_INIT(severity_to_string, list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT_LEVEL_MODERATE = "Moderate", EVENT_LEVEL_MAJOR = "Major"))
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GLOBAL_LIST_EMPTY(event_last_fired)
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/datum/event_container
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var/severity = -1
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var/delayed = 0
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var/delay_modifier = 1
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var/next_event_time = 0
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var/list/available_events
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var/list/last_event_time = list()
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var/datum/event_meta/next_event = null
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var/last_world_time = 0
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/datum/event_container/process()
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if(!next_event_time)
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set_event_delay()
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if(delayed)
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next_event_time += (world.time - last_world_time)
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else if(world.time > next_event_time)
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if(GLOB.configuration.event.enable_random_events)
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start_event()
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last_world_time = world.time
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/datum/event_container/proc/start_event()
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if(!next_event) // If non-one has explicitly set an event, randomly pick one
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next_event = acquire_event()
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// Has an event been acquired?
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if(next_event)
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// Set when the event of this type was last fired, and prepare the next event start
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last_event_time[next_event] = world.time
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set_event_delay()
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next_event.enabled = !next_event.one_shot // This event will no longer be available in the random rotation if one shot
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new next_event.event_type(next_event) // Events are added and removed from the processing queue in their New/kill procs
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log_debug("Starting event '[next_event.name]' of severity [GLOB.severity_to_string[severity]].")
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SSblackbox.record_feedback("nested tally", "events", 1, list(GLOB.severity_to_string[severity], next_event.name))
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GLOB.event_last_fired[next_event] = world.time
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next_event = null // When set to null, a random event will be selected next time
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else
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// If not, wait for one minute, instead of one tick, before checking again.
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next_event_time += (60 * 10)
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/datum/event_container/proc/acquire_event()
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if(length(available_events) == 0)
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return
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var/active_with_role = number_active_with_role()
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var/list/possible_events = list()
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for(var/datum/event_meta/EM in available_events)
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var/event_weight = EM.get_weight(active_with_role)
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if(EM.enabled && event_weight)
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possible_events[EM] = event_weight
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for(var/event_meta in last_event_time) if(possible_events[event_meta])
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var/time_passed = world.time - GLOB.event_last_fired[event_meta]
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var/half_of_round = GLOB.configuration.event.expected_round_length / 2
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var/weight_modifier = min(1, 1 - ((half_of_round - time_passed) / half_of_round))
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//With this formula, an event ran 30 minutes ago has half weight, and an event ran an hour ago, has 100 % weight. This works better in general for events, as super high weight events are impacted in a meaningful way.
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var/new_weight = max(possible_events[event_meta] * weight_modifier, 0)
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if(new_weight)
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possible_events[event_meta] = new_weight
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else
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possible_events -= event_meta
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if(length(possible_events) == 0)
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return null
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// Select an event and remove it from the pool of available events
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var/picked_event = pickweight(possible_events)
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available_events -= picked_event
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return picked_event
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/datum/event_container/proc/set_event_delay()
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// If the next event time has not yet been set and we have a custom first time start
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if(next_event_time == 0 && GLOB.configuration.event.first_run_times[severity])
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var/lower = GLOB.configuration.event.first_run_times[severity]["lower"]
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var/upper = GLOB.configuration.event.first_run_times[severity]["upper"]
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var/event_delay = rand(lower, upper)
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next_event_time = world.time + event_delay
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// Otherwise, follow the standard setup process
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else
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var/playercount_modifier = 1
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switch(length(GLOB.player_list))
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if(0 to 10)
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playercount_modifier = 1.2
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if(11 to 15)
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playercount_modifier = 1.1
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if(16 to 25)
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playercount_modifier = 1
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if(26 to 35)
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playercount_modifier = 0.9
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if(36 to 50)
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playercount_modifier = 0.8
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if(50 to 80)
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playercount_modifier = 0.7
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if(80 to 10000)
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playercount_modifier = 0.6
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playercount_modifier = playercount_modifier * delay_modifier
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var/event_delay = rand(GLOB.configuration.event.delay_lower_bound[severity], GLOB.configuration.event.delay_upper_bound[severity]) * playercount_modifier
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next_event_time = world.time + event_delay
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log_debug("Next event of severity [GLOB.severity_to_string[severity]] in [(next_event_time - world.time)/600] minutes.")
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/datum/event_container/proc/SelectEvent()
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var/datum/event_meta/EM = input("Select an event to queue up.", "Event Selection", null) as null|anything in available_events
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if(!EM)
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return
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if(next_event)
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available_events += next_event
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available_events -= EM
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next_event = EM
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return EM
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/datum/event_container/mundane
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severity = EVENT_LEVEL_MUNDANE
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available_events = list(
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// Severity level, event name, event type, base weight, role weights, one shot, min weight, max weight. Last two only used if set.
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing, 1100),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "PDA Spam", /datum/event/pda_spam, 0, list(ASSIGNMENT_ANY = 4), FALSE, 25, 50),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event, 300),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Trivial News", /datum/event/trivial_news, 400),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news, 300),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Vermin Infestation",/datum/event/infestation, 100, list(ASSIGNMENT_JANITOR = 100)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Sentience", /datum/event/sentience, 50),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 0, list(ASSIGNMENT_ENGINEER = 30)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Fungal Growth", /datum/event/wallrot/fungus, 50, list(ASSIGNMENT_CHEMIST = 50)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Koi School", /datum/event/carp_migration/koi, 80),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Camera Failure", /datum/event/camera_failure, 100, list(ASSIGNMENT_ENGINEER = 10)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Fake Virus", /datum/event/fake_virus, 50),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Bureaucratic Error",/datum/event/bureaucratic_error, 40, TRUE),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Disease Outbreak", /datum/event/disease_outbreak, 50, list(ASSIGNMENT_MEDICAL = 25), TRUE)
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)
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/datum/event_container/moderate
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severity = EVENT_LEVEL_MODERATE
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available_events = list(
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 1230),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "False Alarm", /datum/event/falsealarm, 200),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_MEDICAL = 10), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, 200, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_SECURITY = 20), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 0, list(ASSIGNMENT_SECURITY = 20)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Vines", /datum/event/spacevine, 250, list(ASSIGNMENT_ENGINEER = 10)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 25)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Solar Flare", /datum/event/solar_flare, 0, list(ASSIGNMENT_ENGINEER = 25)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meaty Ores", /datum/event/dust/meaty, 0, list(ASSIGNMENT_ENGINEER = 20)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 500, list(ASSIGNMENT_AI = 150, ASSIGNMENT_SECURITY = 120)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 100)),
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//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Virology Breach", /datum/event/prison_break/virology, 0, list(ASSIGNMENT_MEDICAL = 100)),
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//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "APC Short", /datum/event/apc_short, 200, list(ASSIGNMENT_ENGINEER = 60)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 250, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 150)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 25, list(ASSIGNMENT_MEDICAL = 50), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 30), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ion_storm, 0, list(ASSIGNMENT_AI = 50, ASSIGNMENT_CYBORG = 50, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_SCIENTIST = 5)),
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//new /datum/event_meta/ninja(EVENT_LEVEL_MODERATE, "Space Ninja", /datum/event/space_ninja, 0, list(ASSIGNMENT_SECURITY = 15), TRUE),
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// NON-BAY EVENTS
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Mass Hallucination", /datum/event/mass_hallucination, 300),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Brand Intelligence", /datum/event/brand_intelligence, 50, list(ASSIGNMENT_ENGINEER = 25), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Dimensional Tear", /datum/event/tear, 0, list(ASSIGNMENT_SECURITY = 35)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Honknomoly", /datum/event/tear/honk, 0),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Vent Clog", /datum/event/vent_clog, 250),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Disposals Clog", /datum/event/disposals_clog, 250),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Wormholes", /datum/event/wormholes, 150),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Pyro Anomaly", /datum/event/anomaly/anomaly_pyro, 75, list(ASSIGNMENT_ENGINEER = 60)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Cryo Anomaly", /datum/event/anomaly/anomaly_cryo, 75, list(ASSIGNMENT_ENGINEER = 60)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Vortex Anomaly", /datum/event/anomaly/anomaly_vortex, 75, list(ASSIGNMENT_ENGINEER = 25)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Bluespace Anomaly", /datum/event/anomaly/anomaly_bluespace, 75, list(ASSIGNMENT_ENGINEER = 25)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Flux Anomaly", /datum/event/anomaly/anomaly_flux, 75, list(ASSIGNMENT_ENGINEER = 50)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravitational Anomaly", /datum/event/anomaly/anomaly_grav, 200),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Revenant", /datum/event/revenant, 150),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Morph Spawn", /datum/event/spawn_morph, 40, list(ASSIGNMENT_SECURITY = 10), is_one_shot = TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Disease Outbreak", /datum/event/disease_outbreak, 50, list(ASSIGNMENT_MEDICAL = 30), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Door Runtime", /datum/event/door_runtime, 50, list(ASSIGNMENT_ENGINEER = 25, ASSIGNMENT_AI = 150), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Tourist Arrivals", /datum/event/tourist_arrivals, 100, list(ASSIGNMENT_SECURITY = 15), TRUE)
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)
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/datum/event_container/major
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severity = EVENT_LEVEL_MAJOR
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available_events = list(
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 590),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 10, list(ASSIGNMENT_SECURITY = 3), TRUE),
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//new /datum/event_meta(EVENT_LEVEL_MAJOR, "Containment Breach", /datum/event/prison_break/station, 0, list(ASSIGNMENT_ANY = 5)),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "APC Overload", /datum/event/apc_overload, 0),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 20, list(ASSIGNMENT_ENGINEER = 4), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 10), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Abductor Visit", /datum/event/abductor, 20, list(ASSIGNMENT_SECURITY = 3), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Alien Infestation", /datum/event/alien_infestation, 15, list(ASSIGNMENT_SECURITY = 3), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Traders", /datum/event/traders, 85, is_one_shot = TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Terror Spiders", /datum/event/spider_terror, 15, list(ASSIGNMENT_SECURITY = 3), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Slaughter Demon", /datum/event/spawn_slaughter, 20, is_one_shot = TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Shadow Demon", /datum/event/spawn_slaughter/shadow, 20, is_one_shot = TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Demonic Incursion", /datum/event/demon_incursion, 20, list(ASSIGNMENT_SECURITY = 3)),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Immovable Rod", /datum/event/immovable_rod, 0, list(ASSIGNMENT_ENGINEER = 10), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Disease Outbreak", /datum/event/disease_outbreak, 15, list(ASSIGNMENT_MEDICAL = 4), TRUE),
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//new /datum/event_meta(EVENT_LEVEL_MAJOR, "Floor Cluwne", /datum/event/spawn_floor_cluwne, 15, is_one_shot = TRUE)
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//new /datum/event_meta(EVENT_LEVEL_MAJOR, "Pulse Demon Infiltration", /datum/event/spawn_pulsedemon, 20, is_one_shot = TRUE)
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)
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#undef ASSIGNMENT_ANY
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#undef ASSIGNMENT_AI
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#undef ASSIGNMENT_CYBORG
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#undef ASSIGNMENT_ENGINEER
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#undef ASSIGNMENT_BOTANIST
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#undef ASSIGNMENT_JANITOR
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#undef ASSIGNMENT_MEDICAL
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#undef ASSIGNMENT_SCIENTIST
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#undef ASSIGNMENT_SECURITY
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#undef ASSIGNMENT_CHEMIST
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