mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-25 17:02:04 +00:00
97 lines
2.7 KiB
Plaintext
97 lines
2.7 KiB
Plaintext
/turf/simulated
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name = "station"
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var/wet = 0
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var/image/wet_overlay = null
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var/thermite = 0
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oxygen = MOLES_O2STANDARD
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nitrogen = MOLES_N2STANDARD
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var/to_be_destroyed = 0 //Used for fire, if a melting temperature was reached, it will be destroyed
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var/max_fire_temperature_sustained = 0 //The max temperature of the fire which it was subjected to
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var/dirt = 0
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var/dirtoverlay = null
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/turf/simulated/New()
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..()
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levelupdate()
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visibilityChanged()
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/turf/simulated/proc/break_tile()
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/turf/simulated/proc/burn_tile()
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/turf/simulated/proc/MakeSlippery(wet_setting = TURF_WET_WATER) // 1 = Water, 2 = Lube, 3 = Ice, 4 = Permafrost
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if(wet >= wet_setting)
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return
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wet = wet_setting
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if(wet_setting != TURF_DRY)
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if(wet_overlay)
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overlays -= wet_overlay
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wet_overlay = null
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var/turf/simulated/floor/F = src
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if(istype(F))
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if(wet_setting >= TURF_WET_ICE)
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wet_overlay = image('icons/effects/water.dmi', src, "ice_floor")
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else
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wet_overlay = image('icons/effects/water.dmi', src, "wet_floor_static")
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else
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wet_overlay = image('icons/effects/water.dmi', src, "wet_static")
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overlays += wet_overlay
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spawn(rand(790, 820)) // Purely so for visual effect
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if(!istype(src, /turf/simulated)) //Because turfs don't get deleted, they change, adapt, transform, evolve and deform. they are one and they are all.
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return
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MakeDry(wet_setting)
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/turf/simulated/proc/MakeDry(wet_setting = TURF_WET_WATER)
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if(wet > wet_setting)
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return
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wet = TURF_DRY
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if(wet_overlay)
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overlays -= wet_overlay
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/turf/simulated/Entered(atom/A, atom/OL, ignoreRest = 0)
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..()
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if(!ignoreRest)
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if(isliving(A) && prob(50))
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dirt++
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var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt) in src
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if(dirt >= 100)
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if(!dirtoverlay)
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dirtoverlay = new/obj/effect/decal/cleanable/dirt(src)
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dirtoverlay.alpha = 10
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else if(dirt > 100)
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dirtoverlay.alpha = min(dirtoverlay.alpha + 10, 200)
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if(ishuman(A))
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var/mob/living/carbon/human/M = A
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if(M.lying)
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return 1
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if(M.flying)
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return ..()
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switch(src.wet)
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if(TURF_WET_WATER)
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if(!(M.slip("wet floor", 4, 2, tilesSlipped = 0, walkSafely = 1)))
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M.inertia_dir = 0
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return
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if(TURF_WET_LUBE) //lube
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M.slip("floor", 0, 5, tilesSlipped = 3, walkSafely = 0, slipAny = 1)
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if(TURF_WET_ICE) // Ice
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if(!(prob(30) && M.slip("icy floor", 4, 2, tilesSlipped = 1, walkSafely = 1)))
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M.inertia_dir = 0
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if(TURF_WET_PERMAFROST) // Permafrost
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M.slip("icy floor", 0, 5, tilesSlipped = 1, walkSafely = 0, slipAny = 1)
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/turf/simulated/ChangeTurf(var/path)
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. = ..()
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queue_smooth_neighbors(src)
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/turf/simulated/proc/is_shielded()
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