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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-25 08:51:41 +00:00
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a7bc2b0bb7f91b95210ad097d9ddf7d7e7ca6dc5
Paradise/code/game/objects/radio
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kortgstation@gmail.com 260783d0d4 Committing the new encryption key sprites by Ricotez.
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=8074#p95579

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3335 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-21 18:56:06 +00:00
..
beacon.dm
Bit of blob work.
2011-09-19 10:06:55 +00:00
electropack.dm
More work done on Telecomms:
2012-02-25 22:51:31 +00:00
encryptionkey.dm
Committing the new encryption key sprites by Ricotez.
2012-03-21 18:56:06 +00:00
headset.dm
Committing fixes to code for examining mobs. Burn damage wasn't showing properly on some mobs. Fixed grammar, icons and stuff.
2012-03-02 16:07:32 +00:00
intercom.dm
Committing fixes to code for examining mobs. Burn damage wasn't showing properly on some mobs. Fixed grammar, icons and stuff.
2012-03-02 16:07:32 +00:00
radio.dm
Adds a new config option called 'Tensioner'. If enabled, if the tensioner thinks the round is going too slow (Not enough deaths and explosions, pretty much, atm) it suggests adding more antagonists. Unless overriden by an admin (any holder) it automatically creates antagonists from a random round type. Feedback and round-end conditions (except for nuke team) will not (should not) function for additional antagonists.
2012-03-11 20:08:31 +00:00
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