mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-20 14:32:47 +00:00
* refactor: Movement cross/uncross implementation.
* wrong var name
* fix unit tests dropping PDAs into nowhere
* Add documentation.
* remove unused constants
* say which procs are off limits
* fix simpleanimal z change runtime
* helps not to leave merge conflicts
* kill me
* fix typecast
* fix projectile/table collision
* treadmills don't cause MC to crash anymore
* connect_loc is appropriate here
* fix windoors and teleporters
* fix bonfires and clarify docs
* fix proximity sensors
Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers
* lint
* fix: polarized access helper false positives
* Revert "fix: polarized access helper false positives"
This reverts commit 9814f98cf6.
* hopefully the right change for mindflayer steam
* Changes following cameras
* fix glass table collision
* appears to fix doorspam
* fix ore bags not picking up ore
* fix signatures of /Exited
* remove debug log
* remove duplicate signal registrar
* fix emptying bags into locations
* I don't trust these nested Move calls
* use connect_loc for upgraded resonator fields
* use moveToNullspace
* fix spiderweb crossing
* fix pass checking for windows from a tile off
* fix bluespace closet/transparency issues
* fix mechs not interacting with doors and probably other things
* fix debug
* fix telepete
* add some docs
* stop trying to shoehorn prox monitor into cards
* I should make sure things build
* kill override signal warning
* undef signal
* not many prox monitors survive going off like this
* small fixes to storage
* make moving wormholes respect signals
* use correct signals for pulse demon
* fix pulse heart too
* fix smoke signals
* may have fucked singulo projectile swerve
* fix singulo projectile arcing
* remove duplicate define
* just look at it
* hopefully last cleanups of incorrect signal usage
* fix squeaking
* may god have mercy on my soul
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* lewc review
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* burza review
* fix bad args for grenade assemblies
* Update code/__DEFINES/is_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
514 lines
19 KiB
Plaintext
514 lines
19 KiB
Plaintext
/obj/structure/girder
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name = "girder"
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desc = "The basis of any wall, and therefore any space station or ship."
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icon_state = "girder"
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anchored = TRUE
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density = TRUE
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layer = BELOW_OBJ_LAYER
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flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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var/state = GIRDER_NORMAL
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var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
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max_integrity = 200
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var/can_displace = TRUE //If the girder can be moved around by crowbarring it
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var/metalUsed = 2 //used to determine amount returned in deconstruction
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var/metal_type = /obj/item/stack/sheet/metal
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/obj/structure/girder/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/debris, DEBRIS_SPARKS, -20, 10)
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/obj/structure/girder/examine(mob/user)
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. = ..()
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switch(state)
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if(GIRDER_REINF)
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. += "<span class='notice'>The support struts are <b>screwed</b> in place.</span>"
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if(GIRDER_REINF_STRUTS)
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. += "<span class='notice'>The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.</span>"
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if(GIRDER_NORMAL)
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. += "<span class='notice'>The bolts are <b>lodged</b> in place.</span>"
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if(GIRDER_DISPLACED)
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. += "<span class='notice'>The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.</span>"
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if(GIRDER_DISASSEMBLED)
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. += "<span class='notice'>[src] is disassembled! You probably shouldn't be able to see this examine message.</span>"
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. += "<span class='notice'>Various types of metal sheets can be used on this to create different kinds of walls.</span>"
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if(can_displace)
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. += "<span class='notice'>Apply a crowbar to this item to cause any walls to be made to be false walls. Use a wrench on this item to deconstruct it.</span>"
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/obj/structure/girder/proc/refundMetal(metalAmount) //refunds metal used in construction when deconstructed
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for(var/i=0;i < metalAmount;i++)
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new metal_type(get_turf(src))
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/obj/structure/girder/temperature_expose(datum/gas_mixture/air, exposed_temperature)
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..()
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var/temp_check = exposed_temperature
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if(temp_check >= GIRDER_MELTING_TEMP)
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take_damage(10)
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/obj/structure/girder/attackby__legacy__attackchain(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/gun/energy/plasmacutter))
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to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src)
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return
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
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refundMetal(metalUsed)
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qdel(src)
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else if(istype(W, /obj/item/pickaxe/drill/diamonddrill))
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to_chat(user, "<span class='notice'>You drill through the girder!</span>")
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refundMetal(metalUsed)
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qdel(src)
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else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You disintegrate the girder!</span>")
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refundMetal(metalUsed)
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qdel(src)
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else if(istype(W, /obj/item/pyro_claws))
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You melt the girder!</span>")
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refundMetal(metalUsed)
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qdel(src)
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else if(istype(W, /obj/item/stack))
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if(iswallturf(loc))
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to_chat(user, "<span class='warning'>There is already a wall present!</span>")
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return
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if(!isfloorturf(loc))
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to_chat(user, "<span class='warning'>A floor must be present to build a false wall!</span>")
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return
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if(locate(/obj/structure/falsewall) in loc.contents)
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to_chat(user, "<span class='warning'>There is already a false wall present!</span>")
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return
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if(islava(loc))
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to_chat(user, "<span class='warning'>You can't do that while [src] is in lava!</span>")
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return
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if(istype(W, /obj/item/stack/sheet/runed_metal))
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to_chat(user, "<span class='warning'>You can't seem to make the metal bend.</span>")
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return
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if(istype(W, /obj/item/stack/sheet/bamboo)) // pending wall resprite(tm)
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to_chat(user, "<span class='warning'>The bamboo doesn't seem to fit around the girder.</span>")
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return
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if(istype(W,/obj/item/stack/rods))
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var/obj/item/stack/rods/S = W
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 5)
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to_chat(user, "<span class='warning'>You need at least five rods to create a false wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
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if(do_after(user, 20, target = src))
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if(!loc || !S || S.get_amount() < 5)
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return
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S.use(5)
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to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
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var/obj/structure/falsewall/iron/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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else
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if(S.get_amount() < 5)
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to_chat(user, "<span class='warning'>You need at least five rods to add plating!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding plating...</span>")
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if(do_after(user, 40, target = src))
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if(!loc || !S || S.get_amount() < 5)
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return
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S.use(5)
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to_chat(user, "<span class='notice'>You add the plating.</span>")
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var/turf/T = get_turf(src)
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T.ChangeTurf(/turf/simulated/wall/mineral/iron)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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if(istype(W, /obj/item/stack/ore/glass/basalt))
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var/obj/item/stack/ore/glass/basalt/A = W
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if(state == GIRDER_DISPLACED)
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if(A.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two [A] to create a false wall!</span>")
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return
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if(do_after(user, 2 SECONDS, target = src))
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if(!loc || !A || A.get_amount() < 2)
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return
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A.use(2)
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to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
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var/obj/structure/falsewall/rock_ancient/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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else
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if(A.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two [A] to add plating!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [A]...</span>")
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if(do_after(user, 4 SECONDS, target = src))
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if(!src || !A || A.get_amount() < 2)
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return
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A.use(2)
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to_chat(user, "<span class='notice'>You add [A].</span>")
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var/turf/parent_turf = get_turf(src)
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parent_turf.ChangeTurf(/turf/simulated/mineral/ancient)
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for(var/turf/simulated/mineral/X in parent_turf.loc)
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X.add_hiddenprint(usr)
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qdel(src)
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return
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if(!istype(W,/obj/item/stack/sheet))
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return
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var/obj/item/stack/sheet/S = W
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if(!S.wall_allowed)
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to_chat(user, "<span class='warning'>You don't think that is good material for a wall!</span>")
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return
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if(istype(S, /obj/item/stack/sheet/wood))
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two planks of wood to create a false wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start building a false wall...</span>")
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if(do_after(user, 20, target = src))
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if(!loc || !S || S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
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var/obj/structure/falsewall/wood/falsewood = new(loc)
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transfer_fingerprints_to(falsewood)
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qdel(src)
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else
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two planks of wood to finish a wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding plating...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src || !S || S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You add the plating.</span>")
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(/turf/simulated/wall/mineral/wood)
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for(var/turf/simulated/wall/mineral/wood/X in Tsrc.loc)
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if(X)
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X.add_hiddenprint(usr)
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qdel(src)
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return
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else if(istype(S, /obj/item/stack/sheet/metal))
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two sheets of metal to create a false wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start building a false wall...</span>")
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if(do_after(user, 20, target = src))
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if(!loc || !S || S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
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var/obj/structure/falsewall/F = new(loc)
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transfer_fingerprints_to(F)
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qdel(src)
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else
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two sheets of metal to finish a wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding plating...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src || !S || S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You add the plating.</span>")
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(/turf/simulated/wall)
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for(var/turf/simulated/wall/X in Tsrc.loc)
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if(X)
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X.add_hiddenprint(usr)
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qdel(src)
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return
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if(istype(S, /obj/item/stack/sheet/plasteel))
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
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if(do_after(user, 20, target = src))
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if(!loc || !S || S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You create a reinforced false wall. Push on it to open or close the passage.</span>")
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var/obj/structure/falsewall/reinforced/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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else
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if(state == GIRDER_REINF)
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if(S.get_amount() < 1)
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return
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to_chat(user, "<span class='notice'>You start finalizing the reinforced wall...</span>")
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if(do_after(user, 50, target = src))
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if(!src || !S || S.get_amount() < 1)
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return
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S.use(1)
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to_chat(user, "<span class='notice'>You fully reinforce the wall.</span>")
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(/turf/simulated/wall/r_wall)
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for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
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if(X)
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X.add_hiddenprint(usr)
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qdel(src)
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return
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else
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if(S.get_amount() < 1)
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return
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to_chat(user, "<span class='notice'>You start reinforcing the girder...</span>")
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if(do_after(user,60, target = src))
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if(!src || !S || S.get_amount() < 1)
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return
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S.use(1)
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to_chat(user, "<span class='notice'>You reinforce the girder.</span>")
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var/obj/structure/girder/reinforced/R = new (loc)
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transfer_fingerprints_to(R)
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qdel(src)
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return
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if(S.sheettype)
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var/M = S.sheettype
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
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return
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if(do_after(user, 20, target = src))
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if(!loc || !S || S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
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var/F = text2path("/obj/structure/falsewall/[M]")
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var/obj/structure/FW = new F (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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else
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two sheets to add plating!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding plating...</span>")
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if(do_after(user,40, target = src))
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if(!src || !S || S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You add the plating.</span>")
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var/turf/Tsrc = get_turf(src)
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Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]"))
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for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
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if(X)
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X.add_hiddenprint(usr)
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qdel(src)
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return
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add_hiddenprint(user)
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else
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return ..()
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/obj/structure/girder/crowbar_act(mob/user, obj/item/I)
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if(!can_displace || state != GIRDER_NORMAL)
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return
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. = TRUE
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if(!I.tool_use_check(user, 0))
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return
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to_chat(user, "<span class='notice'>You start dislodging the girder...</span>")
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if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_NORMAL)
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return
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to_chat(user, "<span class='notice'>You dislodge the girder.</span>")
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var/obj/structure/girder/displaced/D = new (loc)
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transfer_fingerprints_to(D)
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qdel(src)
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/obj/structure/girder/screwdriver_act(mob/user, obj/item/I)
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if(state != GIRDER_DISPLACED && state != GIRDER_REINF && state != GIRDER_REINF_STRUTS)
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return
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. = TRUE
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if(!I.tool_use_check(user, 0))
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return
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switch(state)
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if(GIRDER_DISPLACED)
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TOOL_ATTEMPT_DISMANTLE_MESSAGE
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if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_DISPLACED)
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return
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state = GIRDER_DISASSEMBLED
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TOOL_DISMANTLE_SUCCESS_MESSAGE
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var/obj/item/stack/sheet/metal/M = new(loc, 2)
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M.add_fingerprint(user)
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qdel(src)
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if(GIRDER_REINF)
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to_chat(user, "<span class='notice'>You start unsecuring support struts...</span>")
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if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_REINF)
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return
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to_chat(user, "<span class='notice'>You unsecure the support struts.</span>")
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state = GIRDER_REINF_STRUTS
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if(GIRDER_REINF_STRUTS)
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to_chat(user, "<span class='notice'>You start securing support struts...</span>")
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if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_REINF_STRUTS)
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return
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to_chat(user, "<span class='notice'>You secure the support struts.</span>")
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state = GIRDER_REINF
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/obj/structure/girder/wirecutter_act(mob/user, obj/item/I)
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if(state != GIRDER_REINF_STRUTS)
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return
|
|
. = TRUE
|
|
if(!I.tool_use_check(user, 0))
|
|
return
|
|
to_chat(user, "<span class='notice'>You start removing the inner grille...</span>")
|
|
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_REINF_STRUTS)
|
|
return
|
|
to_chat(user, "<span class='notice'>You remove the inner grille.</span>")
|
|
new /obj/item/stack/sheet/plasteel(get_turf(src))
|
|
var/obj/structure/girder/G = new (loc)
|
|
transfer_fingerprints_to(G)
|
|
qdel(src)
|
|
|
|
/obj/structure/girder/wrench_act(mob/user, obj/item/I)
|
|
if(state != GIRDER_NORMAL && state != GIRDER_DISPLACED)
|
|
return
|
|
. = TRUE
|
|
if(!I.tool_use_check(user, 0))
|
|
return
|
|
if(state == GIRDER_NORMAL)
|
|
TOOL_ATTEMPT_DISMANTLE_MESSAGE
|
|
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_NORMAL)
|
|
return
|
|
state = GIRDER_DISASSEMBLED
|
|
TOOL_DISMANTLE_SUCCESS_MESSAGE
|
|
refundMetal(metalUsed)
|
|
qdel(src)
|
|
else
|
|
if(!isfloorturf(loc))
|
|
to_chat(user, "<span class='warning'>A floor must be present to secure the girder!</span>")
|
|
return
|
|
to_chat(user, "<span class='notice'>You start securing the girder...</span>")
|
|
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_DISPLACED)
|
|
return
|
|
to_chat(user, "<span class='notice'>You secure the girder.</span>")
|
|
var/obj/structure/girder/G = new(loc)
|
|
transfer_fingerprints_to(G)
|
|
qdel(src)
|
|
|
|
/obj/structure/girder/welder_act(mob/user, obj/item/I)
|
|
. = TRUE
|
|
if(!I.tool_use_check(user, 0))
|
|
return
|
|
WELDER_ATTEMPT_SLICING_MESSAGE
|
|
if(I.use_tool(src, user, 40, volume = I.tool_volume))
|
|
WELDER_SLICING_SUCCESS_MESSAGE
|
|
refundMetal(metalUsed)
|
|
qdel(src)
|
|
|
|
/obj/structure/girder/CanPass(atom/movable/mover, border_dir)
|
|
if(istype(mover) && mover.checkpass(PASSGIRDER))
|
|
return TRUE
|
|
if(istype(mover) && mover.checkpass(PASSGRILLE))
|
|
return prob(girderpasschance)
|
|
else
|
|
if(isprojectile(mover))
|
|
return prob(girderpasschance)
|
|
else
|
|
return 0
|
|
|
|
/obj/structure/girder/CanPathfindPass(to_dir, datum/can_pass_info/pass_info)
|
|
. = !density
|
|
if(pass_info.is_movable)
|
|
. = . || pass_info.pass_flags & PASSGRILLE
|
|
|
|
/obj/structure/girder/deconstruct(disassembled = TRUE)
|
|
if(!(flags & NODECONSTRUCT))
|
|
var/remains = pick(/obj/item/stack/rods, /obj/item/stack/sheet/metal)
|
|
new remains(loc)
|
|
qdel(src)
|
|
|
|
/obj/structure/girder/narsie_act()
|
|
if(prob(25))
|
|
new /obj/structure/girder/cult(loc)
|
|
qdel(src)
|
|
|
|
/obj/structure/girder/displaced
|
|
name = "displaced girder"
|
|
icon_state = "displaced"
|
|
anchored = FALSE
|
|
can_displace = FALSE
|
|
state = GIRDER_DISPLACED
|
|
girderpasschance = 25
|
|
max_integrity = 120
|
|
|
|
/obj/structure/girder/reinforced
|
|
name = "reinforced girder"
|
|
icon_state = "reinforced"
|
|
state = GIRDER_REINF
|
|
can_displace = FALSE
|
|
girderpasschance = 0
|
|
max_integrity = 350
|
|
|
|
/obj/structure/girder/cult
|
|
name = "runed girder"
|
|
desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
|
|
icon = 'icons/obj/cult.dmi'
|
|
icon_state = "cultgirder"
|
|
can_displace = FALSE
|
|
metalUsed = 1
|
|
metal_type = /obj/item/stack/sheet/runed_metal
|
|
|
|
/obj/structure/girder/cult/Initialize(mapload)
|
|
. = ..()
|
|
icon_state = GET_CULT_DATA(cult_girder_icon_state, initial(icon_state))
|
|
|
|
/obj/structure/girder/cult/attackby__legacy__attackchain(obj/item/W, mob/user, params)
|
|
add_fingerprint(user)
|
|
if(istype(W, /obj/item/melee/cultblade/dagger) && IS_CULTIST(user)) //Cultists can demolish cult girders instantly with their dagger
|
|
user.visible_message("<span class='warning'>[user] strikes [src] with [W]!</span>", "<span class='notice'>You demolish [src].</span>")
|
|
refundMetal(metalUsed)
|
|
qdel(src)
|
|
else if(istype(W, /obj/item/gun/energy/plasmacutter))
|
|
to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
|
|
if(do_after(user, 40* W.toolspeed, target = src))
|
|
playsound(loc, W.usesound, 100, 1)
|
|
to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
|
|
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
|
|
R.amount = 1
|
|
transfer_fingerprints_to(R)
|
|
qdel(src)
|
|
else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
|
|
var/obj/item/pickaxe/drill/jackhammer/D = W
|
|
to_chat(user, "<span class='notice'>Your jackhammer smashes through the girder!</span>")
|
|
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
|
|
R.amount = 1
|
|
transfer_fingerprints_to(R)
|
|
D.playDigSound()
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/stack/sheet/runed_metal))
|
|
var/obj/item/stack/sheet/runed_metal/R = W
|
|
if(R.get_amount() < 1)
|
|
to_chat(user, "<span class='warning'>You need at least one sheet of runed metal to construct a runed wall!</span>")
|
|
return 0
|
|
user.visible_message("<span class='notice'>[user] begins laying runed metal on [src]...</span>", "<span class='notice'>You begin constructing a runed wall...</span>")
|
|
if(do_after(user, 10, target = src))
|
|
if(R.get_amount() < 1 || !R)
|
|
return
|
|
user.visible_message("<span class='notice'>[user] plates [src] with runed metal.</span>", "<span class='notice'>You construct a runed wall.</span>")
|
|
R.use(1)
|
|
var/turf/T = get_turf(src)
|
|
T.ChangeTurf(/turf/simulated/wall/cult)
|
|
qdel(src)
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/girder/cult/narsie_act()
|
|
return
|
|
|
|
/obj/structure/girder/cult/deconstruct(disassembled = TRUE)
|
|
if(!(flags & NODECONSTRUCT))
|
|
new /obj/item/stack/sheet/runed_metal(drop_location(), 1)
|
|
qdel(src)
|