mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-20 18:47:20 +01:00
Changes: 1) Fixes wireless AEGs being able to be recharged in conventional rechargers. This prevents people with recharger access using them as regular laserguns. 2) Fixes spiderlings from dying Mother of Terrors lingering around for a long time. Now, they're forced to ventcrawl immediately if they can. 3) Improves queen health regen. She was regularly getting picked off by one guy with a gun or two. 4) Queen and Mother now gain vent smash ability. Given how often the crew welds literally every vent, this is necessary to avoid them being totally shut out of the vent system in the late game. 5) Prince loses vent smash ability. Instead, he gets the ability to spin thicker (vision-blocking) webs, and +10 melee damage. 6) Fixes 'evil looking spiderling' meta by requiring that queen has laid at least 10 eggs before the ability is usable, so newbie queens don't use it first thing and instantly get discovered/swarmed. 7) Adds confirmation prompt to queen nesting. Queens will no longer be confused about why the cannot ventcrawl after nesting. 8) Reduces the chances of terror spiderlings skittering onto space tiles. Makes them less likely to space themselves. 9) Tweaks TS event by increasing timer, and having one of the possible infestation types spawn 4, rather than 3, green terrors.
258 lines
9.0 KiB
Plaintext
258 lines
9.0 KiB
Plaintext
/area/awaymission/UO71
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name = "UO71"
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icon_state = "away"
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report_alerts = 0
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tele_proof = 1
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/area/awaymission/UO71/plaza
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name = "UO71 Plaza"
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icon_state = "awaycontent1"
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fire = 1
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/area/awaymission/UO71/centralhall
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name = "UO71 Central"
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icon_state = "awaycontent2"
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fire = 1
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/area/awaymission/UO71/eng
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name = "UO71 Engineering"
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icon_state = "awaycontent3"
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fire = 1
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/area/awaymission/UO71/mining
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name = "UO71 Mining"
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icon_state = "awaycontent4"
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fire = 1
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/area/awaymission/UO71/science
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name = "UO71 Science"
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icon_state = "awaycontent5"
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fire = 1
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/area/awaymission/UO71/medical
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name = "UO71 Medical"
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icon_state = "awaycontent6"
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fire = 1
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/area/awaymission/UO71/gateway
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name = "UO71 Gateway"
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icon_state = "awaycontent7"
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fire = 1
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/area/awaymission/UO71/outside
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name = "UO71 Outside"
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icon_state = "awaycontent8"
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/area/awaymission/UO71/bridge
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name = "UO71 Bridge"
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icon_state = "awaycontent21"
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fire = 1
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requires_power = 0
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tele_proof = 1
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/area/awaymission/UO71/queen
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name = "UO71 Queen Lair"
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icon_state = "awaycontent9"
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fire = 1
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requires_power = 0
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tele_proof = 1
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/area/awaymission/UO71/prince
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name = "UO71 Prince Containment"
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icon_state = "awaycontent10"
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fire = 1
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requires_power = 0
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tele_proof = 1
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/area/awaymission/UO71/mother
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name = "UO71 Mother Containment"
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icon_state = "awaycontent10"
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fire = 1
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requires_power = 0
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tele_proof = 1
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/area/awaymission/UO71/loot
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name = "UO71 Loot Vault"
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icon_state = "awaycontent11"
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requires_power = 0
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tele_proof = 1
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/obj/item/weapon/paper/terrorspiders1
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name = "paper - 'Sealed Facility'"
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info = {"<b>SEALED FACILITY</b><br>
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<br>
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This facility is sealed shut by order of Commander Marquez. Do not enter.<br>
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Terror spiders live here. We believe they are a weapon developed by the syndicate.<br>
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Any surviving personnel are to evacuate immediately via the gateway.<br>
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"}
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/obj/item/weapon/paper/terrorspiders2
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name = "paper - 'The Trio of Terror'"
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info = {"<b>Status Report on the 'Terrors'</b><br>
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<br>
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All the spiders are deadly. We know this much already. Within an hour of their appearance, they have killed several staff.<br>
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Three, however, bear particular mention, as they appear to be leading the spider hivemind.<br>
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<br>
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The Mother is held in containment 1. Advise leaving her alone.<br>
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It is likely that the hundreds of tiny spiders swarming over her back would come to her defense if she was threatened.<br>
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<br>
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The Prince is held in containment 2. He appears very aggressive, incredibly fast, strong, and durable. Extreme force and agility would be required to neutralize him.<br>
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It is likely the appearance of the prince was related to our initial aggression against the Queen. These things can THINK.<br>
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<br>
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The Queen cannot be contained. She lives in the old bar, south of mining. She continues to breed dangerous spiders at an alarming rate.<br>
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Many of her offspring are already roaming the compound, traveling through the vents. Contact with the team sent to subdue her has been lost.<br>
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<br>
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<br>
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Based on the situation, Commander, I advise immediate evacuation through the gateway.<br>
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-Research Director Simons<br>
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"}
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/obj/item/weapon/paper/terrorspiders3
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name = "paper - 'Final Report'"
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info = {"FROM: Field Agent 0738<br>
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TO: Syndicate #873589<br>
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SUBJECT: Mission Success<br>
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<br>
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I have seeded the Terror Queen egg in a dingy looking bar that bored engineers constructed near the mining tunnels.<br>
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No doubt she will grow soon.<br>
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<br>
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I have also placed the Mother and Prince eggs nearby, injected with sedative. Hopefully the dimwitted NT scientists bring them back for study.<br>
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With any luck, the Queen will sense them telepathically, think NT is holding her children hostage, and attack.<br>
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<br>
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I am going to extract out of the gateway before this all goes down.<br>
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I don't imagine the staff have very long to live once the Queen declares war on this place.<br>
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"}
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/obj/item/weapon/paper/terrorspiders4
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name = "paper - 'Prescription for Jones, David'"
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info = {"PRESCRIPTION FOR: David Jones<br>
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RANK: Miner<br>
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FOR: Haloperidol<br>
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REASON FOR TREATMENT: Hallucinations, Paranoia<br>
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CAUSE: Hallucinations caused by encounter with toxic spit of spider in the caves. Paranoia caused by disappearing staff and suspicions of syndicate infiltration.<br>
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TREATMENT PLAN: Take as needed. See Dr. Phloxi in one week if symptoms persist. <br>
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"}
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/obj/item/weapon/paper/terrorspiders5
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name = "paper - 'A Study in Terror'"
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info = {"<b>Findings Overview</b><br>
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<br>
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<p>Gray Spiders<br>Stealthy predators that ambush prey from vents. Otherwise weak.</p>
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<p>Red Spiders<br>Can kill anyone in melee, but slow.</p>
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<p>Green<br>Will lay eggs on dead bodies, breeding more spiders.</p>
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<p>Black<br>Even a single bite is enough to kill a humanoid, given time.</p>
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<p>White<br>Injects a parasitic agent. Deemed to pose too great an infection risk to study.</p>
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<p>Purple<br>Only seen guarding the nest of the Queen to the south. Appear to be territorial, and very dangerous.</p>
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<p>Prince<br>Held in containment 2. Appears to be a sort of super-warrior. Fast, strong, and thickly armored.</p>
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<p>Mother<br>Carries hordes of spiderlings on its back. Held in containment 1. </p>
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<p>Queen<br>Unable to contain. Present south of Cargo before contact was lost. Presumed ruler of the local hive.</p>
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"}
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/obj/item/weapon/paper/terrorspiders6
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name = "paper - 'A Study in Venom'"
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info = {"<b>Initial Report - Black Widow Venom</b><br>
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<br>
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Even a single bite kills within a few minutes. Immediate charcoal is necessary for the victim to survive.<br>
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The fascinating thing is that multiple bites actually cause rapid symptom onset. The victim quickly loses the ability to walk.<br>
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One test monkey went from perfect health to death in under 60 seconds - from 3 bites.<br>
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I am so very glad I'm not responsible for keeping these things contained."}
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/obj/item/weapon/paper/terrorspiders7
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name = "paper - 'Security Orders'"
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info = {"<b>Directives for Officer James</b><br>
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<br>
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1. Find a way to lift the bridge lockdown.<br>
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2. Kill any spiders you encounter.<br>
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3. Once on the bridge, open a path to the Queen in the south, and find a way to kill her, ending the infestation. <br>
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Good luck, Officer.<br>
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"}
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/obj/item/weapon/paper/terrorspiders8
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name = "paper - 'Last Words'"
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info = {"<b>The Last Words of Nurse Barnes</b><br>
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<br>
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It is too much. First Phil, then those damn spiders bite Mary too. Heaven help us. <br>
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I'll be evacuating as soon as I've grabbed my supplies. I had to pay for those myself. Stupid budget cuts. <br>
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The new world they've found for us isn't that hospitable, but at least there are no deadly spid---<br>
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(the writing trails off, as if the writer was interrupted)<br>
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"}
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/obj/item/weapon/gun/energy/laser/awaymission_aeg
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name = "Wireless Energy Gun"
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desc = "An energy gun that recharges wirelessly during away missions. Does not work on the main station."
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force = 10
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origin_tech = null
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selfcharge = 1
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can_charge = 0
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var/inawaymission = 1
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/obj/item/weapon/gun/energy/laser/awaymission_aeg/process()
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var/turf/my_loc = get_turf(src)
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if(is_away_level(my_loc.z))
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if(inawaymission)
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return ..()
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if(ismob(loc))
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to_chat(loc, "<span class='notice'>Your [src] activates, starting to draw power from a nearby wireless power source.</span>")
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inawaymission = 1
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else
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if(inawaymission)
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if(ismob(loc))
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to_chat(loc, "<span class='danger'>Your [src] deactivates, as it is out of range from its power source.</span>")
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power_supply.charge = 0
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inawaymission = 0
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update_icon()
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/obj/item/weapon/reagent_containers/glass/beaker/terror_black_toxin
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name = "beaker 'Black Terror Venom'"
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/obj/item/weapon/reagent_containers/glass/beaker/terror_black_toxin/New()
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..()
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reagents.add_reagent("terror_black_toxin", 50)
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update_icon()
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/obj/machinery/computer/id_upgrader
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name = "ID Upgrade Machine"
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icon_state = "guest"
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icon_screen = "pass"
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var/list/access_to_give = list(access_away01)
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var/beenused = 0
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var/door_to_open = "UO71_Start"
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/obj/machinery/computer/id_upgrader/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/D = I
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if(!access_to_give.len)
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to_chat(user, "<span class='notice'>This machine appears to be configured incorrectly.</span>")
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return
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var/did_upgrade = 0
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var/list/id_access = D.GetAccess()
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for(var/this_access in access_to_give)
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if(!(this_access in id_access))
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// don't have it - add it
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D.access |= this_access
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did_upgrade = 1
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if(did_upgrade)
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to_chat(user, "<span class='notice'>An access type was added to your ID card.</span>")
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if(beenused)
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return
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spawn(1)
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beenused = 1
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var/unlocked_something = 0
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for(var/obj/machinery/door/poddoor/P in airlocks)
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if(P.density && P.id_tag == door_to_open && P.z == z)
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P.open()
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unlocked_something = 1
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if(unlocked_something)
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to_chat(user, "<span class='danger'>Activating the machine has unlocked a way forward!</span>")
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else
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to_chat(user, "<span class='notice'>Your ID card already has all the access this machine can give.</span>")
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. = 1
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