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Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm 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code/modules/detectivework/scanner.dm code/modules/flufftext/Hallucination.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/living.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
149 lines
4.3 KiB
Plaintext
149 lines
4.3 KiB
Plaintext
/obj/item/weapon/clipboard
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name = "clipboard"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "clipboard"
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item_state = "clipboard"
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throwforce = 0
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w_class = 2.0
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throw_speed = 3
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throw_range = 10
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var/obj/item/weapon/pen/haspen //The stored pen.
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var/obj/item/weapon/toppaper //The topmost piece of paper.
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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pressure_resistance = 10
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/obj/item/weapon/clipboard/New()
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update_icon()
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/obj/item/weapon/clipboard/MouseDrop(obj/over_object as obj) //Quick clipboard fix. -Agouri
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if(ishuman(usr))
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var/mob/M = usr
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if(!(istype(over_object, /obj/screen) ))
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return ..()
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if(!M.restrained() && !M.stat)
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switch(over_object.name)
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if("r_hand")
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M.u_equip(src)
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M.put_in_r_hand(src)
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if("l_hand")
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M.u_equip(src)
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M.put_in_l_hand(src)
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add_fingerprint(usr)
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return
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/obj/item/weapon/clipboard/update_icon()
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overlays.Cut()
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if(toppaper)
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overlays += toppaper.icon_state
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overlays += toppaper.overlays
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if(haspen)
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overlays += "clipboard_pen"
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overlays += "clipboard_over"
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return
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/obj/item/weapon/clipboard/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo))
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user.drop_item()
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W.loc = src
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if(istype(W, /obj/item/weapon/paper))
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toppaper = W
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user << "<span class='notice'>You clip the [W] onto \the [src].</span>"
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update_icon()
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else if(toppaper)
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toppaper.attackby(usr.get_active_hand(), usr)
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update_icon()
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return
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/obj/item/weapon/clipboard/attack_self(mob/user as mob)
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var/dat = "<title>Clipboard</title>"
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if(haspen)
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dat += "<A href='?src=\ref[src];pen=1'>Remove Pen</A><BR><HR>"
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else
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dat += "<A href='?src=\ref[src];addpen=1'>Add Pen</A><BR><HR>"
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//The topmost paper. I don't think there's any way to organise contents in byond, so this is what we're stuck with. -Pete
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if(toppaper)
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var/obj/item/weapon/paper/P = toppaper
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dat += "<A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR><HR>"
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for(var/obj/item/weapon/paper/P in src)
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if(P==toppaper)
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continue
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dat += "<A href='?src=\ref[src];remove=\ref[P]'>Remove</A> - <A href='?src=\ref[src];read=\ref[P]'>[P.name]</A><BR>"
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for(var/obj/item/weapon/photo/Ph in src)
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dat += "<A href='?src=\ref[src];remove=\ref[Ph]'>Remove</A> - <A href='?src=\ref[src];look=\ref[Ph]'>[Ph.name]</A><BR>"
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user << browse(dat, "window=clipboard")
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onclose(user, "clipboard")
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add_fingerprint(usr)
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return
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/obj/item/weapon/clipboard/Topic(href, href_list)
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..()
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if((usr.stat || usr.restrained()))
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return
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if(usr.contents.Find(src))
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if(href_list["pen"])
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if(haspen)
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haspen.loc = usr.loc
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usr.put_in_hands(haspen)
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haspen = null
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if(href_list["addpen"])
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if(!haspen)
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if(istype(usr.get_active_hand(), /obj/item/weapon/pen))
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var/obj/item/weapon/pen/W = usr.get_active_hand()
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usr.drop_item()
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W.loc = src
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haspen = W
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usr << "<span class='notice'>You slot the pen into \the [src].</span>"
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if(href_list["write"])
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var/obj/item/P = locate(href_list["write"])
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if(P)
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if(usr.get_active_hand())
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P.attackby(usr.get_active_hand(), usr)
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if(href_list["remove"])
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var/obj/item/P = locate(href_list["remove"])
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if(P)
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P.loc = usr.loc
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usr.put_in_hands(P)
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if(P == toppaper)
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toppaper = null
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var/obj/item/weapon/paper/newtop = locate(/obj/item/weapon/paper) in src
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if(newtop && (newtop != P))
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toppaper = newtop
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else
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toppaper = null
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if(href_list["read"])
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var/obj/item/weapon/paper/P = locate(href_list["read"])
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if(P)
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if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
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usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[stars(P.info)][P.stamps]</BODY></HTML>", "window=[P.name]")
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onclose(usr, "[P.name]")
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else
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usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[P.info][P.stamps]</BODY></HTML>", "window=[P.name]")
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onclose(usr, "[P.name]")
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if(href_list["look"])
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var/obj/item/weapon/photo/P = locate(href_list["look"])
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if(P)
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P.show(usr)
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if(href_list["top"])
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var/obj/item/P = locate(href_list["top"])
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if(P)
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toppaper = P
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usr << "<span class='notice'>You move [P.name] to the top.</span>"
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//Update everything
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attack_self(usr)
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update_icon()
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return |