Files
Paradise/code/controllers/subsystem/npcpool.dm
AffectedArc07 d538100ceb Shift+F3 debug menu (#18065)
* F3 debug menu

* Some tweaks

* So that escalated

* Update code/controllers/subsystem.dm

* Update code/controllers/subsystem/debugview.dm

* Charlie tweaks
2022-06-26 20:10:09 +01:00

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SUBSYSTEM_DEF(npcpool)
name = "NPC Pool"
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
priority = FIRE_PRIORITY_NPC
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
offline_implications = "Simple animals will no longer process. Shuttle call recommended."
var/list/currentrun = list()
/datum/controller/subsystem/npcpool/get_stat_details()
return "SimpleAnimals: [length(GLOB.simple_animals[AI_ON])]"
/datum/controller/subsystem/npcpool/fire(resumed = FALSE)
if(!resumed)
var/list/activelist = GLOB.simple_animals[AI_ON]
src.currentrun = activelist.Copy()
var/list/currentrun = src.currentrun
while(currentrun.len)
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
--currentrun.len
if(!SA)
log_debug("npcpool encountered an invalid entry, resumed: [resumed], SA [SA], type of SA [SA?.type], null [SA == null], qdelled [QDELETED(SA)], SA in AI_ON list: [SA in GLOB.simple_animals[AI_ON]]")
GLOB.simple_animals[AI_ON] -= SA
continue
if(!SA.ckey && !SA.notransform)
if(SA.stat != DEAD)
SA.handle_automated_movement()
if(SA.stat != DEAD)
SA.handle_automated_action()
if(SA.stat != DEAD)
SA.handle_automated_speech()
if(MC_TICK_CHECK)
return