mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-25 17:51:17 +00:00
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
184 lines
5.7 KiB
Plaintext
184 lines
5.7 KiB
Plaintext
/obj/item/laser_pointer
|
|
name = "laser pointer"
|
|
desc = "Don't shine it in your eyes!"
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "pointer"
|
|
item_state = "pen"
|
|
var/pointer_icon_state
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
|
w_class = WEIGHT_CLASS_SMALL //Increased to 2, because diodes are w_class 2. Conservation of matter.
|
|
origin_tech = "combat=1;magnets=2"
|
|
var/energy = 5
|
|
var/max_energy = 5
|
|
var/effectchance = 33
|
|
var/recharging = 0
|
|
var/recharge_locked = 0
|
|
var/obj/item/stock_parts/micro_laser/diode //used for upgrading!
|
|
|
|
|
|
/obj/item/laser_pointer/red
|
|
pointer_icon_state = "red_laser"
|
|
/obj/item/laser_pointer/green
|
|
pointer_icon_state = "green_laser"
|
|
/obj/item/laser_pointer/blue
|
|
pointer_icon_state = "blue_laser"
|
|
/obj/item/laser_pointer/purple
|
|
pointer_icon_state = "purple_laser"
|
|
|
|
/obj/item/laser_pointer/New()
|
|
..()
|
|
diode = new(src)
|
|
if(!pointer_icon_state)
|
|
pointer_icon_state = pick("red_laser","green_laser","blue_laser","purple_laser")
|
|
|
|
/obj/item/laser_pointer/Destroy()
|
|
QDEL_NULL(diode)
|
|
return ..()
|
|
|
|
/obj/item/laser_pointer/upgraded/New()
|
|
..()
|
|
diode = new /obj/item/stock_parts/micro_laser/ultra
|
|
|
|
|
|
|
|
/obj/item/laser_pointer/attack(mob/living/M, mob/user)
|
|
laser_act(M, user)
|
|
|
|
/obj/item/laser_pointer/attackby(obj/item/W, mob/user, params)
|
|
if(istype(W, /obj/item/stock_parts/micro_laser))
|
|
if(!diode)
|
|
user.drop_item()
|
|
W.loc = src
|
|
diode = W
|
|
to_chat(user, "<span class='notice'>You install [diode] in [src].</span>")
|
|
else
|
|
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
|
|
|
|
else if(istype(W, /obj/item/screwdriver))
|
|
if(diode)
|
|
to_chat(user, "<span class='notice'>You remove [diode] from [src].</span>")
|
|
diode.loc = get_turf(src.loc)
|
|
diode = null
|
|
return
|
|
..()
|
|
return
|
|
|
|
/obj/item/laser_pointer/afterattack(atom/target, mob/living/user, flag, params)
|
|
if(flag) //we're placing the object on a table or in backpack
|
|
return
|
|
laser_act(target, user, params)
|
|
|
|
/obj/item/laser_pointer/proc/laser_act(atom/target, mob/living/user, params)
|
|
if(!diode)
|
|
to_chat(user, "<span class='notice'>You point [src] at [target], but nothing happens!</span>")
|
|
return
|
|
if(!user.IsAdvancedToolUser())
|
|
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
|
return
|
|
if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS))
|
|
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
|
|
return
|
|
if(!(target in view(7, get_turf(src)))) // Use the turf as center so it won't use the potential xray of the user
|
|
to_chat(user, "<span class='warning'>There is something in the way!</span>")
|
|
return
|
|
|
|
add_fingerprint(user)
|
|
|
|
//nothing happens if the battery is drained
|
|
if(recharge_locked)
|
|
to_chat(user, "<span class='notice'>You point [src] at [target], but it's still charging.</span>")
|
|
return
|
|
|
|
var/outmsg
|
|
var/turf/targloc = get_turf(target)
|
|
|
|
//human/alien mobs
|
|
if(iscarbon(target))
|
|
var/mob/living/carbon/C = target
|
|
if(user.zone_selected == "eyes")
|
|
add_attack_logs(user, C, "Shone a laser in the eyes with [src]")
|
|
|
|
var/severity = 1
|
|
if(prob(33))
|
|
severity = 2
|
|
else if(prob(50))
|
|
severity = 0
|
|
|
|
//20% chance to actually hit the eyes
|
|
if(prob(effectchance * diode.rating) && C.flash_eyes(severity))
|
|
outmsg = "<span class='notice'>You blind [C] by shining [src] in [C.p_their()] eyes.</span>"
|
|
else
|
|
outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at [C.p_their()] eyes!</span>"
|
|
|
|
//robots and AI
|
|
else if(issilicon(target))
|
|
var/mob/living/silicon/S = target
|
|
//20% chance to actually hit the sensors
|
|
if(prob(effectchance * diode.rating))
|
|
S.flash_eyes(affect_silicon = 1)
|
|
S.Weaken(rand(10 SECONDS, 20 SECONDS))
|
|
to_chat(S, "<span class='warning'>Your sensors were overloaded by a laser!</span>")
|
|
outmsg = "<span class='notice'>You overload [S] by shining [src] at [S.p_their()] sensors.</span>"
|
|
|
|
add_attack_logs(user, S, "shone [src] in their eyes")
|
|
else
|
|
outmsg = "<span class='notice'>You fail to overload [S] by shining [src] at [S.p_their()] sensors.</span>"
|
|
|
|
//cameras
|
|
else if(istype(target, /obj/machinery/camera))
|
|
var/obj/machinery/camera/C = target
|
|
if(prob(effectchance * diode.rating))
|
|
C.emp_act(1)
|
|
outmsg = "<span class='notice'>You hit the lens of [C] with [src], temporarily disabling the camera!</span>"
|
|
|
|
log_admin("[key_name(user)] EMPd a camera with a laser pointer")
|
|
user.create_attack_log("[key_name(user)] EMPd a camera with a laser pointer")
|
|
add_attack_logs(user, C, "EMPd with [src]", ATKLOG_ALL)
|
|
else
|
|
outmsg = "<span class='info'>You missed the lens of [C] with [src].</span>"
|
|
|
|
//laser pointer image
|
|
icon_state = "pointer_[pointer_icon_state]"
|
|
var/list/showto = list()
|
|
for(var/mob/M in viewers(7,targloc))
|
|
if(M.client)
|
|
showto.Add(M.client)
|
|
var/image/I = image('icons/obj/projectiles.dmi',targloc,pointer_icon_state,10)
|
|
var/list/click_params = params2list(params)
|
|
if(click_params)
|
|
if(click_params["icon-x"])
|
|
I.pixel_x = (text2num(click_params["icon-x"]) - 16)
|
|
if(click_params["icon-y"])
|
|
I.pixel_y = (text2num(click_params["icon-y"]) - 16)
|
|
else
|
|
I.pixel_x = target.pixel_x + rand(-5,5)
|
|
I.pixel_y = target.pixel_y + rand(-5,5)
|
|
|
|
if(outmsg)
|
|
to_chat(user, outmsg)
|
|
else
|
|
to_chat(user, "<span class='info'>You point [src] at [target].</span>")
|
|
|
|
energy -= 1
|
|
if(energy <= max_energy)
|
|
if(!recharging)
|
|
recharging = 1
|
|
START_PROCESSING(SSobj, src)
|
|
if(energy <= 0)
|
|
to_chat(user, "<span class='warning'>You've overused the battery of [src], now it needs time to recharge!</span>")
|
|
recharge_locked = 1
|
|
|
|
flick_overlay(I, showto, 10)
|
|
icon_state = "pointer"
|
|
|
|
/obj/item/laser_pointer/process()
|
|
if(prob(20 - recharge_locked*5))
|
|
energy += 1
|
|
if(energy >= max_energy)
|
|
energy = max_energy
|
|
recharging = 0
|
|
recharge_locked = 0
|
|
..()
|