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Paradise/code/modules/pda/mob_hunt_game_app.dm
T
Tigercat2000 bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00

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/*
This stuff isn't included with in core_apps.dm because it is so distinct and would end up making the file huge (more than it already is).
I put it in it's own file in order to help it stay organized and easier to locate the procs and such.
For reference, the other Nano-mob Hunter GO files are in /code/game/modules/arcade/mob_hunt
*/
/datum/data/pda/app/mob_hunter_game
name = "Nano-Mob Hunter GO"
icon = "gamepad"
template = "pda_mob_hunt"
category = "Games"
var/list/my_collection = list()
var/current_index = 0
var/connected = 0
var/hacked = 0 //if set, this cartridge is able to spawn trap mobs from its collection (set via emag_act on the cartridge)
var/catch_mod = 0 //used to adjust the likelihood of a mob running from this client, a negative value means it is less likely to run (support for temporary bonuses)
var/wild_captures = 0 //used to track the total number of mobs captured from the wild (does not count card mobs) by this client
var/scan_range = 3 //maximum distance (in tiles) from which the client can reveal nearby mobs
/datum/data/pda/app/mob_hunter_game/start()
..()
processing_objects.Add(pda)
/datum/data/pda/app/mob_hunter_game/stop()
..()
disconnect("Program Terminated")
processing_objects.Remove(pda)
/datum/data/pda/app/mob_hunter_game/proc/scan_nearby()
if(!mob_hunt_server || !connected)
return
for(var/turf/T in range(scan_range, get_turf(pda)))
for(var/obj/effect/nanomob/N in T.contents)
if(src in N.clients_encountered)
//hide the mob
N.conceal()
else
//reveal the mob
N.reveal()
/datum/data/pda/app/mob_hunter_game/proc/reconnect()
if(!mob_hunt_server || !mob_hunt_server.server_status || connected)
//show a message about the server being unavailable (because it doesn't exist / didn't get set to the global var / is offline)
return 0
mob_hunt_server.connected_clients += src
connected = 1
if(pda)
pda.audible_message("[bicon(pda)] Connection established. Capture all of the mobs, [pda.owner ? pda.owner : "hunter"]!", null, 2)
return 1
/datum/data/pda/app/mob_hunter_game/proc/get_player()
if(!pda)
return null
if(ishuman(pda.loc))
var/mob/living/carbon/human/H = pda.loc
return H
return null
/datum/data/pda/app/mob_hunter_game/proc/disconnect(reason = null)
if(!mob_hunt_server || !connected)
return
mob_hunt_server.connected_clients -= src
for(var/obj/effect/nanomob/N in (mob_hunt_server.normal_spawns + mob_hunt_server.trap_spawns))
N.conceal(list(get_player()))
connected = 0
//show a disconnect message if we were disconnected involuntarily (reason argument provided)
if(pda && reason)
pda.audible_message("[bicon(pda)] Disconnected from server. Reason: [reason].", null, 2)
/datum/data/pda/app/mob_hunter_game/program_process()
if(!mob_hunt_server || !connected)
return
scan_nearby()
/datum/data/pda/app/mob_hunter_game/proc/register_capture(datum/mob_hunt/captured, wild = 0)
if(!captured)
return 0
my_collection.Add(captured)
if(wild)
wild_captures++
return 1
/datum/data/pda/app/mob_hunter_game/update_ui(mob/user, list/data)
if(!mob_hunt_server || !(src in mob_hunt_server.connected_clients))
data["connected"] = 0
else
data["connected"] = 1
data["wild_captures"] = wild_captures
data["no_collection"] = 0
if(!my_collection.len)
data["no_collection"] = 1
return
var/datum/mob_hunt/mob_info
if(!current_index)
current_index = 1
if(current_index > my_collection.len)
current_index = 1
if(current_index < 1)
current_index = my_collection.len
mob_info = my_collection[current_index]
var/list/entry = list(
"nickname" = mob_info.nickname,
"real_name" = mob_info.mob_name,
"level" = mob_info.level,
"type1" = mob_info.get_type1(),
"type2" = mob_info.get_type2(),
"sprite" = "[mob_info.icon_state_normal].png",
"is_hacked" = hacked
)
if(mob_info.is_shiny)
entry["sprite"] = "[mob_info.icon_state_shiny].png"
data["entry"] = entry
/datum/data/pda/app/mob_hunter_game/proc/assign_nickname()
if(!my_collection.len)
return
var/datum/mob_hunt/mob_info = my_collection[current_index]
var/old_name = mob_info.mob_name
if(mob_info.nickname)
old_name = mob_info.nickname
mob_info.nickname = input("Give a nickname to [old_name]?", "Nickname", old_name)
/datum/data/pda/app/mob_hunter_game/proc/release()
if(!my_collection.len)
return
if(alert("Are you sure you want to release this mob back into the wild?", "Confirm Release", "Yes", "No") == "Yes")
remove_mob()
/datum/data/pda/app/mob_hunter_game/proc/print_card()
if(!pda || !my_collection.len)
return
var/obj/item/weapon/nanomob_card/card = new/obj/item/weapon/nanomob_card(null)
var/datum/mob_hunt/mob_info = my_collection[current_index]
card.mob_data = mob_info
card.update_info()
card.forceMove(get_turf(pda))
remove_mob()
/datum/data/pda/app/mob_hunter_game/proc/remove_mob()
if(!my_collection.len)
return
my_collection.Remove(my_collection[current_index])
if(current_index > my_collection.len)
current_index = my_collection.len
/datum/data/pda/app/mob_hunter_game/proc/set_trap()
if(!my_collection.len || !pda || !hacked)
return
var/datum/mob_hunt/bait = my_collection[current_index]
bait = bait.type
new bait(1, get_turf(pda))
/datum/data/pda/app/mob_hunter_game/Topic(href, list/href_list)
switch(href_list["choice"])
if("Rename")
assign_nickname()
if("Release")
release()
if("Next")
current_index++
if(current_index > my_collection.len)
current_index = 1
if("Prev")
current_index--
if(current_index < 1)
current_index = my_collection.len
if("Reconnect")
reconnect()
if("Disconnect")
disconnect()
if("Transfer")
print_card()
if("Set_Trap")
set_trap()