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* a new coat of paint
* no shooting teammates on spawn for 100 damage
* datumization part 1, makes DS more OP, spacing fix
* hnng still broken but better
* breaks stuff less 99%
* mostly tgui
* oops, removes left over things from testing
* seperate tgui
* undo changes to ERT file and ERT manager
* build TGUI, front end is working
* minor fix, still broken
* this hurts me
* few small changes
* please dont fail
* mind code runs, but it doesnt work
* logging good, tgui built, will finish later
* mind code hurts, tgui should deconflict
* part one of giving up on TGUI
* 3 days of debugging, 2 lines of errors fixed
* no more unneccessary spawners
* Revert "no more unneccessary spawners"
* wow it works
* tgui, deconflict please
* a little clean up
* little more cleanup
* Sirryan addressed pt1
* Oops should commit this before the next commit
* DS isnt an option in one click antag, nuke it
* oops forgot this one small bit
* wow, simple code works
* oops, forgot to address, doesnt fix headset
* ds headset was broken long ago
* removes testing implants
* addresses requests
* get addressed code, you will be good
* few code improvements
* address moxian
* Makes deathsquad naming consistent
* this comment is true again
* a little precaution to stop AFKs
* no nuke code? no problem
* bing bam boom, more addressing
* no more runtimes I think
* clarified a few things
* gloves now show again following #18190
* Update code/game/objects/items/weapons/explosives.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* okay I'm a bit stupid
* deathsquad jumpsuit desc update
* CI my beloved, have a fix
* deathsquad gets their proper icon
* Revert "deathsquad gets their proper icon"
This reverts commit a52519305b.
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
55 lines
2.6 KiB
Plaintext
55 lines
2.6 KiB
Plaintext
//objective defines
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#define TARGET_INVALID_IS_OWNER 1
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#define TARGET_INVALID_NOT_HUMAN 2
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#define TARGET_INVALID_DEAD 3
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#define TARGET_INVALID_NOCKEY 4
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#define TARGET_INVALID_UNREACHABLE 5
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#define TARGET_INVALID_GOLEM 6
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#define TARGET_INVALID_EVENT 7
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#define TARGET_INVALID_IS_TARGET 8
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#define TARGET_INVALID_BLACKLISTED 9
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//gamemode istype helpers
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#define GAMEMODE_IS_BLOB (SSticker && istype(SSticker.mode, /datum/game_mode/blob))
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#define GAMEMODE_IS_CULT (SSticker && istype(SSticker.mode, /datum/game_mode/cult))
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#define GAMEMODE_IS_HEIST (SSticker && istype(SSticker.mode, /datum/game_mode/heist))
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#define GAMEMODE_IS_NUCLEAR (SSticker && istype(SSticker.mode, /datum/game_mode/nuclear))
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#define GAMEMODE_IS_REVOLUTION (SSticker && istype(SSticker.mode, /datum/game_mode/revolution))
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#define GAMEMODE_IS_WIZARD (SSticker && istype(SSticker.mode, /datum/game_mode/wizard))
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#define GAMEMODE_IS_RAGIN_MAGES (SSticker && istype(SSticker.mode, /datum/game_mode/wizard/raginmages))
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//special roles
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// Distinct from the ROLE_X defines because some antags have multiple special roles but only one ban type
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#define SPECIAL_ROLE_ABDUCTOR_AGENT "Abductor Agent"
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#define SPECIAL_ROLE_ABDUCTOR_SCIENTIST "Abductor Scientist"
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#define SPECIAL_ROLE_BLOB "Blob"
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#define SPECIAL_ROLE_BLOB_OVERMIND "Blob Overmind"
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#define SPECIAL_ROLE_CHANGELING "Changeling"
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#define SPECIAL_ROLE_CULTIST "Cultist"
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#define SPECIAL_ROLE_DEATHSQUAD "Deathsquad Commando"
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#define SPECIAL_ROLE_ERT "Response Team"
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#define SPECIAL_ROLE_FREE_GOLEM "Free Golem"
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#define SPECIAL_ROLE_GOLEM "Golem"
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#define SPECIAL_ROLE_HEAD_REV "Head Revolutionary"
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#define SPECIAL_ROLE_REV "Revolutionary"
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#define SPECIAL_ROLE_MORPH "Morph"
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#define SPECIAL_ROLE_MULTIVERSE "Multiverse Traveller"
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#define SPECIAL_ROLE_NUKEOPS "Syndicate"
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#define SPECIAL_ROLE_PYROCLASTIC_SLIME "Pyroclastic Anomaly Slime"
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#define SPECIAL_ROLE_REVENANT "Revenant"
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#define SPECIAL_ROLE_SLAUGHTER_DEMON "Slaughter Demon"
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#define SPECIAL_ROLE_SUPER "Super"
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#define SPECIAL_ROLE_SYNDICATE_DEATHSQUAD "Syndicate Commando"
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#define SPECIAL_ROLE_TRAITOR "Traitor"
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#define SPECIAL_ROLE_VAMPIRE "Vampire"
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#define SPECIAL_ROLE_VAMPIRE_THRALL "Vampire Thrall"
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#define SPECIAL_ROLE_WIZARD "Wizard"
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#define SPECIAL_ROLE_WIZARD_APPRENTICE "Wizard Apprentice"
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#define SPECIAL_ROLE_XENOMORPH "Xenomorph"
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#define SPECIAL_ROLE_XENOMORPH_QUEEN "Xenomorph Queen"
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#define SPECIAL_ROLE_XENOMORPH_HUNTER "Xenomorph Hunter"
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#define SPECIAL_ROLE_XENOMORPH_DRONE "Xenomorph Drone"
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#define SPECIAL_ROLE_XENOMORPH_SENTINEL "Xenomorph Sentinel"
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#define SPECIAL_ROLE_XENOMORPH_LARVA "Xenomorph Larva"
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#define SPECIAL_ROLE_EVENTMISC "Event Role"
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