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Paradise/code/modules/instruments/objs/items/headphones.dm
T
kyunkyunkyunandGitHub 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

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/obj/item/clothing/ears/headphones
name = "headphones"
desc = "Unce unce unce unce."
icon_state = "headphones0"
inhand_icon_state = "headphones"
actions_types = list(/datum/action/item_action/change_headphones_song, /datum/action/item_action/toggle_music_notes)
var/datum/song/headphones/song
var/on = FALSE
/obj/item/clothing/ears/headphones/Initialize(mapload)
. = ..()
song = new(src, "piano") // Piano is the default instrument but all instruments are allowed
song.instrument_range = 0
song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
// To update the icon
RegisterSignal(src, COMSIG_SONG_START, PROC_REF(start_playing))
RegisterSignal(src, COMSIG_SONG_END, PROC_REF(stop_playing))
/obj/item/clothing/ears/headphones/Destroy()
QDEL_NULL(song)
return ..()
/obj/item/clothing/ears/headphones/ui_action_click(mob/user, actiontype)
if(actiontype == /datum/action/item_action/change_headphones_song)
ui_interact(user)
else if(actiontype == /datum/action/item_action/toggle_music_notes)
toggle_visual_notes(user)
update_action_buttons()
/obj/item/clothing/ears/headphones/proc/toggle_visual_notes(mob/user)
on = !on
update_icon(UPDATE_ICON_STATE)
user.regenerate_icons()
/obj/item/clothing/ears/headphones/ui_data(mob/user)
return song.ui_data(user)
/obj/item/clothing/ears/headphones/ui_interact(mob/user)
if(should_stop_playing(user) || user.incapacitated())
return
song.ui_interact(user)
/obj/item/clothing/ears/headphones/ui_act(action, params)
if(..())
return
return song.ui_act(action, params)
/obj/item/clothing/ears/headphones/update_icon_state()
icon_state = "headphones[on]"
var/mob/living/carbon/human/user = loc
if(istype(user))
user.update_action_buttons_icon()
user.update_inv_ears()
/obj/item/clothing/ears/headphones/item_action_slot_check(slot)
if(slot & ITEM_SLOT_BOTH_EARS)
return TRUE
/**
* Called by a component signal when our song starts playing.
*/
/obj/item/clothing/ears/headphones/proc/start_playing()
on = TRUE
update_icon(UPDATE_ICON_STATE)
/**
* Called by a component signal when our song stops playing.
*/
/obj/item/clothing/ears/headphones/proc/stop_playing()
on = FALSE
update_icon(UPDATE_ICON_STATE)
/**
* Whether the headphone's song should stop playing
*
* Arguments:
* * user - The user
*/
/obj/item/clothing/ears/headphones/proc/should_stop_playing(mob/living/carbon/human/user)
return !(src in user) || !istype(user) || !((src == user.l_ear) || (src == user.r_ear))
// special subtype so it uses the correct item type
/datum/song/headphones
/datum/song/headphones/should_stop_playing(mob/user)
. = ..()
if(.)
return TRUE
var/obj/item/clothing/ears/headphones/I = parent
return I.should_stop_playing(user)