Files
Paradise/code/game/area/ss13_areas.dm
T

2144 lines
48 KiB
Plaintext

/*
### This file contains a list of all the areas in your station. Format is as follows:
/area/CATEGORY/OR/DESCRIPTOR/NAME (you can make as many subdivisions as you want)
name = "NICE NAME" (not required but makes things really nice)
icon = "ICON FILENAME" (defaults to areas.dmi)
icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
requires_power = FALSE (defaults to TRUE)
music = "music/music.ogg" (defaults to "music/music.ogg")
NOTE: there are two lists of areas in the end of this file: centcom and station itself. Please maintain these lists valid. --rastaf0
*/
/*-----------------------------------------------------------------------------*/
/area/admin
name = "\improper Admin Room"
icon_state = "start"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
hide_attacklogs = TRUE
/area/adminconstruction
name = "\improper Admin Testing Area"
icon_state = "start"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
hide_attacklogs = TRUE
/area/space
icon_state = "space"
requires_power = TRUE
always_unpowered = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = SPACE_SOUNDS
sound_environment = SOUND_AREA_SPACE
/area/space/nearstation
icon_state = "space_near"
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
/area/space/atmosalert()
return
/area/space/firealert(obj/source)
return
/area/space/firereset(obj/source)
return
//These are shuttle areas, they must contain two areas in a subgroup if you want to move a shuttle from one
//place to another. Look at escape shuttle for example.
//All shuttles show now be under shuttle since we have smooth-wall code.
/area/shuttle
no_teleportlocs = TRUE
requires_power = FALSE
valid_territory = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
parallax_movedir = NORTH
sound_environment = SOUND_ENVIRONMENT_ROOM
/area/shuttle/arrival
name = "\improper Arrival Shuttle"
parallax_movedir = EAST
/area/shuttle/arrival/pre_game
icon_state = "shuttle2"
/area/shuttle/arrival/station
icon_state = "shuttle"
/area/shuttle/auxillary_base
icon_state = "shuttle"
/area/shuttle/escape
name = "\improper Emergency Shuttle"
icon_state = "shuttle2"
nad_allowed = TRUE
/area/shuttle/pod_1
name = "\improper Escape Pod One"
icon_state = "shuttle"
nad_allowed = TRUE
/area/shuttle/pod_2
name = "\improper Escape Pod Two"
icon_state = "shuttle"
nad_allowed = TRUE
/area/shuttle/pod_3
name = "\improper Escape Pod Three"
icon_state = "shuttle"
nad_allowed = TRUE
parallax_movedir = EAST
/area/shuttle/pod_4
name = "\improper Escape Pod Four"
icon_state = "shuttle"
nad_allowed = TRUE
parallax_movedir = EAST
/area/shuttle/escape_pod1
name = "\improper Escape Pod One"
nad_allowed = TRUE
/area/shuttle/escape_pod1/station
icon_state = "shuttle2"
/area/shuttle/escape_pod1/centcom
icon_state = "shuttle"
/area/shuttle/escape_pod1/transit
icon_state = "shuttle"
/area/shuttle/escape_pod2
name = "\improper Escape Pod Two"
nad_allowed = TRUE
/area/shuttle/escape_pod2/station
icon_state = "shuttle2"
/area/shuttle/escape_pod2/centcom
icon_state = "shuttle"
/area/shuttle/escape_pod2/transit
icon_state = "shuttle"
/area/shuttle/escape_pod3
name = "\improper Escape Pod Three"
nad_allowed = TRUE
/area/shuttle/escape_pod3/station
icon_state = "shuttle2"
/area/shuttle/escape_pod3/centcom
icon_state = "shuttle"
/area/shuttle/escape_pod3/transit
icon_state = "shuttle"
/area/shuttle/escape_pod5 //Pod 4 was lost to meteors
name = "\improper Escape Pod Five"
nad_allowed = TRUE
/area/shuttle/escape_pod5/station
icon_state = "shuttle2"
/area/shuttle/escape_pod5/centcom
icon_state = "shuttle"
/area/shuttle/escape_pod5/transit
icon_state = "shuttle"
/area/shuttle/mining
name = "\improper Mining Shuttle"
icon_state = "shuttle"
/area/shuttle/transport
icon_state = "shuttle"
name = "\improper Transport Shuttle"
parallax_movedir = EAST
/area/shuttle/transport1
icon_state = "shuttle"
name = "\improper Transport Shuttle"
/area/shuttle/alien/base
icon_state = "shuttle"
name = "\improper Alien Shuttle Base"
requires_power = 1
/area/shuttle/alien/mine
icon_state = "shuttle"
name = "\improper Alien Shuttle Mine"
requires_power = 1
/area/shuttle/gamma/space
icon_state = "shuttle"
name = "\improper Gamma Armory"
/area/shuttle/gamma/station
icon_state = "shuttle"
name = "\improper Gamma Armory Station"
/area/shuttle/prison/
name = "\improper Prison Shuttle"
/area/shuttle/prison/station
icon_state = "shuttle"
/area/shuttle/prison/prison
icon_state = "shuttle2"
/area/shuttle/siberia
name = "\improper Labor Camp Shuttle"
icon_state = "shuttle"
/area/shuttle/specops
name = "\improper Special Ops Shuttle"
icon_state = "shuttlered"
parallax_movedir = EAST
/area/shuttle/specops/centcom
name = "\improper Special Ops Shuttle"
icon_state = "shuttlered"
/area/shuttle/specops/station
name = "\improper Special Ops Shuttle"
icon_state = "shuttlered2"
/area/shuttle/syndicate_elite
name = "\improper Syndicate Elite Shuttle"
icon_state = "shuttlered"
nad_allowed = TRUE
parallax_movedir = SOUTH
/area/shuttle/syndicate_elite/mothership
name = "\improper Syndicate Elite Shuttle"
icon_state = "shuttlered"
/area/shuttle/syndicate_elite/station
name = "\improper Syndicate Elite Shuttle"
icon_state = "shuttlered2"
/area/shuttle/syndicate_sit
name = "\improper Syndicate SIT Shuttle"
icon_state = "shuttlered"
nad_allowed = TRUE
parallax_movedir = SOUTH
/area/shuttle/assault_pod
name = "Steel Rain"
icon_state = "shuttle"
/area/shuttle/administration
name = "\improper Nanotrasen Vessel"
icon_state = "shuttlered"
parallax_movedir = EAST
/area/shuttle/administration/centcom
name = "\improper Nanotrasen Vessel Centcom"
icon_state = "shuttlered"
/area/shuttle/administration/station
name = "\improper Nanotrasen Vessel"
icon_state = "shuttlered2"
/area/shuttle/thunderdome
name = "honk"
/area/shuttle/thunderdome/grnshuttle
name = "\improper Thunderdome GRN Shuttle"
icon_state = "green"
/area/shuttle/thunderdome/grnshuttle/dome
name = "\improper GRN Shuttle"
icon_state = "shuttlegrn"
/area/shuttle/thunderdome/grnshuttle/station
name = "\improper GRN Station"
icon_state = "shuttlegrn2"
/area/shuttle/thunderdome/redshuttle
name = "\improper Thunderdome RED Shuttle"
icon_state = "red"
/area/shuttle/thunderdome/redshuttle/dome
name = "\improper RED Shuttle"
icon_state = "shuttlered"
/area/shuttle/thunderdome/redshuttle/station
name = "\improper RED Station"
icon_state = "shuttlered2"
// === Trying to remove these areas:
/area/shuttle/research
name = "\improper Research Shuttle"
icon_state = "shuttle"
/area/shuttle/research/station
icon_state = "shuttle2"
/area/shuttle/research/outpost
icon_state = "shuttle"
/area/shuttle/salvage
name = "\improper Salvage Ship"
icon_state = "yellow"
/area/shuttle/salvage/start
name = "\improper Middle of Nowhere"
icon_state = "yellow"
/area/shuttle/salvage/arrivals
name = "\improper Space Station Auxiliary Docking"
icon_state = "yellow"
/area/shuttle/salvage/derelict
name = "\improper Derelict Station"
icon_state = "yellow"
/area/shuttle/salvage/djstation
name = "\improper Ruskie DJ Station"
icon_state = "yellow"
/area/shuttle/salvage/north
name = "\improper North of the Station"
icon_state = "yellow"
/area/shuttle/salvage/east
name = "\improper East of the Station"
icon_state = "yellow"
/area/shuttle/salvage/south
name = "\improper South of the Station"
icon_state = "yellow"
/area/shuttle/salvage/commssat
name = "\improper The Communications Satellite"
icon_state = "yellow"
/area/shuttle/salvage/mining
name = "\improper South-West of the Mining Asteroid"
icon_state = "yellow"
/area/shuttle/salvage/abandoned_ship
name = "\improper Abandoned Ship"
icon_state = "yellow"
parallax_movedir = WEST
/area/shuttle/salvage/clown_asteroid
name = "\improper Clown Asteroid"
icon_state = "yellow"
/area/shuttle/salvage/trading_post
name = "\improper Trading Post"
icon_state = "yellow"
/area/shuttle/salvage/transit
name = "\improper hyperspace"
icon_state = "shuttle"
/area/shuttle/supply
name = "Supply Shuttle"
icon_state = "shuttle3"
/area/shuttle/abandoned
name = "Abandoned Ship"
icon_state = "shuttle"
/area/shuttle/syndicate
name = "Syndicate Nuclear Team Shuttle"
icon_state = "shuttle"
nad_allowed = TRUE
/area/shuttle/trade
name = "Trade Shuttle"
icon_state = "shuttle"
/area/shuttle/trade/sol
name = "Sol Freighter"
parallax_movedir = EAST
/area/shuttle/freegolem
name = "Free Golem Ship"
icon_state = "purple"
xenobiology_compatible = TRUE
/area/airtunnel1/ // referenced in airtunnel.dm:759
/area/dummy/ // Referenced in engine.dm:261
/area/start // will be unused once kurper gets his login interface patch done
name = "start area"
icon_state = "start"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
has_gravity = TRUE
ambientsounds = null // No ambient sounds in the lobby
// === end remove
// CENTCOM
/area/centcom
name = "\improper Centcom"
icon_state = "centcom"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
nad_allowed = TRUE
/area/centcom/control
name = "\improper Centcom Control"
icon_state = "centcom_ctrl"
/area/centcom/evac
name = "\improper Centcom Emergency Shuttle"
icon_state = "centcom_evac"
/area/centcom/suppy
name = "\improper Centcom Supply Shuttle"
icon_state = "centcom_supply"
/area/centcom/ferry
name = "\improper Centcom Transport Shuttle"
icon_state = "centcom_ferry"
/area/centcom/shuttle
name = "\improper Centcom Administration Shuttle"
/area/centcom/test
name = "\improper Centcom Testing Facility"
/area/centcom/living
name = "\improper Centcom Living Quarters"
/area/centcom/specops
name = "\improper Centcom Special Ops"
icon_state = "centcom_specops"
/area/centcom/gamma
name = "\improper Centcom Gamma Armory"
icon_state = "centcom_gamma"
/area/centcom/holding
name = "\improper Holding Facility"
/area/centcom/bathroom
name = "\improper Centcom Emergency Shuttle Bathrooms"
//SYNDICATES
/area/syndicate_mothership
name = "\improper Syndicate Forward Base"
icon_state = "syndie-ship"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
nad_allowed = TRUE
ambientsounds = HIGHSEC_SOUNDS
/area/syndicate_mothership/control
name = "\improper Syndicate Control Room"
icon_state = "syndie-control"
/area/syndicate_mothership/elite_squad
name = "\improper Syndicate Elite Squad"
icon_state = "syndie-elite"
/area/syndicate_mothership/infteam
name = "\improper Syndicate Infiltrators"
icon_state = "syndie-elite"
/area/syndicate_mothership/jail
name = "\improper Syndicate Jail"
//EXTRA
/area/asteroid // -- TLE
name = "\improper Asteroid"
icon_state = "asteroid"
requires_power = FALSE
valid_territory = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
ambientsounds = MINING_SOUNDS
sound_environment = SOUND_AREA_ASTEROID
min_ambience_cooldown = 70 SECONDS
max_ambience_cooldown = 220 SECONDS
/area/asteroid/cave // -- TLE
name = "\improper Asteroid - Underground"
icon_state = "cave"
requires_power = FALSE
outdoors = TRUE
/area/asteroid/artifactroom
name = "\improper Asteroid - Artifact"
icon_state = "cave"
/area/tdome
name = "\improper Thunderdome"
icon_state = "thunder"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
hide_attacklogs = TRUE
/area/tdome/arena_source
name = "\improper Thunderdome Arena Template"
icon_state = "thunder"
/area/tdome/arena
name = "\improper Thunderdome Arena"
icon_state = "thunder"
/area/tdome/tdome1
name = "\improper Thunderdome (Team 1)"
icon_state = "green"
/area/tdome/tdome2
name = "\improper Thunderdome (Team 2)"
icon_state = "yellow"
/area/tdome/tdomeadmin
name = "\improper Thunderdome (Admin.)"
icon_state = "purple"
/area/tdome/tdomeobserve
name = "\improper Thunderdome (Observer.)"
icon_state = "purple"
//Abductors
/area/abductor_ship
name = "\improper Abductor Ship"
icon_state = "yellow"
requires_power = FALSE
has_gravity = TRUE
/area/wizard_station
name = "\improper Wizard's Den"
icon_state = "yellow"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/ninja
name = "\improper Ninja Area Parent"
icon_state = "ninjabase"
requires_power = FALSE
no_teleportlocs = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/ninja/outpost
name = "\improper SpiderClan Outpost"
/area/ninja/holding
name = "\improper SpiderClan Holding Facility"
/area/trader_station
name = "Trade Base"
icon_state = "yellow"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/trader_station/sol
name = "Jupiter Station 6"
//Labor camp
/area/mine/laborcamp
name = "Labor Camp"
icon_state = "brig"
/area/mine/laborcamp/security
name = "Labor Camp Security"
icon_state = "security"
//STATION13
/area/atmos
name = "Atmospherics"
icon_state = "atmos"
/area/atmos/control
name = "Atmospherics Control Room"
icon_state = "atmosctrl"
/area/atmos/distribution
name = "Atmospherics Distribution Loop"
icon_state = "atmos"
//Maintenance
/area/maintenance
ambientsounds = MAINTENANCE_SOUNDS
valid_territory = FALSE
sound_environment = SOUND_AREA_TUNNEL_ENCLOSED
/area/maintenance/atmos_control
name = "Atmospherics Maintenance"
icon_state = "fpmaint"
/area/maintenance/engimaint
name = "Engineering Maintenance"
icon_state = "engimaint"
/area/maintenance/medmaint
name = "Medical Maintenance"
icon_state = "medmaint"
/area/maintenance/fpmaint
name = "Fore-Port Maintenance"
icon_state = "fpmaint"
/area/maintenance/fpmaint2
name = "Fore-Port Secondary Maintenance"
icon_state = "fpmaint"
/area/maintenance/fsmaint
name = "Fore-Starboard Maintenance"
icon_state = "fsmaint"
/area/maintenance/fsmaint2
name = "Fore-Starboard Secondary Maintenance"
icon_state = "fsmaint"
/area/maintenance/asmaint
name = "Aft-Starboard Maintenance"
icon_state = "asmaint"
/area/maintenance/asmaint2
name = "Aft-Starboard Secondary Maintenance"
icon_state = "asmaint"
/area/maintenance/apmaint
name = "Aft-Port Maintenance"
icon_state = "apmaint"
/area/maintenance/apmaint2
name = "Aft-Port Secondary Maintenance"
icon_state = "apmaint"
/area/maintenance/maintcentral
name = "Central Maintenance"
icon_state = "maintcentral"
/area/maintenance/maintcentral2
name = "Central Secondary Maintenance"
icon_state = "maintcentral"
/area/maintenance/fore
name = "Fore Maintenance"
icon_state = "fmaint"
/area/maintenance/fore2
name = "Fore Secondary Maintenance"
icon_state = "fmaint"
/area/maintenance/aft
name = "Aft Maintenance"
icon_state = "amaint"
/area/maintenance/aft2
name = "Aft Secondary Maintenance"
icon_state = "amaint"
/area/maintenance/starboard
name = "Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/starboard2
name = "Starboard Secondary Maintenance"
icon_state = "smaint"
/area/maintenance/port
name = "Port Maintenance"
icon_state = "pmaint"
/area/maintenance/port2
name = "Port Secondary Maintenance"
icon_state = "pmaint"
/area/maintenance/storage
name = "Atmospherics Maintenance"
icon_state = "atmosmaint"
/area/maintenance/incinerator
name = "\improper Incinerator"
icon_state = "incin"
/area/maintenance/turbine
name = "\improper Turbine"
icon_state = "turbine"
/area/maintenance/disposal
name = "Waste Disposal"
icon_state = "disposals"
/area/maintenance/genetics
name = "Genetics Maintenance"
icon_state = "asmaint"
/area/maintenance/electrical
name = "Electrical Maintenance"
icon_state = "elect"
/area/maintenance/abandonedbar
name = "Maintenance Bar"
icon_state = "oldbar"
power_equip = 0
power_light = 0
power_environ = 0
/area/maintenance/spacehut
name = "Space Hut"
icon_state = "spacehut"
power_equip = 0
power_light = 0
power_environ = 0
/area/maintenance/electrical_shop
name ="Electronics Den"
icon_state = "elect"
/area/maintenance/gambling_den
name = "Gambling Den"
icon_state = "yellow"
/area/maintenance/consarea
name = "Alternate Construction Area"
icon_state = "construction"
//Hallway
/area/hallway
valid_territory = FALSE //too many areas with similar/same names, also not very interesting summon spots
sound_environment = SOUND_AREA_STANDARD_STATION
/area/hallway/primary/fore
name = "\improper Fore Primary Hallway"
icon_state = "hallF"
/area/hallway/primary/starboard
name = "\improper Starboard Primary Hallway"
icon_state = "hallS"
/area/hallway/primary/starboard/west
/area/hallway/primary/starboard/east
/area/hallway/primary/aft
name = "\improper Aft Primary Hallway"
icon_state = "hallA"
/area/hallway/primary/port
name = "\improper Port Primary Hallway"
icon_state = "hallP"
/area/hallway/primary/port/west
name = "\improper Port West Hallway"
/area/hallway/primary/port/east
name = "\improper Port East Hallway"
/area/hallway/primary/central
name = "\improper Central Primary Hallway"
icon_state = "hallC"
/area/hallway/primary/central/north
/area/hallway/primary/central/south
/area/hallway/primary/central/west
/area/hallway/primary/central/east
/area/hallway/primary/central/nw
/area/hallway/primary/central/ne
/area/hallway/primary/central/sw
/area/hallway/primary/central/se
/area/hallway/secondary/exit
name = "\improper Escape Shuttle Hallway"
icon_state = "escape"
/area/hallway/secondary/construction
name = "\improper Construction Area"
icon_state = "construction"
/area/hallway/secondary/garden
name = "\improper Garden"
icon_state = "garden"
/area/hallway/secondary/entry
name = "\improper Arrival Shuttle Hallway"
icon_state = "entry"
/area/hallway/secondary/entry/north
/area/hallway/secondary/entry/south
/area/hallway/secondary/entry/louge
name = "\improper Arrivals Lounge"
//Command
/area/bridge
name = "\improper Bridge"
icon_state = "bridge"
ambientsounds = list('sound/ambience/signal.ogg')
sound_environment = SOUND_AREA_STANDARD_STATION
/area/bridge/meeting_room
name = "\improper Heads of Staff Meeting Room"
icon_state = "meeting"
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
/area/crew_quarters/captain
name = "\improper Captain's Office"
icon_state = "captainoffice"
sound_environment = SOUND_AREA_WOODFLOOR
/area/crew_quarters/captain/bedroom
name = "\improper Captain's Bedroom"
icon_state = "captain"
/area/crew_quarters/recruit
name = "\improper Recruitment Office"
icon_state = "head_quarters"
/area/crew_quarters/heads/hop
name = "\improper Head of Personnel's Quarters"
icon_state = "hop"
/area/crew_quarters/heads/hor
name = "\improper Research Director's Quarters"
icon_state = "rd"
/area/crew_quarters/heads/chief
name = "\improper Chief Engineer's Quarters"
icon_state = "ce"
/area/crew_quarters/heads/hos
name = "\improper Head of Security's Quarters"
icon_state = "hos"
/area/crew_quarters/heads/cmo
name = "\improper Chief Medical Officer's Quarters"
icon_state = "cmo"
/area/crew_quarters/courtroom
name = "\improper Courtroom"
icon_state = "courtroom"
/area/crew_quarters/heads
name = "\improper Head of Personnel's Office"
icon_state = "hop"
/area/crew_quarters/hor
name = "\improper Research Director's Office"
icon_state = "rd"
/area/crew_quarters/hos
name = "\improper Head of Security's Office"
icon_state = "hos"
/area/crew_quarters/chief
name = "\improper Chief Engineer's Office"
icon_state = "ce"
/area/mint
name = "\improper Mint"
icon_state = "green"
/area/comms
name = "\improper Communications Relay"
icon_state = "tcomms"
sound_environment = SOUND_AREA_STANDARD_STATION
/area/server
name = "\improper Messaging Server Room"
icon_state = "server"
sound_environment = SOUND_AREA_STANDARD_STATION
/area/ntrep
name = "\improper Nanotrasen Representative's Office"
icon_state = "ntrep"
/area/blueshield
name = "\improper Blueshield's Office"
icon_state = "blueshield"
/area/centcomdocks
name = "\improper Central Command Docks"
icon_state = "centcom"
//Crew
/area/crew_quarters
name = "\improper Dormitories"
icon_state = "dorms"
sound_environment = SOUND_AREA_STANDARD_STATION
/area/crew_quarters/toilet
name = "\improper Dormitory Toilets"
icon_state = "toilet"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/crew_quarters/sleep
name = "\improper Dormitories"
icon_state = "Sleep"
valid_territory = FALSE
/area/crew_quarters/sleep_male
name = "\improper Male Dorm"
icon_state = "Sleep"
/area/crew_quarters/sleep_male/toilet_male
name = "\improper Male Toilets"
icon_state = "toilet"
/area/crew_quarters/sleep_female
name = "\improper Female Dorm"
icon_state = "Sleep"
/area/crew_quarters/sleep_female/toilet_female
name = "\improper Female Toilets"
icon_state = "toilet"
/area/crew_quarters/locker
name = "\improper Locker Room"
icon_state = "locker"
/area/crew_quarters/locker/locker_toilet
name = "\improper Locker Toilets"
icon_state = "toilet"
/area/crew_quarters/fitness
name = "\improper Fitness Room"
icon_state = "fitness"
/area/crew_quarters/dorms
name = "\improper Dorms"
icon_state = "dorms"
/area/crew_quarters/arcade
name = "\improper Arcade"
icon_state = "arcade"
/area/crew_quarters/cafeteria
name = "\improper Cafeteria"
icon_state = "cafeteria"
/area/crew_quarters/kitchen
name = "\improper Kitchen"
icon_state = "kitchen"
/area/crew_quarters/bar
name = "\improper Bar"
icon_state = "bar"
sound_environment = SOUND_AREA_WOODFLOOR
/area/crew_quarters/bar/atrium
name = "Atrium"
icon_state = "bar"
/area/crew_quarters/theatre
name = "\improper Theatre"
icon_state = "Theatre"
sound_environment = SOUND_AREA_WOODFLOOR
/area/crew_quarters/mrchangs
name = "\improper Mr Chang's"
icon_state = "changs"
/area/library
name = "\improper Library"
icon_state = "library"
sound_environment = SOUND_AREA_LARGE_SOFTFLOOR
/area/library/abandoned
name = "\improper Abandoned Library"
icon_state = "library"
/area/chapel
icon_state = "chapel"
ambientsounds = HOLY_SOUNDS
is_haunted = TRUE
sound_environment = SOUND_AREA_LARGE_ENCLOSED
valid_territory = FALSE
/area/chapel/main
name = "\improper Chapel"
/area/chapel/office
name = "\improper Chapel Office"
icon_state = "chapeloffice"
/area/lawoffice
name = "\improper Law Office"
icon_state = "law"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/magistrateoffice
name = "\improper Magistrate's Office"
icon_state = "magistrate"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/clownoffice
name = "\improper Clown's Office"
icon_state = "clown_office"
/area/mimeoffice
name = "\improper Mime's Office"
icon_state = "mime_office"
/area/civilian/barber
name = "\improper Barber Shop"
icon_state = "barber"
/area/civilian/clothing
name = "\improper Clothing Shop"
icon_state = "Theatre"
/area/civilian/pet_store
name = "\improper Pet Store"
icon_state = "pet_store"
/area/holodeck
name = "\improper Holodeck"
icon_state = "Holodeck"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
sound_environment = SOUND_ENVIRONMENT_PADDED_CELL
/area/holodeck/alphadeck
name = "\improper Holodeck Alpha"
/area/holodeck/source_plating
name = "\improper Holodeck - Off"
icon_state = "Holodeck"
/area/holodeck/source_emptycourt
name = "\improper Holodeck - Empty Court"
/area/holodeck/source_boxingcourt
name = "\improper Holodeck - Boxing Court"
/area/holodeck/source_basketball
name = "\improper Holodeck - Basketball Court"
/area/holodeck/source_thunderdomecourt
name = "\improper Holodeck - Thunderdome Court"
/area/holodeck/source_beach
name = "\improper Holodeck - Beach"
icon_state = "Holodeck" // Lazy.
/area/holodeck/source_burntest
name = "\improper Holodeck - Atmospheric Burn Test"
/area/holodeck/source_wildlife
name = "\improper Holodeck - Wildlife Simulation"
/area/holodeck/source_meetinghall
name = "\improper Holodeck - Meeting Hall"
/area/holodeck/source_theatre
name = "\improper Holodeck - Theatre"
/area/holodeck/source_picnicarea
name = "\improper Holodeck - Picnic Area"
/area/holodeck/source_snowfield
name = "\improper Holodeck - Snow Field"
/area/holodeck/source_desert
name = "\improper Holodeck - Desert"
/area/holodeck/source_space
name = "\improper Holodeck - Space"
/area/holodeck/source_knightarena
name = "\improper Holodeck - Knight Arena"
//Engineering
/area/engine
ambientsounds = ENGINEERING_SOUNDS
sound_environment = SOUND_AREA_LARGE_ENCLOSED
/area/engine/engine_smes
name = "\improper Engineering SMES"
icon_state = "engine_smes"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/engine/engineering
name = "Engineering"
icon_state = "engine_control"
/area/engine/break_room
name = "\improper Engineering Foyer"
icon_state = "engibreak"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/engine/equipmentstorage
name = "Engineering Equipment Storage"
icon_state = "engilocker"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/engine/hardsuitstorage
name = "\improper Engineering Hardsuit Storage"
icon_state = "engi"
/area/engine/controlroom
name = "\improper Engineering Control Room"
icon_state = "engine_monitoring"
/area/engine/gravitygenerator
name = "\improper Gravity Generator"
icon_state = "gravgen"
/area/engine/chiefs_office
name = "\improper Chief Engineer's office"
icon_state = "ce"
/area/engine/supermatter
name = "\improper Supermatter Engine"
icon_state = "engine"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
//Solars
/area/solar
requires_power = FALSE
valid_territory = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
ambientsounds = ENGINEERING_SOUNDS
sound_environment = SOUND_AREA_SPACE
/area/solar/auxport
name = "\improper Fore Port Solar Array"
icon_state = "FPsolars"
/area/solar/auxstarboard
name = "\improper Fore Starboard Solar Array"
icon_state = "FSsolars"
/area/solar/fore
name = "\improper Fore Solar Array"
icon_state = "yellow"
/area/solar/aft
name = "\improper Aft Solar Array"
icon_state = "aft"
/area/solar/starboard
name = "\improper Aft Starboard Solar Array"
icon_state = "ASsolars"
/area/solar/port
name = "\improper Aft Port Solar Array"
icon_state = "APsolars"
/area/maintenance/auxsolarport
name = "\improper Fore Port Solar Maintenance"
icon_state = "FPctrl"
/area/maintenance/starboardsolar
name = "\improper Aft Starboard Solar Maintenance"
icon_state = "ASctrl"
/area/maintenance/portsolar
name = "\improper Aft Port Solar Maintenance"
icon_state = "APctrl"
/area/maintenance/auxsolarstarboard
name = "\improper Fore Starboard Solar Maintenance"
icon_state = "FSctrl"
/area/assembly/chargebay
name = "\improper Mech Bay"
icon_state = "mechbay"
/area/assembly/showroom
name = "\improper Robotics Showroom"
icon_state = "showroom"
/area/assembly/robotics
name = "\improper Robotics Lab"
icon_state = "robo"
/area/assembly/assembly_line //Derelict Assembly Line
name = "\improper Assembly Line"
icon_state = "ass_line"
power_equip = 0
power_light = 0
power_environ = 0
//Teleporter
/area/teleporter
name = "\improper Teleporter"
icon_state = "teleporter"
ambientsounds = ENGINEERING_SOUNDS
/area/gateway
name = "\improper Gateway"
icon_state = "gateway"
ambientsounds = ENGINEERING_SOUNDS
sound_environment = SOUND_AREA_STANDARD_STATION
/area/toxins/explab
name = "\improper E.X.P.E.R.I-MENTOR Lab"
icon_state = "toxmisc"
/area/toxins/explab_chamber
name = "\improper E.X.P.E.R.I-MENTOR Chamber"
icon_state = "scitest"
//MedBay
/area/medical
ambientsounds = MEDICAL_SOUNDS
sound_environment = SOUND_AREA_STANDARD_STATION
min_ambience_cooldown = 90 SECONDS
max_ambience_cooldown = 180 SECONDS
/area/medical/medbay
name = "\improper Medbay"
icon_state = "medbay"
//Medbay is a large area, these additional areas help level out APC load.
/area/medical/medbay2
name = "\improper Medbay"
icon_state = "medbay"
/area/medical/medbay3
name = "\improper Medbay"
icon_state = "medbay"
/area/medical/biostorage
name = "Medical Storage"
icon_state = "medbaystorage"
/area/medical/reception
name = "\improper Medbay Reception"
icon_state = "medbaylobby"
/area/medical/psych
name = "\improper Psych Room"
icon_state = "medbaypsych"
/area/medical/medbreak
name = "\improper Medbay Break Room"
icon_state = "medbaybreak"
/area/medical/patients_rooms
name = "\improper Patient's Rooms"
icon_state = "patients"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/medical/ward
name = "\improper Medbay Patient Ward"
icon_state = "patientsward"
/area/medical/patient_a
name = "Isolation A"
icon_state = "medbayisoa"
/area/medical/patient_b
name = "Isolation B"
icon_state = "medbayisob"
/area/medical/patient_c
name = "Isolation C"
icon_state = "medbayisoc"
/area/medical/iso_access
name = "Isolation Access"
icon_state = "medbayisoaccess"
/area/medical/coldroom
name = "Cold Room"
icon_state = "coldroom"
/area/medical/cmo
name = "\improper Chief Medical Officer's office"
icon_state = "CMO"
/area/medical/cmostore
name = "Medical Secondary Storage"
icon_state = "medbaysecstorage"
/area/medical/robotics
name = "Robotics"
icon_state = "robo"
/area/medical/research
name = "Research Division"
icon_state = "sci"
/area/medical/scibreak
name = "\improper Science Break Room"
icon_state = "scibreak"
/area/medical/virology
name = "Virology"
icon_state = "virology"
/area/medical/virology/lab
name = "\improper Virology Laboratory"
icon_state = "virology"
/area/medical/morgue
name = "\improper Morgue"
icon_state = "morgue"
ambientsounds = SPOOKY_SOUNDS
is_haunted = TRUE
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/medical/chemistry
name = "Chemistry"
icon_state = "chem"
/area/medical/surgery
name = "\improper Surgery"
icon_state = "surgery"
/area/medical/surgery1
name = "Surgery 1"
icon_state = "surgery1"
/area/medical/surgery2
name = "Surgery 2"
icon_state = "surgery2"
/area/medical/surgeryobs
name = "Surgery Observation"
icon_state = "surgery"
/area/medical/cryo
name = "Cryogenics"
icon_state = "cryo"
/area/medical/exam_room
name = "\improper Exam Room"
icon_state = "exam_room"
/area/medical/genetics
name = "\improper Genetics Lab"
icon_state = "genetics"
/area/medical/genetics_cloning
name = "\improper Cloning Lab"
icon_state = "cloning"
/area/medical/sleeper
name = "\improper Medical Treatment Center"
icon_state = "exam_room"
/area/medical/paramedic
name = "Paramedic"
icon_state = "paramedic"
//Security
/area/security
ambientsounds = HIGHSEC_SOUNDS
sound_environment = SOUND_AREA_STANDARD_STATION
/area/security/main
name = "\improper Security Office"
icon_state = "securityoffice"
/area/security/lobby
name = "\improper Security Lobby"
icon_state = "securitylobby"
/area/security/brig
name = "\improper Brig"
icon_state = "brig"
/area/security/brig/prison_break()
for(var/obj/structure/closet/secure_closet/brig/temp_closet in src)
temp_closet.locked = FALSE
temp_closet.close()
for(var/obj/machinery/door_timer/temp_timer in src)
temp_timer.releasetime = 1
..()
/area/security/permabrig
name = "\improper Prison Wing"
icon_state = "sec_prison_perma"
fast_despawn = TRUE
can_get_auto_cryod = FALSE
/area/security/prison
name = "\improper Prison Wing"
icon_state = "sec_prison"
can_get_auto_cryod = FALSE
/area/security/prison/prison_break()
for(var/obj/structure/closet/secure_closet/brig/temp_closet in src)
temp_closet.locked = FALSE
temp_closet.close()
temp_closet.update_icon()
for(var/obj/machinery/door_timer/temp_timer in src)
temp_timer.releasetime = 1
..()
/area/security/prison/cell_block
name = "\improper Prison Cell Block"
icon_state = "brig"
/area/security/prison/cell_block/A
name = "\improper Prison Cell Block A"
icon_state = "brigcella"
/area/security/prison/cell_block/B
name = "\improper Prison Cell Block B"
icon_state = "brigcellb"
/area/security/prison/cell_block/C
name = "\improper Prison Cell Block C"
icon_state = "brig"
/area/security/execution
name = "Execution"
icon_state = "execution"
can_get_auto_cryod = FALSE
/area/security/processing
name = "Prisoner Processing"
icon_state = "prisonerprocessing"
can_get_auto_cryod = FALSE
/area/security/interrogation
name = "Interrogation"
icon_state = "interrogation"
can_get_auto_cryod = FALSE
/area/security/seceqstorage
name = "Security Equipment Storage"
icon_state = "securityequipmentstorage"
/area/security/courtroomdandp
name = "\improper Courtroom Defense and Prosecution"
icon_state = "seccourt"
sound_environment = SOUND_AREA_LARGE_ENCLOSED
/area/security/interrogationobs
name = "Interrogation Observation"
icon_state = "security"
can_get_auto_cryod = FALSE
/area/security/evidence
name = "\improper Evidence Room"
icon_state = "evidence"
/area/security/prisonlockers
name = "\improper Prisoner Lockers"
icon_state = "sec_prison_lockers"
can_get_auto_cryod = FALSE
/area/security/prisonershuttle
name = "\improper Security Prisoner Shuttle"
icon_state = "security"
can_get_auto_cryod = FALSE
/area/security/warden
name = "\improper Warden's Office"
icon_state = "Warden"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/security/armoury
name = "\improper Armory"
icon_state = "armory"
/area/security/securearmoury
name = "\improper Secure Armory"
icon_state = "secarmory"
/area/security/securehallway
name = "\improper Brig Secure Hallway"
icon_state = "securehall"
/area/security/hos
name = "\improper Head of Security's Office"
icon_state = "hos"
/area/security/detectives_office
name = "\improper Detective's Office"
icon_state = "detective"
ambientsounds = list('sound/ambience/ambidet1.ogg', 'sound/ambience/ambidet2.ogg')
/area/security/range
name = "\improper Firing Range"
icon_state = "firingrange"
/area/security/nuke_storage
name = "\improper Vault"
icon_state = "nuke_storage"
/area/security/customs
name = "Customs"
icon_state = "checkpoint1"
/area/security/customs2
name = "Customs"
icon_state = "security"
/area/security/checkpoint
name = "\improper Security Checkpoint"
icon_state = "checkpoint1"
/area/security/checkpoint2
name = "\improper Security Checkpoint"
icon_state = "checkpoint1"
/area/security/checkpoint/supply
name = "Security Post - Cargo Bay"
icon_state = "checkpoint1"
/area/security/checkpoint/engineering
name = "Security Post - Engineering"
icon_state = "checkpoint1"
/area/security/checkpoint/medical
name = "Security Post - Medbay"
icon_state = "checkpoint1"
/area/security/checkpoint/science
name = "Security Post - Science"
icon_state = "checkpoint1"
/area/security/vacantoffice
name = "\improper Vacant Office"
icon_state = "vacantoffice"
/area/security/vacantoffice2
name = "\improper Vacant Office"
icon_state = "vacantoffice"
/area/security/permasolitary
name = "Solitary Confinement"
icon_state = "solitary"
/area/quartermaster
name = "\improper Quartermasters"
icon_state = "quart"
sound_environment = SOUND_AREA_STANDARD_STATION
///////////WORK IN PROGRESS//////////
/area/quartermaster/sorting
name = "\improper Delivery Office"
icon_state = "cargobay"
sound_environment = SOUND_AREA_STANDARD_STATION
////////////WORK IN PROGRESS//////////
/area/quartermaster/office
name = "\improper Cargo Office"
icon_state = "cargooffice"
/area/quartermaster/storage
name = "\improper Cargo Bay"
icon_state = "cargobay"
sound_environment = SOUND_AREA_LARGE_ENCLOSED
/area/quartermaster/qm
name = "\improper Quartermaster's Office"
icon_state = "qm"
/area/quartermaster/miningdock
name = "\improper Mining Dock"
icon_state = "mining"
/area/quartermaster/miningstorage
name = "Mining Storage"
icon_state = "green"
/area/quartermaster/mechbay
name = "\improper Mech Bay"
icon_state = "yellow"
/area/janitor
name = "\improper Custodial Closet"
icon_state = "janitor"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/hydroponics
name = "Hydroponics"
icon_state = "hydro"
sound_environment = SOUND_AREA_STANDARD_STATION
/area/hydroponics/abandoned_garden
name = "\improper Abandoned Garden"
icon_state = "hydro"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
//Toxins
/area/toxins
sound_environment = SOUND_AREA_STANDARD_STATION
/area/toxins/lab
name = "Research and Development"
icon_state = "rnd"
/area/toxins/hallway
name = "\improper Research Lab"
icon_state = "sci"
/area/toxins/rdoffice
name = "\improper Research Director's Office"
icon_state = "head_quarters"
/area/toxins/supermatter
name = "\improper Supermatter Lab"
icon_state = "scilab"
/area/toxins/xenobiology
name = "\improper Xenobiology Lab"
icon_state = "xenobio"
xenobiology_compatible = TRUE
/area/toxins/xenobiology/xenoflora_storage
name = "Xenoflora Storage"
icon_state = "scilab"
/area/toxins/xenobiology/xenoflora
name = "\improper Xenoflora Lab"
icon_state = "scilab"
/area/toxins/storage
name = "Toxins Storage"
icon_state = "toxstorage"
/area/toxins/test_area
name = "\improper Toxins Test Area"
icon_state = "toxtest"
valid_territory = FALSE
/area/toxins/mixing
name = "\improper Toxins Mixing Room"
icon_state = "toxmix"
/area/toxins/launch
name = "\improper Toxins Launch Room"
icon_state = "toxlaunch"
/area/toxins/misc_lab
name = "\improper Research Testing Lab"
icon_state = "scichem"
/area/toxins/test_chamber
name = "\improper Research Testing Chamber"
icon_state = "scitest"
/area/toxins/server
name = "\improper Server Room"
icon_state = "server"
/area/toxins/server_coldroom
name = "\improper Server Coldroom"
icon_state = "servercold"
/area/toxins/explab
name = "\improper Experimentation Lab"
icon_state = "scilab"
//Storage
/area/storage
sound_environment = SOUND_AREA_STANDARD_STATION
/area/storage/tools
name = "Auxiliary Tool Storage"
icon_state = "auxstorage"
/area/storage/primary
name = "Primary Tool Storage"
icon_state = "primarystorage"
/area/storage/autolathe
name = "Autolathe Storage"
icon_state = "storage"
/area/storage/art
name = "Art Supply Storage"
icon_state = "storage"
/area/storage/auxillary
name = "Auxillary Storage"
icon_state = "auxstorage"
/area/storage/eva
name = "EVA Storage"
icon_state = "eva"
/area/storage/secure
name = "Engineering Secure Storage"
icon_state = "engine_storage"
/area/storage/emergency
name = "Starboard Emergency Storage"
icon_state = "emergencystorage"
/area/storage/emergency2
name = "Port Emergency Storage"
icon_state = "emergencystorage"
/area/storage/tech
name = "Technical Storage"
icon_state = "techstorage"
/area/storage/office
name = "Office Supplies"
icon_state = "office_supplies"
// ENGIE OUTPOST
/area/engiestation
name = "\improper Engineering Outpost"
icon_state = "construction"
/area/engiestation/solars
name = "\improper Engineering Outpost Solars"
icon_state = "GENsolar"
/area/shuttle/derelict/ship/start
name = "\improper Abandoned Ship"
icon_state = "yellow"
/area/shuttle/derelict/ship/transit
name = "\improper Abandoned Ship"
icon_state = "yellow"
/area/shuttle/derelict/ship/engipost
name = "\improper Engineering Outpost"
icon_state = "yellow"
/area/shuttle/derelict/ship/station
name = "\improper North of SS13"
icon_state = "yellow"
/area/solar/derelict_starboard
name = "\improper Derelict Starboard Solar Array"
icon_state = "GENsolar"
/area/solar/derelict_aft
name = "\improper Derelict Aft Solar Array"
icon_state = "GENsolar"
/area/derelict/singularity_engine
name = "\improper Derelict Singularity Engine"
icon_state = "engine"
/area/derelict/gravity_generator
name = "\improper Derelict Gravity Generator Room"
icon_state = "red"
/area/derelict/atmospherics
name = "Derelict Atmospherics"
icon_state = "red"
//Construction
/area/construction
name = "\improper Construction Area"
icon_state = "construction"
ambientsounds = ENGINEERING_SOUNDS
sound_environment = SOUND_AREA_STANDARD_STATION
/area/mining_construction
name = "Auxillary Base Construction"
icon_state = "yellow"
/area/construction/supplyshuttle
name = "\improper Supply Shuttle"
icon_state = "yellow"
/area/construction/quarters
name = "\improper Engineer's Quarters"
icon_state = "yellow"
/area/construction/qmaint
name = "Maintenance"
icon_state = "yellow"
/area/construction/hallway
name = "\improper Hallway"
icon_state = "yellow"
/area/construction/solars
name = "\improper Solar Panels"
icon_state = "GENsolar"
/area/construction/solarscontrol
name = "\improper Solar Panel Control"
icon_state = "GENctrl"
/area/construction/Storage
name = "Construction Site Storage"
icon_state = "yellow"
//GAYBAR
/area/secret/gaybar
name = "\improper Dance Bar"
icon_state = "dancebar"
//Traitor Station
/area/traitor
name = "\improper Syndicate Base"
icon_state = "syndie_hall"
report_alerts = FALSE
/area/traitor/rnd
name = "\improper Syndicate Research and Development"
icon_state = "syndie_rnd"
/area/traitor/chem
name = "\improper Syndicate Chemistry"
icon_state = "syndie_chem"
/area/traitor/tox
name = "\improper Syndicate Toxins"
icon_state = "syndie_tox"
/area/traitor/atmos
name = "\improper Syndicate Atmos"
icon_state = "syndie_atmo"
/area/traitor/inter
name = "\improper Syndicate Interrogation"
icon_state = "syndie_inter"
/area/traitor/radio
name = "\improper Syndicate Eavesdropping Booth"
icon_state = "syndie_radio"
/area/traitor/surgery
name = "\improper Syndicate Surgery Theatre"
icon_state = "syndie_surgery"
/area/traitor/hall
name = "\improper Syndicate Station"
icon_state = "syndie_hall"
/area/traitor/kitchen
name = "\improper Syndicate Kitchen"
icon_state = "syndie_kitchen"
/area/traitor/empty
name = "\improper Syndicate Project Room"
icon_state = "syndie_empty"
//AI
/area/ai_monitored
sound_environment = SOUND_AREA_STANDARD_STATION
/area/ai_monitored/storage/eva
name = "EVA Storage"
icon_state = "eva"
ambientsounds = HIGHSEC_SOUNDS
/area/ai_monitored/storage/secure
name = "Secure Storage"
icon_state = "storage"
/area/turret_protected/
ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg')
/area/turret_protected/ai_upload
name = "\improper AI Upload Chamber"
icon_state = "ai_upload"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/turret_protected/ai_upload_foyer
name = "AI Upload Access"
icon_state = "ai_foyer"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/turret_protected/ai
name = "\improper AI Chamber"
icon_state = "ai_chamber"
ambientsounds = list('sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg')
/area/turret_protected/aisat
name = "\improper AI Satellite"
icon_state = "ai"
sound_environment = SOUND_ENVIRONMENT_ROOM
/area/aisat
name = "\improper AI Satellite Exterior"
icon_state = "ai"
/area/aisat/entrance
name = "\improper AI Satellite Entrance"
icon_state = "ai"
/area/aisat/maintenance
name = "\improper AI Satellite Maintenance"
icon_state = "ai"
/area/turret_protected/aisat_interior
name = "\improper AI Satellite Antechamber"
icon_state = "ai"
sound_environment = SOUND_AREA_LARGE_ENCLOSED
//Misc
/area/wreck/ai
name = "\improper AI Chamber"
icon_state = "ai"
/area/wreck/main
name = "\improper Wreck"
icon_state = "storage"
/area/wreck/engineering
name = "\improper Power Room"
icon_state = "engine"
/area/wreck/bridge
name = "\improper Bridge"
icon_state = "bridge"
/area/generic
name = "Unknown"
icon_state = "storage"
// Telecommunications Satellite
/area/tcommsat
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg', 'sound/ambience/ambitech.ogg',\
'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg', 'sound/ambience/ambimystery.ogg')
/area/tcommsat/chamber
name = "\improper Telecoms Central Compartment"
icon_state = "tcomms"
// These areas are needed for MetaStation's AI sat
/area/turret_protected/tcomfoyer
name = "\improper Telecoms Foyer"
icon_state = "tcomms"
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
/area/turret_protected/tcomeast
name = "\improper Telecoms East Wing"
icon_state = "tcomms"
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
/area/tcommsat/computer
name = "\improper Telecoms Control Room"
icon_state = "tcomms"
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
/area/tcommsat/server
name = "\improper Telecoms Server Room"
icon_state = "tcomms"
// Away Missions
/area/awaymission
name = "\improper Strange Location"
icon_state = "away"
report_alerts = FALSE
ambientsounds = AWAY_MISSION_SOUNDS
sound_environment = SOUND_ENVIRONMENT_ROOM
/area/awaymission/example
name = "\improper Strange Station"
icon_state = "away"
/area/awaymission/desert
name = "Mars"
icon_state = "away"
/area/awaymission/beach
name = "Beach"
icon_state = "beach"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
requires_power = FALSE
ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg', 'sound/ambience/seag2.ogg', 'sound/ambience/seag2.ogg', 'sound/ambience/ambiodd.ogg', 'sound/ambience/ambinice.ogg')
/area/awaymission/undersea
name = "Undersea"
icon_state = "undersea"
////////////////////////AWAY AREAS///////////////////////////////////
/area/awaycontent
name = "space"
report_alerts = FALSE
/area/awaycontent/a1
icon_state = "awaycontent1"
/area/awaycontent/a2
icon_state = "awaycontent2"
/area/awaycontent/a3
icon_state = "awaycontent3"
/area/awaycontent/a4
icon_state = "awaycontent4"
/area/awaycontent/a5
icon_state = "awaycontent5"
/area/awaycontent/a6
icon_state = "awaycontent6"
/area/awaycontent/a7
icon_state = "awaycontent7"
/area/awaycontent/a8
icon_state = "awaycontent8"
/area/awaycontent/a9
icon_state = "awaycontent9"
/area/awaycontent/a10
icon_state = "awaycontent10"
/area/awaycontent/a11
icon_state = "awaycontent11"
/area/awaycontent/a11
icon_state = "awaycontent12"
/area/awaycontent/a12
icon_state = "awaycontent13"
/area/awaycontent/a13
icon_state = "awaycontent14"
/area/awaycontent/a14
icon_state = "awaycontent14"
/area/awaycontent/a15
icon_state = "awaycontent15"
/area/awaycontent/a16
icon_state = "awaycontent16"
/area/awaycontent/a17
icon_state = "awaycontent17"
/area/awaycontent/a18
icon_state = "awaycontent18"
/area/awaycontent/a19
icon_state = "awaycontent19"
/area/awaycontent/a20
icon_state = "awaycontent20"
/area/awaycontent/a21
icon_state = "awaycontent21"
/area/awaycontent/a22
icon_state = "awaycontent22"
/area/awaycontent/a23
icon_state = "awaycontent23"
/area/awaycontent/a24
icon_state = "awaycontent24"
/area/awaycontent/a25
icon_state = "awaycontent25"
/area/awaycontent/a26
icon_state = "awaycontent26"
/area/awaycontent/a27
icon_state = "awaycontent27"
/area/awaycontent/a28
icon_state = "awaycontent28"
/area/awaycontent/a29
icon_state = "awaycontent29"
/area/awaycontent/a30
icon_state = "awaycontent30"
/////////////////////////////////////////////////////////////////////
/*
Lists of areas to be used with is_type_in_list.
Used in gamemodes code at the moment. --rastaf0
*/
// CENTCOM
GLOBAL_LIST_INIT(centcom_areas, list(
/area/centcom,
/area/shuttle/escape_pod1/centcom,
/area/shuttle/escape_pod2/centcom,
/area/shuttle/escape_pod3/centcom,
/area/shuttle/escape_pod5/centcom,
/area/shuttle/transport1,
/area/shuttle/administration/centcom,
/area/shuttle/specops/centcom,
))
//SPACE STATION 13
GLOBAL_LIST_INIT(the_station_areas, list(
/area/shuttle/arrival,
/area/shuttle/escape,
/area/shuttle/escape_pod1/station,
/area/shuttle/escape_pod2/station,
/area/shuttle/escape_pod3/station,
/area/shuttle/escape_pod5/station,
/area/shuttle/prison/station,
/area/shuttle/administration/station,
/area/shuttle/specops/station,
/area/atmos,
/area/maintenance,
/area/hallway,
/area/hallway/primary/fore,
/area/hallway/primary/starboard,
/area/hallway/primary/aft,
/area/hallway/primary/port,
/area/hallway/primary/central,
/area/bridge,
/area/crew_quarters,
/area/civilian,
/area/holodeck,
/area/library,
/area/chapel,
/area/lawoffice,
/area/magistrateoffice,
/area/clownoffice,
/area/mimeoffice,
/area/engine,
/area/solar,
/area/assembly,
/area/teleporter,
/area/medical,
/area/security,
/area/quartermaster,
/area/janitor,
/area/hydroponics,
/area/toxins,
/area/storage,
/area/construction,
/area/ai_monitored/storage/eva, //do not try to simplify to "/area/ai_monitored" --rastaf0
/area/ai_monitored/storage/secure,
/area/turret_protected/ai_upload, //do not try to simplify to "/area/turret_protected" --rastaf0
/area/turret_protected/ai_upload_foyer,
/area/turret_protected/ai,
))