mirror of
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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
/obj/item/dnascrambler
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name = "dna scrambler"
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desc = "An illegal genetic serum designed to randomize the user's identity."
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icon = 'icons/obj/hypo.dmi'
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item_state = "syringe_0"
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icon_state = "lepopen"
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var/used = FALSE
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/obj/item/dnascrambler/update_icon_state()
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if(used)
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icon_state = "lepopen0"
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else
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icon_state = "lepopen"
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/obj/item/dnascrambler/attack(mob/M as mob, mob/user as mob)
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if(!M || !user)
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return
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if(!ishuman(M) || !ishuman(user))
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return
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if(used)
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return
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if(HAS_TRAIT(M, TRAIT_GENELESS))
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to_chat(user, "<span class='warning'>You failed to inject [M], as [M.p_they()] [M.p_have()] no DNA to scramble, nor flesh to inject.</span>")
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return
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if(M == user)
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user.visible_message("<span class='danger'>[user] injects [user.p_them()]self with [src]!</span>")
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injected(user, user)
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else
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user.visible_message("<span class='danger'>[user] is trying to inject [M] with [src]!</span>")
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if(do_mob(user,M,30))
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user.visible_message("<span class='danger'>[user] injects [M] with [src].</span>")
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injected(M, user)
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else
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to_chat(user, "<span class='warning'>You failed to inject [M].</span>")
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/obj/item/dnascrambler/proc/injected(mob/living/carbon/human/target, mob/living/carbon/user)
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if(istype(target))
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var/mob/living/carbon/human/H = target
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scramble(1, H, 100)
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H.real_name = random_name(H.gender, H.dna.species.name) //Give them a name that makes sense for their species.
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H.sync_organ_dna(assimilate = 1)
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H.update_body()
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H.reset_hair() //No more winding up with hairstyles you're not supposed to have, and blowing your cover.
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H.reset_markings() //...Or markings.
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H.dna.ResetUIFrom(H)
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H.flavor_text = ""
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target.update_icons()
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add_attack_logs(user, target, "injected with [src]")
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used = TRUE
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update_icon(UPDATE_ICON_STATE)
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name = "used " + name
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