mirror of
https://github.com/ParadiseSS13/Paradise.git
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324 lines
13 KiB
Plaintext
324 lines
13 KiB
Plaintext
/////////////////////////////////////////
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/////////////////Equipment///////////////
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/////////////////////////////////////////
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/datum/design/exwelder
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name = "Experimental Welding Tool"
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desc = "An experimental welder capable of self-fuel generation."
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id = "exwelder"
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req_tech = list("materials" = 4, "engineering" = 5, "bluespace" = 3, "plasmatech" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
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build_path = /obj/item/weldingtool/experimental
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category = list("Equipment")
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/datum/design/health_hud
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name = "Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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id = "health_hud"
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req_tech = list("biotech" = 2, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/hud/health
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category = list("Equipment")
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/datum/design/health_hud_night
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name = "Night Vision Health Scanner HUD"
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desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
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id = "health_hud_night"
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req_tech = list("biotech" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
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build_path = /obj/item/clothing/glasses/hud/health/night
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category = list("Equipment")
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/datum/design/magboots
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name = "Magnetic Boots"
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desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
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id = "magboots"
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req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
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build_path = /obj/item/clothing/shoes/magboots
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category = list("Equipment")
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/datum/design/night_vision_goggles
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name = "Night Vision Goggles"
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desc = "Goggles that let you see through darkness unhindered."
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id = "night_vision_goggles"
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req_tech = list("materials" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
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build_path = /obj/item/clothing/glasses/night
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category = list("Equipment")
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/datum/design/security_hud
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name = "Security HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
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id = "security_hud"
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req_tech = list("magnets" = 3, "combat" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/hud/security
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category = list("Equipment")
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/datum/design/security_hud_night
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name = "Night Vision Security HUD"
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desc = "A heads-up display which provides id data and vision in complete darkness."
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id = "security_hud_night"
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req_tech = list("combat" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
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build_path = /obj/item/clothing/glasses/hud/security/night
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category = list("Equipment")
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/datum/design/skills_hud
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name = "Skills HUD"
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desc = "A heads-up display that scans the humans in view and shows a summary of their NT employment history."
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id = "skills_hud"
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req_tech = list("magnets" = 3, "combat" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/hud/skills
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category = list("Equipment")
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/datum/design/mesons
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name = "Optical Meson Scanners"
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desc = "Used for seeing walls, floors, and stuff through anything."
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id = "mesons"
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req_tech = list("magnets" = 2, "engineering" = 2, "plasmatech" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/meson
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category = list("Equipment")
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/datum/design/engine_goggles
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name = "Engineering Scanner Goggles"
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desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
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id = "engine_goggles"
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req_tech = list("materials" = 4, "magnets" = 3, "engineering" = 4, "plasmatech" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100)
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build_path = /obj/item/clothing/glasses/meson/engine
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category = list("Equipment")
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/datum/design/tray_goggles
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name = "Optical T-Ray Scanners"
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desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
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id = "tray_goggles"
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req_tech = list("materials" = 3, "magnets" = 2, "engineering" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/meson/engine/tray
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category = list("Equipment")
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/datum/design/nvgmesons
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name = "Night Vision Optical Meson Scanners"
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desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
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id = "nvgmesons"
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req_tech = list("magnets" = 5, "plasmatech" = 5, "engineering" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
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build_path = /obj/item/clothing/glasses/meson/night
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category = list("Equipment")
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/datum/design/air_horn
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name = "Air Horn"
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desc = "Damn son, where'd you find this?"
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id = "air_horn"
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req_tech = list("materials" = 4, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
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build_path = /obj/item/bikehorn/airhorn
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category = list("Equipment")
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/datum/design/breath_mask
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name = "Breath mask"
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desc = "A close-fitting mask that can be connected to an air supply."
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id = "breathmask"
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req_tech = list("toxins" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 300, MAT_GLASS = 200)
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build_path = /obj/item/clothing/mask/breath
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category = list("Equipment")
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/datum/design/welding_mask
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name = "Welding Gas Mask"
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desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
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id = "weldingmask"
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req_tech = list("materials" = 2, "engineering" = 3, "toxins" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
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build_path = /obj/item/clothing/mask/gas/welding
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category = list("Equipment")
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/datum/design/portaseeder
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name = "Portable Seed Extractor"
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desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
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build_type = PROTOLATHE
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id = "portaseeder"
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req_tech = list("biotech" = 3, "engineering" = 2)
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materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
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build_path = /obj/item/storage/bag/plants/portaseeder
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category = list("Equipment")
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/datum/design/sci_goggles
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name = "Science Goggles"
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desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
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id = "scigoggles"
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req_tech = list("magnets" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/science
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category = list("Equipment")
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/datum/design/nv_sci_goggles
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name = "Night Vision Science Goggles"
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desc = "Like Science Goggles, but works in darkness."
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id = "nvscigoggles"
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req_tech = list("magnets" = 5, "plasmatech" = 4, "engineering" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 250, MAT_GLASS = 300, MAT_PLASMA = 250, MAT_URANIUM = 1000)
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build_path = /obj/item/clothing/glasses/science/night
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category = list("Equipment")
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/datum/design/diagnostic_hud
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name = "Diagnostic HUD"
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desc = "A HUD used to analyze and determine faults within robotic machinery."
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id = "dianostic_hud"
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req_tech = list("magnets" = 3, "engineering" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/hud/diagnostic
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category = list("Equipment")
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/datum/design/diagnostic_hud_night
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name = "Night Vision Diagnostic HUD"
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desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
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id = "dianostic_hud_night"
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req_tech = list("magnets" = 5, "plasmatech" = 4, "engineering" = 6, "powerstorage" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
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build_path = /obj/item/clothing/glasses/hud/diagnostic/night
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category = list("Equipment")
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/datum/design/hydroponic_hud
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name = "Hydroponic HUD"
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desc = "A HUD used to analyze the health and status of plants growing in hydro trays and soil."
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id = "hydroponic_hud"
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req_tech = list("magnets" = 3, "biotech" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 50, MAT_GLASS = 50)
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build_path = /obj/item/clothing/glasses/hud/hydroponic
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category = list("Equipment")
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/datum/design/hydroponic_hud_night
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name = "Night Vision Hydroponic HUD"
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desc = "A HUD used to analyze the health and status of plants growing in low-light environments."
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id = "hydroponic_hud_night"
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req_tech = list("biotech" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 1000, MAT_PLASMA = 200)
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build_path = /obj/item/clothing/glasses/hud/hydroponic/night
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category = list("Equipment")
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/datum/design/handdrill
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name = "Hand Drill"
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desc = "A small electric hand drill with an interchangable screwdriver and bolt bit"
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id = "handdrill"
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req_tech = list("materials" = 4, "engineering" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
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build_path = /obj/item/screwdriver/power
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category = list("Equipment")
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/datum/design/jawsoflife
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name = "Jaws of Life"
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desc = "A small, compact Jaws of Life with an interchangable pry jaws and cutting jaws"
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id = "jawsoflife"
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req_tech = list("materials" = 4, "engineering" = 6, "magnets" = 6) // added one more requirment since the Jaws of Life are a bit OP
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build_path = /obj/item/crowbar/power
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
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category = list("Equipment")
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/datum/design/alienwrench
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name = "Alien Wrench"
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desc = "An advanced wrench obtained through Abductor technology."
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id = "alien_wrench"
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req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
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build_path = /obj/item/wrench/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
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category = list("Equipment")
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/datum/design/alienwirecutters
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name = "Alien Wirecutters"
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desc = "Advanced wirecutters obtained through Abductor technology."
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id = "alien_wirecutters"
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req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
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build_path = /obj/item/wirecutters/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
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category = list("Equipment")
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/datum/design/alienscrewdriver
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name = "Alien Screwdriver"
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desc = "An advanced screwdriver obtained through Abductor technology."
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id = "alien_screwdriver"
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req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
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build_path = /obj/item/screwdriver/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
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category = list("Equipment")
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/datum/design/aliencrowbar
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name = "Alien Crowbar"
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desc = "An advanced crowbar obtained through Abductor technology."
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id = "alien_crowbar"
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req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
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build_path = /obj/item/crowbar/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
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category = list("Equipment")
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/datum/design/alienwelder
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name = "Alien Welding Tool"
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desc = "An advanced welding tool obtained through Abductor technology."
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id = "alien_welder"
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req_tech = list("engineering" = 5, "plasmatech" = 5, "abductor" = 4)
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build_path = /obj/item/weldingtool/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
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category = list("Equipment")
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/datum/design/alienmultitool
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name = "Alien Multitool"
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desc = "An advanced multitool obtained through Abductor technology."
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id = "alien_multitool"
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req_tech = list("engineering" = 5, "programming" = 5, "abductor" = 4)
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build_path = /obj/item/multitool/abductor
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
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category = list("Equipment")
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/datum/design/bluespace_closet
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name = "Bluespace Closet"
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desc = "A storage unit that moves and stores through the fourth dimension."
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id = "bluespace_closet"
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req_tech = list("engineering" = 4, "programming" = 5, "bluespace" = 5, "magnets" = 4, "plasmatech" = 3)
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build_path = /obj/structure/closet/bluespace
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_PLASMA = 2500, MAT_TITANIUM = 500, MAT_BLUESPACE = 500)
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category = list("Equipment")
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/datum/design/gravboots
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name = "Gravitational Boots"
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desc = "Expermimental magboots that use miniture gravity generators instead"
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id = "gravboots"
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req_tech = list("materials" = 7, "magnets" = 7, "engineering" = 7)
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build_type = PROTOLATHE
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materials = list(MAT_SILVER = 4000, MAT_TITANIUM = 6000, MAT_URANIUM = 4000, MAT_PLASMA = 4000)
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build_path = /obj/item/clothing/shoes/magboots/gravity
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category = list("Equipment")
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