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* initial addition * adds wall/airlock obliteration this definitely needs to be tuned a bit numbers-wise * adds TRAIT_SUPERMATTER_IMMUNE & gloves * adds more checks for the supermatter immune trait * removes SM tongs logic from the halberd Realistically, you would never actually have the halberd and tongs * makes slivers bulky * dusting downed people also removing a useless assigned variable i missed * adds the (incomplete) loadout * halberd buff * adds robes + sprites * oops * halberd icons * knockdown * stuff * timer shortening * species sprites part 2 * animation for dusting walls * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * early return * parry numbers! * Update code/modules/power/engines/supermatter/supermatter.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * dgamer review * dgamer review + no more pulling * reverts early return thingamajig * Update code/modules/power/engines/supermatter/supermatter.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * removes `get_turf` * hal review pt 1 * hal review pt. 2 * Update code/game/objects/items/theft_items.dm Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> * `carve_sliver` proc * unfucks icons * Apply suggestions from code review Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>