Files
Paradise/code/game/objects/devices/flashlight.dm
mport2004@gmail.com 444f3f629b MindSwap once again does not need robes, however its range has been reduced to contact .
EI NATH will once again gib the target.
Head Revs will get a failure message if they are unable to convert a human they flashed.
Syndie suits taken out of the station, EVA now has 6 Grey, Engineering gets two RIGs, Mining still has 3.
Engineering Rad suits also protect vs biological hazards a bit
Fixed a cult convert bug I made a few commits ago.
Steal a RIG objective removed.
SecSunglasses now have the hud built in.
Added more sprites for Kor


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2051 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-27 04:58:32 +00:00

168 lines
5.2 KiB
Plaintext

/obj/item/device/flashlight
name = "flashlight"
desc = "A hand-held emergency light."
icon_state = "flight0"
w_class = 2
item_state = "flight"
flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
m_amt = 50
g_amt = 20
var
on = 0
brightness_on = 4 //luminosity when on
icon_on = "flight1"
icon_off = "flight0"
attack_self(mob/user)
on = !on
if (on)
icon_state = icon_on
user.sd_SetLuminosity(user.luminosity + brightness_on)
else
icon_state = icon_off
user.sd_SetLuminosity(user.luminosity - brightness_on)
return
attack(mob/M as mob, mob/user as mob)
src.add_fingerprint(user)
if(src.on && user.zone_sel.selecting == "eyes")
if ((user.mutations & CLOWN || user.brainloss >= 60) && prob(50))//too dumb to use flashlight properly
return ..()//just hit them in the head
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")//don't have dexterity
usr.show_message("\red You don't have the dexterity to do this!",1)
return
var/mob/living/carbon/human/H = M//mob has protective eyewear
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
user << text("\blue You're going to need to remove that [] first.", ((H.head && H.head.flags & HEADCOVERSEYES) ? "helmet" : ((H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) ? "mask": "glasses")))
return
for(var/mob/O in viewers(M, null))//echo message
if ((O.client && !(O.blinded )))
O.show_message("\blue [(O==user?"You direct":"[user] directs")] [src] to [(M==user? "your":"[M]")] eyes", 1)
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))//robots and aliens are unaffected
if(M.stat > 1 || M.sdisabilities & 1)//mob is dead or fully blind
if(M!=user)
user.show_message(text("\red [] pupils does not react to the light!", M),1)
else if(M.mutations & XRAY)//mob has X-RAY vision
if(M!=user)
user.show_message(text("\red [] pupils give an eerie glow!", M),1)
else //nothing wrong
flick("flash", M.flash)//flash the affected mob
if(M!=user)
user.show_message(text("\blue [] pupils narrow", M),1)
else
return ..()
pickup(mob/user)
if(on)
src.sd_SetLuminosity(0)
user.sd_SetLuminosity(user.luminosity + brightness_on)
dropped(mob/user)
if(on)
user.sd_SetLuminosity(user.luminosity - brightness_on)
src.sd_SetLuminosity(brightness_on)
/obj/item/device/flashlight/pen
name = "penlight"
desc = "A pen-sized light. It shines as well as a flashlight."
icon_state = "plight0"
flags = FPRINT | TABLEPASS | CONDUCT
item_state = ""
icon_on = "plight1"
icon_off = "plight0"
brightness_on = 3
//Looks like most of the clothing lights are here
/obj/item/clothing/head/helmet/hardhat/attack_self(mob/user)
on = !on
icon_state = "hardhat[on]_[color]"
item_state = "hardhat[on]_[color]"
if(on)
user.sd_SetLuminosity(user.luminosity + brightness_on)
else
user.sd_SetLuminosity(user.luminosity - brightness_on)
/obj/item/clothing/head/helmet/hardhat/pickup(mob/user)
if(on)
src.sd_SetLuminosity(0)
user.sd_SetLuminosity(user.luminosity + brightness_on)
/obj/item/clothing/head/helmet/hardhat/dropped(mob/user)
if(on)
user.sd_SetLuminosity(user.luminosity - brightness_on)
src.sd_SetLuminosity(brightness_on)
/*
/obj/item/clothing/head/helmet/space/engineering/verb/toggle()
set name = "Toggle Helmet Light"
set category = "Object"
on = !on
icon_state = "helm_engineering[on]"
if(on)
usr.sd_SetLuminosity(usr.luminosity + brightness_on)
else
usr.sd_SetLuminosity(usr.luminosity - brightness_on)
/obj/item/clothing/head/helmet/space/engineering/attack_self(mob/user)
on = !on
icon_state = "helm_engineering[on]"
if(on)
user.sd_SetLuminosity(user.luminosity + brightness_on)
else
user.sd_SetLuminosity(user.luminosity - brightness_on)
/obj/item/clothing/head/helmet/space/engineering/pickup(mob/user)
if(on)
src.sd_SetLuminosity(0)
usr.sd_SetLuminosity(usr.luminosity + brightness_on)
/obj/item/clothing/head/helmet/space/engineering/dropped(mob/user)
if(on)
usr.sd_SetLuminosity(usr.luminosity - brightness_on)
src.sd_SetLuminosity(brightness_on)
/obj/item/clothing/head/helmet/space/command/chief_engineer/verb/toggle()
set name = "Toggle Helmet Light"
set category = "Object"
on = !on
icon_state = "helm_ce[on]"
if(on)
usr.sd_SetLuminosity(usr.luminosity + brightness_on)
else
usr.sd_SetLuminosity(usr.luminosity - brightness_on)
/obj/item/clothing/head/helmet/space/command/chief_engineer/attack_self(mob/user)
on = !on
icon_state = "helm_ce[on]"
if(on)
user.sd_SetLuminosity(user.luminosity + brightness_on)
else
user.sd_SetLuminosity(user.luminosity - brightness_on)
/obj/item/clothing/head/helmet/space/command/chief_engineer/pickup(mob/user)
if(on)
src.sd_SetLuminosity(0)
usr.sd_SetLuminosity(usr.luminosity + brightness_on)
/obj/item/clothing/head/helmet/space/command/chief_engineer/dropped(mob/user)
if(on)
usr.sd_SetLuminosity(usr.luminosity - brightness_on)
src.sd_SetLuminosity(brightness_on)
*/