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AIs now have a 50% chance to actually get the sender correct if they intercept a PDA message. Moved Paint and DNAInjectors into their own files edit_player renamed to show_player_panel Cleaned up the grille code a bit git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2007 316c924e-a436-60f5-8080-3fe189b3f50e
36 lines
981 B
Plaintext
36 lines
981 B
Plaintext
proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
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if(!epicenter) return
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if(!istype(epicenter, /turf))
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epicenter = get_turf(epicenter.loc)
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if(log)
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message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
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log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
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if(heavy_range > 1)
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var/obj/overlay/pulse = new/obj/overlay ( epicenter )
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pulse.icon = 'effects.dmi'
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pulse.icon_state = "emppulse"
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pulse.name = "emp pulse"
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pulse.anchored = 1
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spawn(20)
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del(pulse)
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if(heavy_range > light_range)
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light_range = heavy_range
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for(var/atom/T in range(light_range, epicenter))
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var/distance = get_dist(epicenter, T)
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if(distance < 0)
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distance = 0
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if(distance < heavy_range)
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T.emp_act(1)
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else if(distance == heavy_range)
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if(prob(50))
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T.emp_act(1)
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else
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T.emp_act(2)
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else if(distance <= light_range)
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T.emp_act(2)
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return 1 |