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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-04-30 12:02:09 +01:00
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ab073f0ccad65c8eab9f3a6b299fcebcc8dffd07
Paradise/code/game/objects
History
warriorstar-orion ab073f0cca make detective closet contents consistent across stations (#28511)
2025-02-28 17:52:33 +00:00
..
effects
migrates /obj/effect to the new attack chain (#28066)
2025-02-26 09:45:18 +00:00
items
Adds cyborg subtype of satchels (#28513)
2025-02-28 17:49:49 +00:00
structures
make detective closet contents consistent across stations (#28511)
2025-02-28 17:52:33 +00:00
buckling.dm
[REFACTOR] Helper proc for unbuckling a mob (#26918)
2024-10-10 12:54:09 +00:00
cleaning.dm
New Mech - The Nkarrdem, Janitor Supreme (#26453)
2024-10-10 09:40:48 +00:00
empulse.dm
replace magic numbers related to emp and explosion severity with defines (#26495)
2024-08-18 03:11:22 +00:00
explosion.dm
refactor: use signal for explosion sensors. (#26703)
2024-09-12 16:59:09 +00:00
items.dm
removes check_block() and martial art block_chance (#28399)
2025-02-20 15:08:21 +00:00
mail.dm
[LORE] Replaces all uses of the word "intergalactic" in code (#28203)
2025-02-10 03:02:09 +00:00
obj_defense.dm
Completely bans sleep from Initialize and LateInitialize (#25801)
2024-07-26 13:57:10 +00:00
objs.dm
Refactors AI / camera eyes and slows holopad holograms to walk speed (#25078)
2025-01-17 18:22:43 +00:00
structures.dm
Port /tg/ move manager, drift and jetpack components. (#27698)
2025-01-22 22:49:58 +00:00
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