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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-13 02:52:03 +00:00
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ab5d137a042276ba1ebf2d2127b9b4e32ed48a45
Paradise/code/modules/mob
History
n3ophyt3@gmail.com 80d3f6c115 Those holothingies that whatsisface added can now check their laws while running around cybering people.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@712 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 16:01:55 +00:00
..
dead/observer
fixed a runtime error caused when checking the game mode prior to round start
2010-12-27 01:26:21 +00:00
living
Those holothingies that whatsisface added can now check their laws while running around cybering people.
2010-12-27 16:01:55 +00:00
new_player
No longer is possible to open several teleportation windows.
2010-12-20 21:43:47 +00:00
login.dm
Added the very basis of cultist mode, it doesn't have proper objectives yet, but at least I can catch some bugs via playtesting, hopefully.
2010-10-20 21:46:31 +00:00
logout.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-23 14:29:20 +00:00
mob.dm
Alium changes:
2010-12-24 03:13:33 +00:00
organs.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-23 14:29:20 +00:00
say.dm
You can now stick IDs in PDAs.
2010-12-12 04:37:39 +00:00
transform_procs.dm
Added a "Show Crew Manifest" command to the AI. This command allows the AI to, at any time, pull up the crew roster with names and ranks. Can be a bit useful.
2010-12-24 08:26:07 +00:00
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