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Paradise/code/game/objects/items/bio_chips/bio_chip_uplink.dm
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/obj/item/bio_chip/uplink
name = "uplink bio-chip"
desc = "Summon things."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
origin_tech = "materials=4;magnets=4;programming=4;biotech=4;syndicate=5;bluespace=5"
implant_data = /datum/implant_fluff/uplink
implant_state = "implant-syndicate"
/obj/item/bio_chip/uplink/Initialize(mapload)
. = ..()
hidden_uplink = new(src)
hidden_uplink.uses = 50
/obj/item/bio_chip/uplink/nuclear/Initialize(mapload)
. = ..()
if(hidden_uplink)
hidden_uplink.update_uplink_type(UPLINK_TYPE_NUCLEAR)
/obj/item/bio_chip/uplink/sit/Initialize(mapload)
. = ..()
if(hidden_uplink)
hidden_uplink.update_uplink_type(UPLINK_TYPE_SIT)
/obj/item/bio_chip/uplink/admin/Initialize(mapload)
. = ..()
if(hidden_uplink)
hidden_uplink.update_uplink_type(UPLINK_TYPE_ADMIN)
/obj/item/bio_chip/uplink/implant(mob/source)
var/obj/item/bio_chip/imp_e = locate(type) in source
if(imp_e && imp_e != src)
imp_e.hidden_uplink.uses += hidden_uplink.uses
qdel(src)
return TRUE
if(..())
hidden_uplink.uplink_owner="[source.key]"
return TRUE
return FALSE
/obj/item/bio_chip/uplink/activate()
if(hidden_uplink)
hidden_uplink.check_trigger(imp_in)
/obj/item/bio_chip_implanter/uplink
name = "bio-chip implanter (uplink)"
implant_type = /obj/item/bio_chip/uplink
/obj/item/bio_chip_case/uplink
name = "bio-chip case - 'Syndicate Uplink'"
desc = "A glass case containing an uplink bio-chip."
implant_type = /obj/item/bio_chip/uplink
/obj/item/bio_chip_implanter/nuclear
name = "bio-chip implanter (Nuclear Agent Uplink)"
implant_type = /obj/item/bio_chip/uplink/nuclear
/obj/item/bio_chip_case/nuclear
name = "bio-chip case - 'Nuclear Agent Uplink'"
implant_type = /obj/item/bio_chip/uplink/nuclear