Logo
Explore Help
Sign In
cyberpresidentvanellope/Paradise
1
0
Fork 0
You've already forked Paradise
mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-27 10:41:42 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
abdf2363f8dce38a8e6f01bc5eea50fcf9633fca
Paradise/code/modules/mob
History
n3ophyt3@gmail.com abdf2363f8 Fixed cyborgs not properly losing law 0 when their AI loses it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@594 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 08:07:03 +00:00
..
dead/observer
Teleport code sort of fixed. No longer is stopped by dense objects or turfs. Unable to locate why it still has errors occasionally.
2010-11-28 01:25:06 +00:00
living
Fixed cyborgs not properly losing law 0 when their AI loses it.
2010-12-12 08:07:03 +00:00
new_player
Tweaked hunger values once more.
2010-12-06 23:30:18 +00:00
login.dm
Added the very basis of cultist mode, it doesn't have proper objectives yet, but at least I can catch some bugs via playtesting, hopefully.
2010-10-20 21:46:31 +00:00
logout.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-23 14:29:20 +00:00
mob.dm
Shocking Grasp renamed Disintegrate. Effects are slightly changed and the target is turned into a pile of dust instead of gibbed.
2010-12-11 01:23:42 +00:00
organs.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-23 14:29:20 +00:00
say.dm
You can now stick IDs in PDAs.
2010-12-12 04:37:39 +00:00
transform_procs.dm
Station-built AIs now default to having Asimov laws, as opposed to no laws.
2010-09-25 03:06:44 +00:00
Powered by Gitea Version: 1.25.2 Page: 378ms Template: 17ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API