Files
Paradise/code/game/machinery/igniter.dm
T
bdf50ea894 Code Readability - Machinery (#18153)
* machinery

* comment change as per suggestion

Co-authored-by: moxian <moxian@users.noreply.github.com>

* added always_gib var to recycler as per recomendation

Co-authored-by: moxian <moxian@users.noreply.github.com>
2022-07-05 15:38:47 +02:00

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/obj/machinery/igniter
name = "igniter"
desc = "It's useful for igniting plasma."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "igniter1"
plane = FLOOR_PLANE
max_integrity = 300
armor = list(melee = 50, bullet = 30, laser = 70, energy = 50, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 70)
resistance_flags = FIRE_PROOF
var/id = null
var/on = FALSE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/igniter/on
on = TRUE
/obj/machinery/igniter/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/igniter/attack_hand(mob/user as mob)
if(..())
return
add_fingerprint(user)
use_power(50)
src.on = !( src.on )
src.icon_state = text("igniter[]", src.on)
return
/obj/machinery/igniter/process() //ugh why is this even in process()?
if(src.on && !(stat & NOPOWER) )
var/turf/location = src.loc
if(isturf(location))
location.hotspot_expose(1000,500,1)
return 1
/obj/machinery/igniter/Initialize(mapload)
. = ..()
icon_state = "igniter[on]"
/obj/machinery/igniter/power_change()
if(!( stat & NOPOWER) )
icon_state = "igniter[src.on]"
else
icon_state = "igniter0"
// Wall mounted remote-control igniter.
/obj/machinery/sparker
name = "Mounted igniter"
desc = "A wall-mounted ignition device."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "migniter"
resistance_flags = FIRE_PROOF
var/id = null
var/disable = FALSE
var/last_spark = FALSE
var/base_state = "migniter"
anchored = TRUE
/obj/machinery/sparker/power_change()
if(powered() && !disable)
stat &= ~NOPOWER
icon_state = "[base_state]"
// src.sd_set_light(2)
else
stat |= ~NOPOWER
icon_state = "[base_state]-p"
// src.sd_set_light(0)
/obj/machinery/sparker/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/detective_scanner))
return
return ..()
/obj/machinery/sparker/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
disable = !disable
if(disable)
user.visible_message("<span class='warning'>[user] has disabled [src]!</span>", "<span class='warning'>You disable the connection to [src].</span>")
icon_state = "[base_state]-d"
if(!disable)
user.visible_message("<span class='warning'>[user] has reconnected [src]!</span>", "<span class='warning'>You fix the connection to [src].</span>")
if(powered())
icon_state = "[base_state]"
else
icon_state = "[base_state]-p"
/obj/machinery/sparker/attack_ai()
if(src.anchored)
return src.spark()
else
return
/obj/machinery/sparker/proc/spark()
if(!(powered()))
return
if((src.disable) || (src.last_spark && world.time < src.last_spark + 50))
return
flick("[base_state]-spark", src)
do_sparks(2, 1, src)
src.last_spark = world.time
use_power(1000)
var/turf/location = src.loc
if(isturf(location))
location.hotspot_expose(1000,500,1)
return 1
/obj/machinery/sparker/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
spark()
..(severity)