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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-04-30 03:52:25 +01:00
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ae4489cb2fa6bbb07ef9144496315cfb92655818
Paradise/code/game/objects
History
PollardTheDragon ae4489cb2f Converts bees to basic mobs (#30662)
* Converts bees to basic mobs

* Undefs

* Linters
2025-10-28 20:53:18 +00:00
..
effects
[PTBF] [ready for review] Anomalous particulate processing objective. (#30649)
2025-10-25 01:01:03 +00:00
items
Converts bees to basic mobs (#30662)
2025-10-28 20:53:18 +00:00
structures
Refactors revenants to basic mobs (#30661)
2025-10-28 13:26:16 +00:00
buckling.dm
[REFACTOR] Helper proc for unbuckling a mob (#26918)
2024-10-10 12:54:09 +00:00
cleaning.dm
Easier cleaning (#29767)
2025-07-31 09:13:59 +00:00
empulse.dm
…
explosion.dm
"Fireball" unique wizard loadout is now explosion-proof. (#29963)
2025-08-10 14:40:10 +00:00
items.dm
Remove (almost) unused var/item_color from /obj/item (#30453)
2025-10-06 17:59:46 +00:00
mail.dm
Updates a couple of /obj/item variables (#29829)
2025-09-14 15:23:56 +00:00
obj_defense.dm
Fix armor penetration increasing negative object's and mob silicon's armor (#30105)
2025-09-07 11:34:29 +00:00
obj_vv.dm
add VV for ID cards and card access (#29897)
2025-09-19 15:54:31 +00:00
objs.dm
Makes /obj documentation better. (#30433)
2025-09-27 20:34:24 +00:00
starline_phone.dm
Starline Fixes (#30527)
2025-09-24 13:01:36 +00:00
structures.dm
Attack chain migration: structures. (#30365)
2025-09-14 19:21:36 +00:00
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