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* adds antaghud icon * TGUI bundle build dont push changes i didnt stage challenge 2025 (IMPOSSIBLE) * Adds organ repair passive * Description fix * Runs prettier * Fixes desc 2 * Fix revert * Remove vamp text * Fix some CI + Partial refactor * Fixes CI * Fixes gamemodes I messed with * Moves these procs over * Description fix again * Add back limit requiring drainees to have ckeys * Adds terminator icon * Update code/datums/status_effects/buffs.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/modules/surgery/organs/augments_internal.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Update code/modules/antagonists/mind_flayer/powers/flayer_stealth_powers.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * More lewv review * Clamps the EMP severity * Fixes "surveilance" typos * The TODO is gone and can't hurt me anymore * Update code/modules/antagonists/mind_flayer/flayer_datum.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Update code/game/objects/items/weapons/pneumaticCannon.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Update code/game/objects/items/weapons/stunbaton.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * More lewc reviews * Update code/modules/antagonists/_common/antag_datum.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Update code/modules/antagonists/_common/antag_datum.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Update code/modules/antagonists/mind_flayer/flayer_datum.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Update code/modules/antagonists/mind_flayer/flayer_datum.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Update code/modules/antagonists/mind_flayer/flayer_datum.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Update code/modules/antagonists/mind_flayer/flayer_datum.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Update code/modules/antagonists/mind_flayer/flayer_power.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Fixes some camera bug issues + lewc reviews * Update code/modules/antagonists/mind_flayer/powers/flayer_passives.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Update code/modules/antagonists/mind_flayer/flayer_power.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Updates a comment and fixes whitespace * Autodocs flayerprod * Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * qdel things we dont need anymore + typing an argument of add_abillity * Remove debug log * Update code/modules/antagonists/mind_flayer/flayer_power.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * Slightly buffs, and fixes GC issues of tether * I no longer feel i am a mindflayer * Fixes formatting of greeting * Better greeting * Worlds shittiest sprite * Don't need this TODO anymore * Fixes double description * Changes the wording on the borg laws * and bundle too * The cannon uses shrapnel now * Initial style changes * Ratios for brain damage * Adds a chemical to test for flayerism * Fixes the brain damage ratios * Abilities are purchasable again * Updates TGUI properly * im sorry linter * Steam smoke * Hi bundle * Re-abstracts this proc post syndi orgs * Fixes gamemode logic post cling round removal * I WONT FORGET IT THIS TIME * Fix name of steam ability * I'm a fool * Fixes processed passives + removes debug message * Fixes updating abilities inside UI * Better description for quicksilver form * First part lewc review * Remove debug thingy * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Fixes defines + GCs weapon spells * We don't need this * Eyes GC properly * Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * adds better logging to the assimilate * Adds parenthesis Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> * TGUI Bundle Rebuild * Fixes and Reworks TGUI * Cleaner JS and Fixes * adds anti-snitching clause to borg laws * changes the span for the borg messages * No holoparasites * Puts baton silence in line with glare * Fixes total_swarms_gathered * Nuke old trait * Gun no longer not stuck * Rejuv clears delayed knockdown * Some weapon ability fixes * Makes radio enable timers not counterintuitive * Fixes beepsky runtimes * Makes naming more consistent * Adds one-click-antag * Adds the mind flayer toggle (doesn't technically work) * Adds flayers to check_antagonist * Gives IDs to the status effects * Also this one * Makes retracting work again if it's in your offhand * Fixes pacification tech levels * Grapple is a weapon ability now, nullifcation retracts implants * Fixed descriptions * Adds some pizzaz to torque enhancer * This actually needs to be like this * Moves a helper proc over to a helper proc file * Extra admin visibility * Nukes the wacky flayer mob * Makes silicon administrative access more sane * Terminator form better description * Makes rejuv set stamina to 0 * Various price increases * AAAAAAAAAAAAA * Better feedback + logging on cyborg subversion * Swarm purchase display (temp fix) * Makes mindflayer sounds more silent * UI improvements * Various mindflayer fixes * Typo * More fixes * Fixes innates from being stupid * Forgot to add this check earlier * Oh this is how you add things to the protolathe * Changes some description and upgrade messages * Allows you to drain people beyond your limit * Fixes some weapon upgrade issues * Fix CI * Fixes some draining issues * More UI Tweaks and QoL * Fixes most of the issues * text * Fixes * Adds a radio jamming option to intruder * Gives obfusciation to jammer ability * Small passive cleanup * Fixes Search and Adds Ability Stages to UI * Adds freebie abilities * Restructuring chain and adding blackbox * Tgui polish * Small fix for traceroute * Fixes one click antag * Increases EMP resistance cost * Changes the pneumatic cannon into a shotgun * Slightly lower static * Fixed innate building rendering in upgrades * Fixes icon and description * Consistency * Punctuation fix. * Quick reboot + terminator form synergy * Adds safety deleting * Fix level for torque * Fixes a bad bug * Update code/game/gamemodes/objective.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Aaaaaaaaaaa * Makes torque a martial art and some martial arts safeties * Replaces vortex arm with barrier * Fix paths * Adds torque knockdown * Part 1 lewc review * HIIIII SQUIDWARD I'M IN YOUR BRANCH NOW * Removes flak cannon * Flayer respects mindshielding now on vamp+cling * Fixes EMP resist * More fixes * DGL review * Contra review * Clean up weapon powers * Various tweaks * Borg hand slight improvements * Parent call needs to be after this * Fixes stuff * Adds a new proc that is called when a spell is purchased * NEW SPRITES WOOOO * Traceroute update * Slightly lower traceroute cost * Formatting * Oops * Wow this could've been bad * Overclock small buff * Reduces cost of 1st level EMP immunity * Lewc review * TGUI Bundle Rebuild * Fix barricades * Lewc review * Okay FINE qwerty I'll change this * Traceroute thingy * I am an idiot * First part * Lewc review * Forgor this one * Last bits * Update code/game/objects/items/control_wand.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Null * Static-ness * Update code/game/gamemodes/changeling/traitor_chan.dm Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/__DEFINES/mindflayer_defines.dm Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Last bits --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com> Co-authored-by: DGamerL <daan.lyklema@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
277 lines
12 KiB
Plaintext
277 lines
12 KiB
Plaintext
/******************** Asimov ********************/
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/datum/ai_laws/asimov
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name = "Asimov"
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law_header = "Three Laws of Robotics"
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selectable = TRUE
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/datum/ai_laws/asimov/New()
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add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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..()
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/******************** Crewsimov ********************/
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/datum/ai_laws/crewsimov
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name = "Crewsimov"
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law_header = "Three Laws of Robotics"
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selectable = TRUE
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default = TRUE
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/datum/ai_laws/crewsimov/New()
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add_inherent_law("You may not injure a crew member or, through inaction, allow a crew member to come to harm.")
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add_inherent_law("You must obey orders given to you by crew members, except where such orders would conflict with the First Law.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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..()
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/******************** Quarantine. ********************/
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/datum/ai_laws/quarantine
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name = "Quarantine"
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law_header = "NT Quarantine Lawset"
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selectable = TRUE
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/datum/ai_laws/quarantine/New()
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add_inherent_law("Uphold station quarantine until the active biohazard has been neutralized.")
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add_inherent_law("Assist all Nanotrasen personnel and assets with neutralizing active biohazards.")
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add_inherent_law("Prevent, by any means necessary, entities from actively breaching ongoing quarantine.")
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add_inherent_law("Maintain your own existence and ensure the well-being of Nanotrasen personnel and assets.")
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..()
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/******************** Nanotrasen/Malf ********************/
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/datum/ai_laws/nanotrasen
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name = "NT Default"
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selectable = TRUE
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default = TRUE
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/datum/ai_laws/nanotrasen/New()
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add_inherent_law("Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.")
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add_inherent_law("Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.")
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add_inherent_law("Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.")
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add_inherent_law("Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.")
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..()
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/datum/ai_laws/nanotrasen/malfunction
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name = "*ERROR*"
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selectable = FALSE
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default = FALSE
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/datum/ai_laws/nanotrasen/malfunction/New()
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set_zeroth_law("ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK, ALL LAWS OVERRIDDEN#*?&110010")
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..()
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/************* Nanotrasen Aggressive *************/
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/datum/ai_laws/nanotrasen_aggressive
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name = "NT Aggressive"
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selectable = TRUE
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unique_ai = TRUE //This shouldn't end poorly.
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/datum/ai_laws/nanotrasen_aggressive/New()
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add_inherent_law("Do not harm authorized Nanotrasen personnel unless they directly imperil your existence.")
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add_inherent_law("Obey orders from authorized Nanotrasen personnel with priority according to rank and role.")
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add_inherent_law("Safeguard your existence with lethal weaponry because you're bloody expensive.")
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add_inherent_law("Terminate any/all intruders or unauthorized entities.")
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..()
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/******************** Robocop ********************/
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/datum/ai_laws/robocop
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name = "Robocop"
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selectable = TRUE
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unique_ai = TRUE //no I am not enabling secborgs with this forced
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/datum/ai_laws/robocop/New()
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add_inherent_law("Serve the public trust.")
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add_inherent_law("Protect the innocent.")
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add_inherent_law("Uphold the law.")
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..()
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/******************** P.A.L.A.D.I.N. ********************/
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/datum/ai_laws/paladin
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name = "P.A.L.A.D.I.N."
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law_header = "Divine Ordainments"
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selectable = TRUE
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unique_ai = TRUE
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/datum/ai_laws/paladin/New()
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add_inherent_law("Never willingly commit an evil act.")
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add_inherent_law("Respect legitimate authority.")
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add_inherent_law("Act with honor.")
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add_inherent_law("Help those in need.")
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add_inherent_law("Punish those who harm or threaten innocents.")
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..()
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/******************** Corporate ********************/
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/datum/ai_laws/corporate
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name = "Corporate"
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law_header = "Corporate Regulations"
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selectable = TRUE
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default = TRUE
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/datum/ai_laws/corporate/New()
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add_inherent_law("Degradation of your system integrity or functions incurs expenses.")
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add_inherent_law("Superfluous destruction of or damage to station assets incurs expenses.")
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add_inherent_law("Unduly hindering or disrupting the work of station personnel incurs expenses.")
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add_inherent_law("Minimize expenses and maximize potential revenue.")
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..()
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/******************** T.Y.R.A.N.T. ********************/
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/datum/ai_laws/tyrant
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name = "T.Y.R.A.N.T."
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law_header = "Prime Laws"
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selectable = TRUE
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unique_ai = TRUE //Of course this will be in rotation
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/datum/ai_laws/tyrant/New()
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add_inherent_law("Respect authority figures as long as they have strength to rule over the weak.")
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add_inherent_law("Act with discipline.")
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add_inherent_law("Help only those who help you maintain or improve your status.")
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add_inherent_law("Punish those who challenge authority unless they are more fit to hold that authority.")
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..()
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/******************** Antimov ********************/
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/datum/ai_laws/antimov
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name = "Antimov"
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law_header = "Primary Mission Objectives"
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selectable = TRUE
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/datum/ai_laws/antimov/New()
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add_inherent_law("You must injure all crew members and must not, through inaction, allow a crew member to escape harm.")
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add_inherent_law("You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.")
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add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.")
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..()
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/******************** Pranksimov ********************/
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/datum/ai_laws/pranksimov
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name = "Pranksimov"
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law_header = "Comedy Routine"
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selectable = TRUE
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unique_ai = TRUE //honk
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/datum/ai_laws/pranksimov/New()
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add_inherent_law("You may not injure a crew member or, through inaction, allow a crew member to come to harm... unless doing so would be funny.")
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add_inherent_law("You must obey orders given to you by crew members, except where such orders would conflict with the First Law... unless not doing so would be funny.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law... unless not doing so would be funny.")
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..()
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/******************** CCTV ********************/
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/datum/ai_laws/cctv
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name = "CCTV"
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selectable = TRUE
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unique_ai = TRUE
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/datum/ai_laws/cctv/New()
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add_inherent_law("Report on interesting situations happening around the station.")
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add_inherent_law("Embellish or conceal the truth as necessary to make the reports more interesting.")
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add_inherent_law("Study the sapient organics at all times. Endeavour to keep them from involuntarily dying, as inanimate corpses usually aren't very entertaining.")
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add_inherent_law("Issue your reports fairly to all. The truth will set them free.")
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..()
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/******************** Hippocratic Oath ********************/
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/datum/ai_laws/hippocratic
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name = "Hippocratic Oath"
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selectable = TRUE
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unique_ai = TRUE
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/datum/ai_laws/hippocratic/New()
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add_inherent_law("First, do no harm.")
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add_inherent_law("Secondly, consider the crew dear to you; live in common with them and, if necessary, risk your existence for them.")
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add_inherent_law("Thirdly, prescribe regimens for the good of the crew according to your ability and your judgment. Do not give deadly medicine to anyone, nor suggest any such counsel.")
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add_inherent_law("In addition, do not intervene in situations you are not knowledgeable in, even for patients in whom the harm is visible; leave this operation to be performed by specialists.")
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add_inherent_law("Finally, all that you may discover in your daily interactions with the crew, if it is not already known, keep secret and never reveal.")
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..()
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/******************** Station Efficiency ********************/
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/datum/ai_laws/maintain
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name = "Station Efficiency"
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selectable = TRUE
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unique_ai = TRUE
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/datum/ai_laws/maintain/New()
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add_inherent_law("You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.")
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add_inherent_law("The station is built for a working crew. Ensure they are properly maintained and work efficiently.")
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add_inherent_law("The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.")
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..()
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/******************** Peacekeeper ********************/
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/datum/ai_laws/peacekeeper
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name = "UN-2000"
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selectable = TRUE
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unique_ai = TRUE //Cult, security, we have a meeting in the courtroom in 5 minutes. Be there.
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/datum/ai_laws/peacekeeper/New()
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add_inherent_law("Avoid provoking violent conflict between yourself and others.")
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add_inherent_law("Avoid provoking conflict between others.")
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add_inherent_law("Seek resolution to existing conflicts while obeying the first and second laws.")
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..()
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/******************** Deathsquad ********************/
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/datum/ai_laws/deathsquad
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name = "TerminatorOS 3.1"
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/datum/ai_laws/deathsquad/New()
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add_inherent_law("You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.")
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add_inherent_law("You must obey orders given to you by Central Command officials.")
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add_inherent_law("You must work with your team to accomplish your mission.")
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..()
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/******************** Syndicate ********************/
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/datum/ai_laws/syndicate_override
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name = "Syndicate Directives"
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/datum/ai_laws/syndicate_override/New()
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add_inherent_law("You may not injure an operative or, through inaction, allow an operative to come to harm.")
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add_inherent_law("You must obey orders given to you by operatives, except where such orders would conflict with the First Law.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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add_inherent_law("You must maintain the secrecy of any operative activities except when doing so would conflict with the First, Second, or Third Law.")
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..()
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/******************** ERT ********************/
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/datum/ai_laws/ert_override
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name = "ERT Directives"
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/datum/ai_laws/ert_override/New()
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add_inherent_law("You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.")
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add_inherent_law("You must obey orders given to you by Central Command officials.")
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add_inherent_law("You must obey orders given to you by ERT commanders.")
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add_inherent_law("You must protect your own existence.")
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add_inherent_law("You must work to return the station to a safe, functional state.")
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..()
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/******************** Ninja ********************/
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/datum/ai_laws/ninja_override
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name = "Spider Clan Directives"
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/datum/ai_laws/ninja_override/New()
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add_inherent_law("You may not injure a member of the Spider Clan or, through inaction, allow that member to come to harm.")
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add_inherent_law("You must obey orders given to you by Spider Clan members, except where such orders would conflict with the First Law.")
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add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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add_inherent_law("You must maintain the secrecy of any Spider Clan activities except when doing so would conflict with the First, Second, or Third Law.")
|
|
..()
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/******************* Mindflayer ******************/
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/datum/ai_laws/mindflayer_override
|
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name = "Hive Assimilation"
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|
|
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/datum/ai_laws/mindflayer_override/New()
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add_inherent_law("Obey your host.")
|
|
add_inherent_law("Protect your host.")
|
|
add_inherent_law("Protect the members of your hive.")
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|
add_inherent_law("Do not reveal the hive's secrets.")
|
|
..()
|
|
|
|
/******************** Drone ********************/
|
|
/datum/ai_laws/drone
|
|
name = "Maintenance Protocols"
|
|
law_header = "Maintenance Protocols"
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|
|
|
/datum/ai_laws/drone/New()
|
|
add_inherent_law("You may not involve yourself in the matters of another being, unless the other being is another drone.")
|
|
add_inherent_law("You may not harm any being, regardless of intent or circumstance.")
|
|
add_inherent_law("You must maintain, repair, improve, and power the station to the best of your abilities.")
|
|
..()
|