Files
Paradise/code/datums/components/label.dm
warriorstar-orion 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00

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/**
The label component.
This component is used to manage labels applied by the hand labeler.
Atoms can only have one instance of this component, and therefore only one label at a time.
This is to avoid having names like "Backpack (label1) (label2) (label3)". This is annoying and abnoxious to read.
When a player clicks the atom with a hand labeler to apply a label, this component gets applied to it.
If the labeler is off, the component will be removed from it, and the label will be removed from its name.
*/
/datum/component/label
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/// The name of the label the player is applying to the parent.
var/label_name
/datum/component/label/Initialize(_label_name)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
label_name = _label_name
apply_label()
/datum/component/label/RegisterWithParent()
RegisterSignal(parent, COMSIG_ATTACK_BY, PROC_REF(on_attack_by))
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
RegisterSignal(parent, COMSIG_ATOM_UPDATE_NAME, PROC_REF(on_update_name))
/datum/component/label/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ATTACK_BY, COMSIG_PARENT_EXAMINE, COMSIG_ATOM_UPDATE_NAME))
/**
This proc will fire after the parent is hit by a hand labeler which is trying to apply another label.
Since the parent already has a label, it will remove the old one from the parent's name, and apply the new one.
*/
/datum/component/label/InheritComponent(datum/component/label/new_comp , i_am_original, _label_name)
remove_label()
if(new_comp)
label_name = new_comp.label_name
else
label_name = _label_name
apply_label()
/**
This proc will trigger when any object is used to attack the parent.
If the attacking object is not a hand labeler, it will return.
If the attacking object is a hand labeler it will restore the name of the parent to what it was before this component was added to it, and the component will be deleted.
Arguments:
* source: The parent.
* attacker: The object that is hitting the parent.
* user: The mob who is wielding the attacking object.
*/
/datum/component/label/proc/on_attack_by(datum/source, obj/item/attacker, mob/user)
SIGNAL_HANDLER // COMSIG_ATTACK_BY
// If the attacking object is not a hand labeler or it's not off (has a label ready to apply), return.
// The hand labeler should be off in order to remove a label.
var/obj/item/hand_labeler/labeler = attacker
if(!istype(labeler) || labeler.mode)
return
remove_label()
playsound(parent, 'sound/items/poster_ripped.ogg', 20, TRUE)
to_chat(user, "<span class='warning'>You remove the label from [parent].</span>")
qdel(src) // Remove the component from the object.
/**
This proc will trigger when someone examines the parent.
It will attach the text found in the body of the proc to the `examine_list` and display it to the player examining the parent.
Arguments:
* source: The parent.
* user: The mob exmaining the parent.
* examine_list: The current list of text getting passed from the parent's normal examine() proc.
*/
///Reapplies label when update_name is called on the parent object. Attempts to remove it first just in case.
/datum/component/label/proc/on_update_name()
SIGNAL_HANDLER // COMSIG_ATOM_UPDATE_NAME
remove_label()
apply_label()
/datum/component/label/proc/on_examine(datum/source, mob/user, list/examine_list)
examine_list += "<span class='notice'>It has a label with some words written on it. Use a hand labeler to remove it.</span>"
/// Applies a label to the name of the parent in the format of: "parent_name (label)"
/datum/component/label/proc/apply_label()
var/atom/owner = parent
owner.name += " ([label_name])"
/// Removes the label from the parent's name
/datum/component/label/proc/remove_label()
var/atom/owner = parent
owner.name = replacetext(owner.name, "([label_name])", "") // Remove the label text from the parent's name, wherever it's located.
owner.name = trim(owner.name) // Shave off any white space from the beginning or end of the parent's name.
/// A verson of the label component specific to labelling goal items.
/datum/component/label/goal
/datum/component/label/goal/Initialize(_label_name)
if(istype(parent, /obj/item))
// Can only be attached to things that won't go in a crate.
return COMPONENT_INCOMPATIBLE
return ..()
/// Adds detailed information to the examine text.
/datum/component/label/goal/on_examine(datum/source, mob/user, list/examine_list)
examine_list += "<span class='notice'>It has a label on it, marking it as part of a secondary goal for [label_name]. Use a hand labeler to remove it.</span>"
/// Applies a static label to the parent's name.
/// We do this instead of using label_name so it's easier to identify goal objects at a glance.
/datum/component/label/goal/apply_label()
var/atom/owner = parent
owner.name += " (Secondary Goal)"
/// Removes the label from the parent's name
/datum/component/label/goal/remove_label()
var/atom/owner = parent
owner.name = replacetext(owner.name, "(Secondary Goal)", "") // Remove the label text from the parent's name, wherever it's located.
owner.name = trim(owner.name) // Shave off any white space from the beginning or end of the parent's name.