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* Add_Decal_Painter * Seperate TGUI file * Decal painter DmIcon * Fix some merge errors * I don't know why this merge is so incredibly fucked * Update TGUI bundle * I swear to god * Fixes DmIcon * TGUI bundle build * Remove implicit var * Final cleanup * Add decal_painter sprite * Update code/game/objects/items/devices/painter/decal_painter.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Add helper proc for deleting all components of a type from a datum * Added comments to cycle_style * Elementized decal fixes * Use the new decal system * TGUI bundle --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: Adrer <adrermail@gmail.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
178 lines
6.9 KiB
Plaintext
178 lines
6.9 KiB
Plaintext
// NOTE:
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// This is an incredibly piecemeal port of /tg/'s decal element.
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// It does not include several pieces of functionality that exist in /tg/.
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//
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// Namely:
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// - It does not support smoothing decals
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// - It does not send a signal when a decal is detached (used for trapdoors on /tg/)
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// - It does not support custom plane configuration as this behavior seems primarily concerned with multi-z
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/datum/element/decal
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element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH_ON_HOST_DESTROY
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argument_hash_start_idx = 2
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/// Whether this decal can be cleaned.
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var/cleanable
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/// A description this decal appends to the target's examine message.
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var/description
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/// If true this was initialized with no set direction - will follow the parent dir.
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var/directional
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/// The base icon state that this decal was initialized with.
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var/base_icon_state
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/// The overlay applied by this decal to the target.
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var/mutable_appearance/pic
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/datum/element/decal/Attach(atom/target, _icon, _icon_state, _dir, _layer=TURF_LAYER, _alpha=255, _color, _cleanable=FALSE, _description, mutable_appearance/_pic)
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. = ..()
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if(!isatom(target))
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return ELEMENT_INCOMPATIBLE
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if(_pic)
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pic = _pic
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else if(!generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha, target))
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return ELEMENT_INCOMPATIBLE
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description = _description
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cleanable = _cleanable
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directional = _dir
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base_icon_state = _icon_state
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RegisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(apply_overlay), TRUE)
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if(target.initialized)
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target.update_appearance(UPDATE_OVERLAYS) //could use some queuing here now maybe.
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else
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RegisterSignal(target, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE, PROC_REF(late_update_icon), TRUE)
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if(isitem(target))
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INVOKE_ASYNC(target, TYPE_PROC_REF(/obj/item/, update_slot_icon), TRUE)
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if(_dir)
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RegisterSignal(target, list(COMSIG_ATOM_DECALS_ROTATING, COMSIG_ATOM_GET_DECALS), PROC_REF(get_decals), TRUE)
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SSdcs.RegisterSignal(target, COMSIG_ATOM_DIR_CHANGE, TYPE_PROC_REF(/datum/controller/subsystem/processing/dcs, rotate_decals), override=TRUE)
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if(_cleanable)
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RegisterSignal(target, COMSIG_COMPONENT_CLEAN_ACT, PROC_REF(clean_react), TRUE)
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if(_description)
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RegisterSignal(target, COMSIG_PARENT_EXAMINE, PROC_REF(examine), TRUE)
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RegisterSignal(target, COMSIG_TURF_ON_SHUTTLE_MOVE, PROC_REF(shuttle_move_react), TRUE)
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/// Remove old decals and apply new decals after rotation as necessary
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/datum/controller/subsystem/processing/dcs/proc/rotate_decals(datum/source, old_dir, new_dir)
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SIGNAL_HANDLER // COMSIG_ATOM_DIR_CHANGE
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if(old_dir == new_dir)
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return
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var/list/datum/element/decal/old_decals = list() //instances
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SEND_SIGNAL(source, COMSIG_ATOM_DECALS_ROTATING, old_decals)
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if(!length(old_decals))
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UnregisterSignal(source, COMSIG_ATOM_DIR_CHANGE)
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return
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var/list/resulting_decals_params = list() // param lists
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for(var/datum/element/decal/rotating as anything in old_decals)
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resulting_decals_params += list(rotating.get_rotated_parameters(old_dir,new_dir))
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//Instead we could generate ids and only remove duplicates to save on churn on four-corners symmetry ?
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for(var/datum/element/decal/decal in old_decals)
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decal.Detach(source)
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for(var/result in resulting_decals_params)
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source.AddElement(/datum/element/decal, result["icon"], result["icon_state"], result["dir"], result["layer"], result["alpha"], result["color"], result["cleanable"], result["desc"])
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/datum/element/decal/proc/get_rotated_parameters(old_dir,new_dir)
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var/rotation = 0
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if(directional) //Even when the dirs are the same rotation is coming out as not 0 for some reason
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rotation = SIMPLIFY_DEGREES(dir2angle(new_dir)-dir2angle(old_dir))
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new_dir = turn(pic.dir,-rotation)
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return list(
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"icon" = pic.icon,
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"icon_state" = base_icon_state,
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"dir" = new_dir,
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"plane" = pic.plane,
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"layer" = pic.layer,
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"alpha" = pic.alpha,
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"color" = pic.color,
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"cleanable" = cleanable,
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"desc" = description
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)
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/datum/element/decal/proc/late_update_icon(atom/source)
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SIGNAL_HANDLER // COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE
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if(istype(source) && !(source.flags_2 & DECAL_INIT_UPDATE_EXPERIENCED_2))
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source.flags_2 |= DECAL_INIT_UPDATE_EXPERIENCED_2
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source.update_appearance(UPDATE_OVERLAYS)
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UnregisterSignal(source, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE)
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/**
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* If the decal was not given an appearance, it will generate one based on the other given arguments.
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* element won't be compatible if it cannot do either
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* all args are fed into creating an image, they are byond vars for images you'll recognize in the byond docs
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* (except source, source is the object whose appearance we're copying.)
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*/
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/datum/element/decal/proc/generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha, source)
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if(!_icon || !_icon_state)
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return FALSE
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var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
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pic = new(temp_image)
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pic.color = _color
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pic.alpha = _alpha
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return TRUE
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/datum/element/decal/Detach(atom/source)
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UnregisterSignal(source, list(
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COMSIG_ATOM_DIR_CHANGE,
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COMSIG_COMPONENT_CLEAN_ACT,
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COMSIG_PARENT_EXAMINE,
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COMSIG_ATOM_UPDATE_OVERLAYS,
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COMSIG_TURF_ON_SHUTTLE_MOVE,
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COMSIG_ATOM_DECALS_ROTATING
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))
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SSdcs.UnregisterSignal(source, COMSIG_ATOM_DIR_CHANGE)
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source.update_appearance(UPDATE_OVERLAYS)
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if(isitem(source))
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INVOKE_ASYNC(source, TYPE_PROC_REF(/obj/item/, update_slot_icon))
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return ..()
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/datum/element/decal/proc/apply_overlay(atom/source)
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SIGNAL_HANDLER // COMSIG_ATOM_UPDATE_OVERLAYS
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source.add_overlay(pic)
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// TODO: Fix this disgusting hack
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//
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// `COMSIG_ATOM_UPDATE_OVERLAYS` is sent at the end of
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// /atom/proc/update_icon's stanza for updating overlays, instead
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// somewhere useful, like, during it. /tg/ handles this by sending
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// a list of overlays with the signal, allowing receivers to add to
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// the list, instead of returning their own.
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//
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// This is much saner and more flexible, but would require refactoring
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// many many uses of update_overlay() across the code base, which is left
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// as an exercise for the next poor sap to touch this code (probably me).
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if(source.managed_overlays && !islist(source.managed_overlays))
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source.managed_overlays = list(source.managed_overlays, pic)
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else
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LAZYDISTINCTADD(source.managed_overlays, pic)
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/datum/element/decal/proc/clean_react(datum/source, clean_types)
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SIGNAL_HANDLER // COMSIG_COMPONENT_CLEAN_ACT
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if(clean_types & cleanable)
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Detach(source)
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return COMPONENT_CLEANED
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return NONE
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/datum/element/decal/proc/examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER // COMSIG_PARENT_EXAMINE
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examine_list += description
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/datum/element/decal/proc/shuttle_move_react(datum/source, turf/new_turf)
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SIGNAL_HANDLER // COMSIG_TURF_ON_SHUTTLE_MOVE
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if(new_turf == source)
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return
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Detach(source)
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new_turf.AddElement(type, pic.icon, base_icon_state, directional, pic.layer, pic.alpha, pic.color, cleanable, description)
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/datum/element/decal/proc/get_decals(datum/source, list/datum/element/decal/rotating)
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SIGNAL_HANDLER // COMSIG_ATOM_DECALS_ROTATING
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rotating += src
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