Files
Paradise/code/datums/spells/touch_attacks.dm
Chap d90a70ecda [REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
* IT WORKS UP UNTIL THIS POINT

* Consolidates SLOT_FLAG and SLOT_HUD into one

* Remove cover_both_ears

* SLOT_HUD to ITEM_SLOT

* Remove clothing_trait changes for the time being

* Remove accidental copy-paste

* Re-add no-slip var

* More failure to copy-paste correctly

* Leftover flag

* Combine left and right slot flags where possible

* UNGOOF MY DEFINES, PHAND IS NOT A THING

* Minor spacing changes

* Some more fixes from merge

* Seperates ITEM SLOT AMOUNT into two defines

* ON SECOND THOUGHT LETS NOT DO THAT.

* Addresses Contra's review

* Thank you GREP

* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES

* Added a comment to the bitmasks in clothing defines

* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY

* These are for a seperate PR.

* Magboot fixes

* Requested changes

* Re-add accidental removal

* Wrong flags

* Update code/__DEFINES/clothing_defines.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Requested changes

* Merge fixes

* Fix double headset

* Fixes multiple accessories

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-11-13 13:02:29 +00:00

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/datum/spell/touch
var/hand_path = /obj/item/melee/touch_attack
var/obj/item/melee/touch_attack/attached_hand = null
var/on_remove_message = TRUE
invocation_type = "none" //you scream on connecting, not summoning
/datum/spell/touch/create_new_targeting()
return new /datum/spell_targeting/self
/datum/spell/touch/Click(mob/user = usr)
if(attached_hand)
discharge_hand(user, TRUE)
return FALSE
charge_hand(user)
/datum/spell/touch/proc/charge_hand(mob/living/carbon/user)
var/hand_handled = 1
attached_hand = new hand_path(src)
RegisterSignal(user, COMSIG_MOB_WILLINGLY_DROP, PROC_REF(discharge_hand))
if(isalien(user))
user.put_in_hands(attached_hand)
return
if(user.hand) //left active hand
if(!user.equip_to_slot_if_possible(attached_hand, ITEM_SLOT_LEFT_HAND, FALSE, TRUE))
if(!user.equip_to_slot_if_possible(attached_hand, ITEM_SLOT_RIGHT_HAND, FALSE, TRUE))
hand_handled = 0
else //right active hand
if(!user.equip_to_slot_if_possible(attached_hand, ITEM_SLOT_RIGHT_HAND, FALSE, TRUE))
if(!user.equip_to_slot_if_possible(attached_hand, ITEM_SLOT_LEFT_HAND, FALSE, TRUE))
hand_handled = 0
if(!hand_handled)
qdel(attached_hand)
attached_hand = null
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return 0
to_chat(user, "<span class='notice'>You channel the power of the spell to your hand.</span>")
return 1
/datum/spell/touch/proc/discharge_hand(atom/target, any = FALSE)
SIGNAL_HANDLER
var/mob/living/carbon/user = action.owner
if(!istype(attached_hand))
return
if(!any && attached_hand != user.get_active_hand())
return
QDEL_NULL(attached_hand)
if(on_remove_message)
to_chat(user, "<span class='notice'>You draw the power out of your hand.</span>")
/datum/spell/touch/disintegrate
name = "Disintegrate"
desc = "This spell charges your hand with vile energy that can be used to violently explode victims."
hand_path = /obj/item/melee/touch_attack/disintegrate
school = "evocation"
base_cooldown = 600
clothes_req = TRUE
cooldown_min = 200 //100 deciseconds reduction per rank
action_icon_state = "gib"
/datum/spell/touch/flesh_to_stone
name = "Flesh to Stone"
desc = "This spell charges your hand with the power to turn victims into inert statues for a long period of time."
hand_path = /obj/item/melee/touch_attack/fleshtostone
school = "transmutation"
base_cooldown = 600
clothes_req = TRUE
cooldown_min = 200 //100 deciseconds reduction per rank
action_icon_state = "statue"