Files
Paradise/code/game/objects/mail.dm
warriorstar-orion 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00

300 lines
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/obj/item/envelope
name = "broken letter"
desc = "We just got a letter, we just got a letter, we just got a letter -- I wonder who it's from?"
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "mail_misc"
item_state = "paper"
drop_sound = 'sound/items/handling/paper_drop.ogg'
pickup_sound = 'sound/items/handling/paper_pickup.ogg'
var/list/possible_contents = list()
/// A list that contains the names of the jobs that can receive this type of letter. Only the base job has to be put in it, alternative titles have the same definition on the mind. Name of the job can be found in `mind.assigned_role`
var/list/job_list = list()
/// The real name required to open the letter
var/recipient
/// The job of the recipient
var/recipient_job
var/has_been_scanned = FALSE
/obj/item/envelope/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is licking a sharp corner of the envelope. It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/effects/-adminhelp.ogg', 50, TRUE, -1)
return BRUTELOSS
/obj/item/envelope/attack_self__legacy__attackchain(mob/user)
if(!user?.mind)
return
if(user.real_name != recipient)
to_chat(user, "<span class='warning'>You don't want to open up another person's mail, that's an invasion of their privacy!</span>")
return
if(do_after(user, 1 SECONDS, target = user) && !QDELETED(src))
to_chat(user, "<span class='notice'>You begin to open the envelope.</span>")
playsound(loc, 'sound/items/poster_ripped.ogg', 50, TRUE)
user.unEquip(src)
for(var/obj/item/I in contents)
user.put_in_hands(I)
qdel(src)
/obj/item/envelope/Initialize(mapload)
. = ..()
var/item = pick(possible_contents)
new item(src)
new /obj/item/stack/spacecash(src, rand(1, 50) * 5)
var/list/mind_copy = shuffle(SSticker.minds)
for(var/datum/mind/mail_attracted_people in mind_copy)
var/turf/T = get_turf(mail_attracted_people.current)
if(mail_attracted_people.offstation_role || !ishuman(mail_attracted_people.current) || is_admin_level(T.z))
continue
if(mail_attracted_people.assigned_role in job_list)
recipient = mail_attracted_people.current.real_name
name = "letter to [recipient]"
recipient_job = lowertext(mail_attracted_people.assigned_role)
return
if(!admin_spawned)
log_debug("Failed to find a new name to assign to [src]!")
qdel(src)
/obj/item/envelope/examine(mob/user)
. = ..()
. += "This letter is addressed to [recipient], the [recipient_job]."
/obj/item/envelope/security
icon_state = "mail_sec"
possible_contents = list(/obj/item/food/donut/sprinkles,
/obj/item/megaphone,
/obj/item/clothing/mask/whistle,
/obj/item/poster/random_official,
/obj/item/restraints/handcuffs/pinkcuffs,
/obj/item/restraints/legcuffs/bola/energy,
/obj/item/reagent_containers/drinks/coffee,
/obj/item/stock_parts/cell/super,
/obj/item/grenade/barrier/dropwall,
/obj/item/toy/figure/crew/detective,
/obj/item/toy/figure/crew/hos,
/obj/item/toy/figure/crew/secofficer,
/obj/item/storage/box/scratch_cards)
job_list = list("Head of Security", "Security Officer", "Detective", "Warden")
/obj/item/envelope/science
icon_state = "mail_sci"
possible_contents = list(/obj/item/analyzer,
/obj/item/assembly/signaler,
/obj/item/slime_extract/grey,
/obj/item/clothing/mask/gas,
/obj/item/reagent_containers/spray/cleaner,
/obj/item/clothing/glasses/regular,
/obj/item/stack/ore/diamond, // Jackpot
/obj/item/paicard,
/obj/item/toy/figure/crew/borg,
/obj/item/toy/figure/crew/geneticist,
/obj/item/toy/figure/crew/rd,
/obj/item/toy/figure/crew/roboticist,
/obj/item/toy/figure/crew/scientist,
/obj/item/storage/box/scratch_cards)
job_list = list("Research Director", "Roboticist", "Geneticist", "Scientist")
/obj/item/envelope/supply
icon_state = "mail_sup"
possible_contents = list(/obj/item/reagent_containers/hypospray/autoinjector/survival,
/obj/item/reagent_containers/drinks/bottle/absinthe/premium,
/obj/item/clothing/glasses/meson/gar,
/obj/item/stack/marker_beacon/ten,
/obj/item/stack/medical/splint,
/obj/item/pen/multi/fountain,
/obj/item/clothing/mask/cigarette/cigar,
/obj/item/stack/wrapping_paper,
/obj/item/toy/figure/crew/cargotech,
/obj/item/toy/figure/crew/explorer,
/obj/item/toy/figure/crew/qm,
/obj/item/toy/figure/crew/miner,
/obj/item/storage/box/scratch_cards)
job_list = list("Quartermaster", "Cargo Technician", "Shaft Miner", "Explorer")
/obj/item/envelope/medical
icon_state = "mail_med"
possible_contents = list(/obj/item/soap,
/obj/item/reagent_containers/glass/bottle/morphine,
/obj/item/reagent_containers/hypospray/safety,
/obj/item/reagent_containers/applicator/brute,
/obj/item/reagent_containers/applicator/burn,
/obj/item/clothing/glasses/sunglasses,
/obj/item/food/fortunecookie,
/obj/item/scalpel/laser/laser1,
/obj/item/surgical_drapes,
/obj/item/toy/figure/crew/cmo,
/obj/item/toy/figure/crew/chemist,
/obj/item/toy/figure/crew/geneticist,
/obj/item/toy/figure/crew/md,
/obj/item/toy/figure/crew/virologist,
/obj/item/storage/box/scratch_cards)
job_list = list("Chief Medical Officer", "Medical Doctor", "Coroner", "Chemist", "Virologist", "Psychiatrist", "Paramedic")
/obj/item/envelope/engineering
icon_state = "mail_eng"
possible_contents = list(/obj/item/airlock_electronics,
/obj/item/reagent_containers/drinks/cans/beer,
/obj/item/food/candy/confectionery/nougat,
/obj/item/mod/module/storage/large_capacity,
/obj/item/weldingtool/hugetank,
/obj/item/geiger_counter,
/obj/item/rcd_ammo,
/obj/item/grenade/gas/oxygen,
/obj/item/toy/figure/crew/atmos,
/obj/item/toy/figure/crew/ce,
/obj/item/toy/figure/crew/engineer,
/obj/item/storage/box/scratch_cards)
job_list = list("Chief Engineer", "Station Engineer", "Life Support Specialist")
/obj/item/envelope/bread
icon_state = "mail_serv"
possible_contents = list(/obj/item/painter,
/obj/item/gun/energy/floragun,
/obj/item/reagent_containers/drinks/bottle/fernet,
/obj/item/whetstone,
/obj/item/soap/deluxe,
/obj/item/stack/tile/disco_light/thirty,
/obj/item/paicard,
/obj/item/gun/projectile/automatic/toy/pistol,
/obj/item/toy/figure/crew/bartender,
/obj/item/toy/figure/crew/botanist,
/obj/item/toy/figure/crew/chef,
/obj/item/toy/figure/crew/janitor,
/obj/item/toy/figure/crew/librarian,
/obj/item/storage/box/scratch_cards)
job_list = list("Bartender", "Chef", "Botanist", "Janitor", "Librarian")
/obj/item/envelope/circuses
icon_state = "mail_serv"
possible_contents = list(/obj/item/painter,
/obj/item/stack/sheet/mineral/tranquillite/ten,
/obj/item/stack/sheet/mineral/bananium/ten,
/obj/item/reagent_containers/drinks/bottle/bottleofnothing,
/obj/item/gun/throw/piecannon,
/obj/item/ammo_box/shotgun/confetti,
/obj/item/book/manual/wiki/sop_security, // They'll need this.
/obj/item/soulstone/anybody/purified/chaplain,
/obj/item/toy/figure/crew/clown,
/obj/item/toy/figure/crew/hop,
/obj/item/toy/figure/crew/chaplain,
/obj/item/toy/figure/crew/mime,
/obj/item/storage/box/scratch_cards)
job_list = list("Clown", "Mime", "Head of Personnel", "Chaplain")
/obj/item/envelope/command
icon_state = "mail_com"
possible_contents = list(/obj/item/flash,
/obj/item/storage/fancy/cigarettes/cigpack_robustgold,
/obj/item/poster/random_official,
/obj/item/book/manual/wiki/sop_command,
/obj/item/reagent_containers/patch/synthflesh,
/obj/item/paper_bin/nanotrasen,
/obj/item/food/spesslaw,
/obj/item/clothing/head/collectable/petehat,
/obj/item/toy/figure/crew/captain,
/obj/item/toy/figure/crew/iaa,
/obj/item/toy/figure/crew/dsquad,
/obj/item/storage/box/scratch_cards)
job_list = list("Captain", "Magistrate", "Nanotrasen Representative", "Blueshield", "Internal Affairs Agent")
/obj/item/envelope/misc
possible_contents = list(/obj/item/clothing/under/misc/assistantformal,
/obj/item/clothing/under/syndicate/tacticool,
/obj/item/clothing/shoes/ducky,
/obj/item/toy/plushie/orange_fox/grump, // A grumpy plushie for a grumpy tider
/obj/item/multitool,
/obj/item/instrument/piano_synth,
/obj/item/toy/crayon/spraycan,
/obj/item/clothing/head/cakehat,
/obj/item/toy/figure/crew/assistant,
/obj/item/toy/figure/owl,
/obj/item/toy/figure/griffin,
/obj/item/storage/box/scratch_cards)
job_list = list("Assistant")
/*//////////////////////\/
\/ \\ // \/
\/ \\ // \/
\/ \\ // \/
\/ \\ // \/
\/ \\// \/
\/ \/
\/ You've got: \/
\/ Mail \/
\/ \/
\/\\\\\\\\\\\\\\\\\\\\\\*/
/obj/item/mail_scanner
name = "mail scanner"
desc = "Sponsored by Messaging and Intergalactic Letters, this device allows you to log mail deliveries in exchange for financial compensation."
force = 0
throwforce = 0
icon = 'icons/obj/device.dmi'
icon_state = "mail_scanner"
item_state = "mail_scanner"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
flags = CONDUCT
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
origin_tech = "magnets=1"
/// The reference to the envelope that is currently stored in the mail scanner. It will be cleared upon confirming a correct delivery
var/obj/item/envelope/saved
/// How far away can the scanner scan mail or people
var/scanner_range = 7
/obj/item/mail_scanner/examine(mob/user)
. = ..()
. += "<span class='notice'>Scan a letter to log it into the active database, then scan the person you wish to hand the letter to. Correctly scanning the recipient of the letter logged into the active database will add credits to the Supply budget.</span>"
/obj/item/mail_scanner/attack__legacy__attackchain()
return
/obj/item/mail_scanner/afterattack__legacy__attackchain(atom/A, mob/user)
if(get_dist(A, user) > scanner_range)
to_chat(user, "<span class='warning'>The scanner doesn't reach that far!</span>")
return
if(istype(A, /obj/item/envelope))
var/obj/item/envelope/envelope = A
if(envelope.has_been_scanned)
to_chat(user, "<span class='warning'>This letter has already been logged to the active database!</span>")
playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
return
to_chat(user, "<span class='notice'>You add [envelope] to the active database.</span>")
playsound(loc, 'sound/mail/mailscanned.ogg', 50, TRUE)
saved = A
SSblackbox.record_feedback("amount", "successful_mail_scan", 1)
return
if(isliving(A))
var/mob/living/M = A
if(!saved)
to_chat(user, "<span class='warning'>Error: You have not logged mail to the mail scanner!</span>")
playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
return
if(M.stat == DEAD)
to_chat(user, "<span class='warning'>Consent Verification failed: You can't deliver mail to a corpse!</span>")
playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
return
if(M.real_name != saved.recipient)
to_chat(user, "<span class='warning'>'Identity Verification failed: Target is not an authorized recipient of this package!</span>")
playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
return
if(!M.client)
to_chat(user, "<span class='warning'>Consent Verification failed: The scanner will not accept confirmation of orders from SSD people!</span>")
playsound(loc, 'sound/mail/maildenied.ogg', 50, TRUE)
return
saved.has_been_scanned = TRUE
saved = null
to_chat(user, "<span class='notice'>Successful delivery acknowledged! [MAIL_DELIVERY_BONUS] credits added to Supply account!</span>")
playsound(loc, 'sound/mail/mailapproved.ogg', 50, TRUE)
GLOB.station_money_database.credit_account(SSeconomy.cargo_account, MAIL_DELIVERY_BONUS, "Mail Delivery Compensation", "Messaging and Intergalactic Letters", supress_log = FALSE)
SSblackbox.record_feedback("amount", "successful_mail_delivery", 1)