mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-31 20:53:34 +00:00
* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
/obj/structure/coatrack
|
|
name = "coat rack"
|
|
desc = "Rack that holds coats."
|
|
icon = 'icons/obj/coatrack.dmi'
|
|
icon_state = "coatrack0"
|
|
var/obj/item/clothing/suit/coat
|
|
var/list/allowed = list(/obj/item/clothing/suit/storage/labcoat, /obj/item/clothing/suit/storage/det_suit)
|
|
|
|
/obj/structure/coatrack/attack_hand(mob/user)
|
|
if(isnull(coat))
|
|
return
|
|
user.visible_message("[user] takes [coat] off [src].", "You take [coat] off [src]")
|
|
if(!user.put_in_active_hand(coat))
|
|
coat.forceMove(get_turf(user))
|
|
coat = null
|
|
update_icon(UPDATE_OVERLAYS)
|
|
|
|
/obj/structure/coatrack/attackby__legacy__attackchain(obj/item/W as obj, mob/user as mob, params)
|
|
var/can_hang = FALSE
|
|
for(var/T in allowed)
|
|
if(istype(W,T))
|
|
can_hang = TRUE
|
|
if(can_hang && !coat)
|
|
user.visible_message("[user] hangs [W] on \the [src].", "You hang [W] on the \the [src]")
|
|
coat = W
|
|
user.drop_item(src)
|
|
coat.forceMove(src)
|
|
update_icon(UPDATE_OVERLAYS)
|
|
return
|
|
return ..()
|
|
|
|
/obj/structure/coatrack/CanPass(atom/movable/mover, turf/target)
|
|
var/can_hang = FALSE
|
|
for(var/T in allowed)
|
|
if(istype(mover,T))
|
|
can_hang = TRUE
|
|
if(can_hang && !coat)
|
|
visible_message("[mover] lands on \the [src].")
|
|
coat = mover
|
|
coat.forceMove(src)
|
|
update_icon(UPDATE_OVERLAYS)
|
|
return
|
|
return ..()
|
|
|
|
/obj/structure/coatrack/update_overlays()
|
|
. = ..()
|
|
if(istype(coat, /obj/item/clothing/suit/storage/labcoat))
|
|
. += "coat_lab"
|
|
if(istype(coat, /obj/item/clothing/suit/storage/labcoat/cmo))
|
|
. += "coat_cmo"
|
|
if(istype(coat, /obj/item/clothing/suit/storage/det_suit))
|
|
. += "coat_det"
|