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* WIP * change this * the rest of the fucking owl * removes QWERTODO * let us fix the CC beacons too * makes it look better * makes CI work on everything but shadow, asking warriorstar * exclude ntss shadow from window spawner checks * final changes hopefully * moved around parts of the shuttle * Update code/modules/atmospherics/machinery/components/trinary_devices/filter.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * moves it moves it to it's own file * move it move it * bobby_drop_tables * oops * fuck --------- Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
33 lines
757 B
Plaintext
33 lines
757 B
Plaintext
/obj/machinery/atmospherics/unary/passive_vent/high_volume/shadow
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on = FALSE
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/obj/machinery/atmospherics/unary/passive_vent/high_volume/shadow/process_atmos()
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if(!on)
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return
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..()
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/obj/machinery/atmospherics/unary/passive_vent/high_volume/shadow/onTransitZ(old_z, new_z)
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. = ..()
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if(is_station_level(new_z))
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on = TRUE
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/obj/machinery/atmospherics/trinary/filter/shadow
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name = "gas filter (Co2 Outlet)"
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dir = 1
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filter_type = 3
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on = FALSE
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target_pressure = 99999
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/obj/machinery/atmospherics/trinary/filter/shadow/onTransitZ(old_z, new_z)
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. = ..()
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if(is_station_level(new_z))
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on = TRUE
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/obj/machinery/igniter/shadow
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/obj/machinery/igniter/shadow/onTransitZ(old_z, new_z)
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. = ..()
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if(is_station_level(new_z))
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on = TRUE
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update_icon()
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