Files
Paradise/code/modules/awaymissions/mission_code/shuttle_shadow.dm
Qwertytoforty 88af37bfcf Adds the NTSS Shadow (#24778)
* WIP

* change this

* the rest of the fucking owl

* removes QWERTODO

* let us fix the CC beacons too

* makes it look better

* makes CI work on everything but shadow, asking warriorstar

* exclude ntss shadow from window spawner checks

* final changes hopefully

* moved around parts of the shuttle

* Update code/modules/atmospherics/machinery/components/trinary_devices/filter.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* moves it moves it to it's own file

* move it move it

* bobby_drop_tables

* oops

* fuck

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-04-26 22:31:09 +00:00

33 lines
757 B
Plaintext

/obj/machinery/atmospherics/unary/passive_vent/high_volume/shadow
on = FALSE
/obj/machinery/atmospherics/unary/passive_vent/high_volume/shadow/process_atmos()
if(!on)
return
..()
/obj/machinery/atmospherics/unary/passive_vent/high_volume/shadow/onTransitZ(old_z, new_z)
. = ..()
if(is_station_level(new_z))
on = TRUE
/obj/machinery/atmospherics/trinary/filter/shadow
name = "gas filter (Co2 Outlet)"
dir = 1
filter_type = 3
on = FALSE
target_pressure = 99999
/obj/machinery/atmospherics/trinary/filter/shadow/onTransitZ(old_z, new_z)
. = ..()
if(is_station_level(new_z))
on = TRUE
/obj/machinery/igniter/shadow
/obj/machinery/igniter/shadow/onTransitZ(old_z, new_z)
. = ..()
if(is_station_level(new_z))
on = TRUE
update_icon()