Files
Paradise/code/modules/paperwork/handlabeler.dm
warriorstar-orion 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00

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#define LABEL_MODE_OFF 0
#define LABEL_MODE_NORMAL 1
#define LABEL_MODE_GOAL 2
/obj/item/hand_labeler
name = "hand labeler"
desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler0"
item_state = "flight"
var/label = null
var/labels_left = 30
var/mode = LABEL_MODE_OFF
/obj/item/hand_labeler/afterattack__legacy__attackchain(atom/A, mob/user, proximity)
if(!proximity)
return
if(mode == LABEL_MODE_OFF) //if it's off, give up.
return
if(!labels_left)
to_chat(user, "<span class='warning'>No labels left!</span>")
return
if(!label || !length(label))
to_chat(user, "<span class='warning'>No text set!</span>")
return
if(ismob(A))
to_chat(user, "<span class='warning'>You can't label creatures!</span>") // use a collar
return
if(mode == LABEL_MODE_GOAL)
if(istype(A, /obj/item))
to_chat(user, "<span class='warning'>Put it in a personal crate instead!</span>")
return
user.visible_message("<span class='notice'>[user] labels [A] as part of a secondary goal for [label].</span>", \
"<span class='notice'>You label [A] as part of a secondary goal for [label].</span>")
A.AddComponent(/datum/component/label/goal, label)
return
if(length(A.name) + length(label) > 64)
to_chat(user, "<span class='warning'>Label too big!</span>")
return
user.visible_message("<span class='notice'>[user] labels [A] as [label].</span>", \
"<span class='notice'>You label [A] as [label].</span>")
investigate_log("[key_name(user)] ([ADMIN_FLW(user,"FLW")]) labelled \"[A]\" ([ADMIN_VV(A, "VV")]) with \"[label]\" at [COORD(A.loc)] [ADMIN_JMP(A)].", INVESTIGATE_RENAME) // Investigate goes BEFORE rename so the original name is preserved in the log
A.AddComponent(/datum/component/label, label)
playsound(A, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
labels_left--
/obj/item/hand_labeler/attack_self__legacy__attackchain(mob/user as mob)
// off -> normal
// normal or goal -> off
mode = !mode
icon_state = "labeler[mode]"
if(mode)
to_chat(user, "<span class='notice'>You turn on \the [src].</span>")
//Now let them chose the text.
var/str = reject_bad_text(tgui_input_text(user,"Label text?", "Set label"))
if(!str || !length(str))
to_chat(user, "<span class='notice'>Invalid text.</span>")
return
label = str
to_chat(user, "<span class='notice'>You set the text to '[str]'.</span>")
else
to_chat(user, "<span class='notice'>You turn off \the [src].</span>")
/obj/item/hand_labeler/attackby__legacy__attackchain(obj/item/I, mob/user, params)
if(istype(I, /obj/item/hand_labeler_refill))
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
user.drop_item()
qdel(I)
labels_left = initial(labels_left) //Yes, it's capped at its initial value
else if(istype(I, /obj/item/card/id))
var/obj/item/card/id/id = I
if(istype(id, /obj/item/card/id/guest) || !id.registered_name)
to_chat(user, "<span class='warning'>Invalid ID card.</span>")
return
label = id.registered_name
mode = LABEL_MODE_GOAL
to_chat(user, "<span class='notice'>You configure the hand labeler with [I].</span>")
icon_state = "labeler1"
/obj/item/hand_labeler_refill
name = "hand labeler paper roll"
icon = 'icons/obj/bureaucracy.dmi'
desc = "A roll of paper. Use it on a hand labeler to refill it."
icon_state = "labeler_refill"
item_state = "electropack"
w_class = WEIGHT_CLASS_TINY
#undef LABEL_MODE_OFF
#undef LABEL_MODE_NORMAL
#undef LABEL_MODE_GOAL