mirror of
https://github.com/ParadiseSS13/Paradise.git
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* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
93 lines
3.0 KiB
Plaintext
93 lines
3.0 KiB
Plaintext
/obj/item/reagent_containers/patch
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name = "chemical patch"
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desc = "A chemical patch for touch based applications."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bandaid"
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item_state = "bandaid"
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possible_transfer_amounts = null
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visible_transfer_rate = FALSE
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volume = 30
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temperature_min = 270
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temperature_max = 350
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var/instant_application = FALSE
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var/needs_to_apply_reagents = TRUE
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/obj/item/reagent_containers/patch/attack__legacy__attackchain(mob/living/carbon/C, mob/user)
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return apply(C, user)
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/obj/item/reagent_containers/patch/attack_self__legacy__attackchain(mob/user)
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return apply(user, user)
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/obj/item/reagent_containers/patch/proc/apply(mob/living/carbon/C, mob/user)
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if(!istype(C))
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return FALSE
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if(ismachineperson(C))
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to_chat(user, "<span class='warning'>[user == C ? "You" : C] can't use [src]!</span>")
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return FALSE
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if(user == C)
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to_chat(user, "<span class='notice'>You apply [src].</span>")
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else
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if(!instant_application)
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C.visible_message("<span class='warning'>[user] attempts to force [C] to apply [src].</span>")
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if(!do_after(user, 3 SECONDS, TRUE, C, TRUE))
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return FALSE
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C.forceFedAttackLog(src, user)
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C.visible_message("<span class='warning'>[user] forces [C] to apply [src].</span>")
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if(user.get_active_hand() == src)
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user.drop_item() // Only drop if they're holding the patch directly
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forceMove(C)
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LAZYADD(C.processing_patches, src)
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return TRUE
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/obj/item/reagent_containers/patch/styptic
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name = "brute patch"
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desc = "Helps with brute injuries."
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icon_state = "bandaid_brute"
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instant_application = TRUE
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list_reagents = list("styptic_powder" = 30)
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/obj/item/reagent_containers/patch/styptic/small
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name = "brute mini-patch"
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icon_state = "bandaid_brute_small"
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list_reagents = list("styptic_powder" = 15)
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/obj/item/reagent_containers/patch/silver_sulf
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name = "burn patch"
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desc = "Helps with burn injuries."
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icon_state = "bandaid_burn"
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instant_application = TRUE
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list_reagents = list("silver_sulfadiazine" = 30)
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/obj/item/reagent_containers/patch/silver_sulf/small
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name = "burn mini-patch"
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icon_state = "bandaid_burn_small"
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list_reagents = list("silver_sulfadiazine" = 15)
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/obj/item/reagent_containers/patch/synthflesh
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name = "synthflesh patch"
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desc = "Helps with brute and burn injuries."
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icon_state = "bandaid_med"
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instant_application = TRUE
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list_reagents = list("synthflesh" = 10)
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/obj/item/reagent_containers/patch/nicotine
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name = "nicotine patch"
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desc = "Helps temporarily curb the cravings of nicotine dependency."
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list_reagents = list("nicotine" = 10)
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/obj/item/reagent_containers/patch/jestosterone
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name = "jestosterone patch"
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desc = "Helps with brute injuries if the affected person is a clown, otherwise inflicts various annoying effects."
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icon_state = "bandaid_clown"
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list_reagents = list("jestosterone" = 20)
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/obj/item/reagent_containers/patch/perfluorodecalin
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name = "perfluorodecalin patch"
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desc = "Incredibly potent respiratory aid drug, may cause shortness of breath if used in large amounts."
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icon_state = "bandaid_med"
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list_reagents = list("perfluorodecalin" = 10)
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