Files
Paradise/code/modules/research/rdconsole.dm
AffectedArc07 d663dfc3fb [READY FOR TM] R&D Rework Part 2 - Death to the experimentor (#27472)
* PT1 - Death to experimentor

* I cant fail CI this fast come on

* PT2 - DA -> SA

* CRLF to LF

* Strange icons in the SA now

* Lets give this a go

* AGH

* Dirt

* WORK

* Oops - cere was missing the RD locker

* Map fixes

* Adds delivery chute back

* Warrior review

* Also removes magnetics

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-04 17:55:39 +00:00

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38 KiB
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/*
Research and Development (R&D) Console
This is the main work horse of the R&D system. It contains the menus/controls for the Scientific Analyzer, Protolathe, and Circuit
imprinter. It also contains the /datum/research holder with all the known/possible technology paths and device designs.
Basic use: When it first is created, it will attempt to link up to related devices within 3 squares. It'll only link up if they
aren't already linked to another console. Any consoles it cannot link up with (either because all of a certain type are already
linked or there aren't any in range), you'll just not have access to that menu. In the settings menu, there are menu options that
allow a player to attempt to re-sync with nearby consoles. You can also force it to disconnect from a specific console.
The imprinting and construction menus do NOT require toxins access to access but all the other menus do. However, if you leave it
on a menu, nothing is to stop the person from using the options on that menu (although they won't be able to change to a different
one). You can also lock the console on the settings menu if you're feeling paranoid and you don't want anyone messing with it who
doesn't have toxins access.
When a R&D console is destroyed or even partially disassembled, you lose all research data on it. However, there are two ways around
this dire fate:
- The easiest way is to go to the settings menu and select "Sync Database with Network." That causes it to upload (but not download)
it's data to every other device in the game. Each console has a "disconnect from network" option that'll will cause data base sync
operations to skip that console. This is useful if you want to make a "public" R&D console or, for example, give the engineers
a circuit imprinter with certain designs on it and don't want it accidentally updating. The downside of this method is that you have
to have physical access to the other console to send data back. Note: An R&D console is on Centcom so if a random griffan happens to
cause a ton of data to be lost, an admin can go send it back.
- The second method is with Technology Disks and Design Disks. Each of these disks can hold a single technology or design datum in
it's entirety. You can then take the disk to any R&D console and upload it's data to it. This method is a lot more secure (since it
won't update every console in existence) but it's more of a hassle to do. Also, the disks can be stolen.
*/
// Who likes #defines?
// I don't!
// but I gotta add 'em anyways because we have a bias against /const statements for some reason
#define TECH_UPDATE_DELAY 50
#define DESIGN_UPDATE_DELAY 50
#define PROTOLATHE_CONSTRUCT_DELAY 32
#define SYNC_RESEARCH_DELAY 30
#define DECONSTRUCT_DELAY 24
#define SYNC_DEVICE_DELAY 20
#define RESET_RESEARCH_DELAY 20
#define IMPRINTER_DELAY 16
#define MENU_MAIN 0
#define MENU_DISK 2
#define MENU_ANALYZER 3
#define MENU_LATHE 4
#define MENU_IMPRINTER 5
#define MENU_SETTINGS 6
#define MIN_MENU MENU_MAIN
#define MAX_MENU MENU_SETTINGS
#define SUBMENU_PRINTER_MAIN 0
#define SUBMENU_PRINTER_SEARCH 1
#define SUBMENU_PRINTER_MATERIALS 2
#define SUBMENU_PRINTER_CHEMICALS 3
#define MIN_SUBMENU_PRINTER SUBMENU_PRINTER_MAIN
#define MAX_SUBMENU_PRINTER SUBMENU_PRINTER_CHEMICALS
#define BUILD_POWER 2000
#define DECONSTRUCT_POWER 250
/obj/machinery/computer/rdconsole
name = "\improper R&D console"
icon_screen = "rdcomp"
icon_keyboard = "rd_key"
light_color = LIGHT_COLOR_FADEDPURPLE
circuit = /obj/item/circuitboard/rdconsole
/// Holder for our inserted technology disk
var/obj/item/disk/tech_disk/t_disk = null
/// Holder for the inserted design disk
var/obj/item/disk/design_disk/d_disk = null
/// Linked scientific analyser
var/obj/machinery/r_n_d/scientific_analyzer/linked_analyzer = null
/// Linked protolathe
var/obj/machinery/r_n_d/protolathe/linked_lathe = null
/// Linked circuit imprinter
var/obj/machinery/r_n_d/circuit_imprinter/linked_imprinter = null
/// ID to autolink to, used in mapload
var/autolink_id = null
/// UID of the network that we use
var/network_manager_uid = null
/// The ID of the top-level menu, such as protolathe, analyzer, etc.
var/menu = MENU_MAIN
/// The ID of the protolathe submenu, such as materials, chemicals, crafting etc.
var/submenu_protolathe = SUBMENU_PRINTER_MAIN
/// The ID of the circuit imprinter submenu. Shares the same submenus as the protolathe.
var/submenu_imprinter = SUBMENU_PRINTER_MAIN
var/wait_message = 0
var/wait_message_timer = 0
///Range to search for rnd devices in proximity to console
var/range = 3
req_one_access = list(ACCESS_TOX, ACCESS_ROBOTICS)
var/selected_category
var/list/datum/design/matching_designs = list() //for the search function
/obj/machinery/computer/rdconsole/proc/get_files()
if(!network_manager_uid)
return null
var/obj/machinery/computer/rnd_network_controller/RNC = locateUID(network_manager_uid)
if(!RNC)
network_manager_uid = null
return null
return RNC.research_files
/proc/CallMaterialName(return_name)
switch(return_name)
if("plasma")
return_name = "Solid Plasma"
if("clown")
return_name = "Bananium"
if("mime")
return_name = "Tranquillite"
if("bluespace")
return_name = "Bluespace Mesh"
else
var/datum/reagent/our_reagent = GLOB.chemical_reagents_list[return_name]
if(our_reagent && initial(our_reagent.id) == return_name)
return_name = initial(our_reagent.name)
return capitalize(return_name)
/obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any).
for(var/obj/machinery/r_n_d/D in range(range, src))
if(!isnull(D.linked_console) || D.panel_open)
continue
if(istype(D, /obj/machinery/r_n_d/scientific_analyzer))
if(linked_analyzer == null)
linked_analyzer = D
D.linked_console = src
else if(istype(D, /obj/machinery/r_n_d/protolathe))
if(linked_lathe == null)
linked_lathe = D
D.linked_console = src
else if(istype(D, /obj/machinery/r_n_d/circuit_imprinter))
if(linked_imprinter == null)
linked_imprinter = D
D.linked_console = src
/obj/machinery/computer/rdconsole/Initialize(mapload)
. = ..()
matching_designs = list()
SyncRDevices()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/computer/rdconsole/LateInitialize()
for(var/obj/machinery/computer/rnd_network_controller/RNC in GLOB.rnd_network_managers)
if(RNC.network_name == autolink_id)
network_manager_uid = RNC.UID()
RNC.consoles += UID()
/obj/machinery/computer/rdconsole/Destroy()
QDEL_NULL(t_disk)
QDEL_NULL(d_disk)
matching_designs.Cut()
if(linked_analyzer)
linked_analyzer.linked_console = null
linked_analyzer = null
if(linked_lathe)
linked_lathe.linked_console = null
linked_lathe = null
if(linked_imprinter)
linked_imprinter.linked_console = null
linked_imprinter = null
var/obj/machinery/computer/rnd_network_controller/RNC = locateUID(network_manager_uid)
if(RNC)
// Unlink us
RNC.consoles -= UID()
if(wait_message_timer)
deltimer(wait_message_timer)
wait_message_timer = 0
return ..()
/obj/machinery/computer/rdconsole/attackby__legacy__attackchain(obj/item/D as obj, mob/user as mob, params)
//Loading a disk into it.
if(istype(D, /obj/item/disk))
if(t_disk || d_disk)
to_chat(user, "A disk is already loaded into the machine.")
return
if(istype(D, /obj/item/disk/tech_disk)) t_disk = D
else if(istype(D, /obj/item/disk/design_disk)) d_disk = D
else
to_chat(user, "<span class='danger'>Machine cannot accept disks in that format.</span>")
return
if(!user.drop_item())
return
D.loc = src
to_chat(user, "<span class='notice'>You add the disk to the machine!</span>")
else if(!(linked_analyzer && linked_analyzer.busy) && !(linked_lathe && linked_lathe.busy) && !(linked_imprinter && linked_imprinter.busy))
..()
SStgui.update_uis(src)
return
/obj/machinery/computer/rdconsole/emag_act(user as mob)
if(!emagged)
playsound(get_turf(src), 'sound/effects/sparks4.ogg', 75, 1)
req_one_access = list()
emagged = TRUE
to_chat(user, "<span class='notice'>You disable the security protocols</span>")
return TRUE
/obj/machinery/computer/rdconsole/proc/prompt_eject_sheets(obj/machinery/r_n_d/machine, material_id, amount)
if(!machine)
return
if(!(material_id in machine.materials.materials))
return
var/desired_num_sheets = 0
if(amount == "custom")
desired_num_sheets = input("How many sheets would you like to eject from the machine?", "How much?", 1) as null|num
if(isnull(desired_num_sheets))
desired_num_sheets = 0
else
desired_num_sheets = text2num(amount)
desired_num_sheets = max(0, round(desired_num_sheets)) // If you input too high of a number, the mineral datum will take care of it either way
if(desired_num_sheets)
machine.materials.retrieve_sheets(desired_num_sheets, material_id)
/obj/machinery/computer/rdconsole/proc/update_from_disk()
clear_wait_message()
var/datum/research/files = get_files()
if(!files)
return
if(d_disk && d_disk.blueprint)
files.AddDesign2Known(d_disk.blueprint)
else if(t_disk && t_disk.tech_id)
var/datum/tech/tech = files.find_possible_tech_with_id(t_disk.tech_id)
if(!isnull(tech))
tech.level = t_disk.tech_level
SStgui.update_uis(src)
/obj/machinery/computer/rdconsole/proc/find_devices()
SyncRDevices()
clear_wait_message()
SStgui.update_uis(src)
/obj/machinery/computer/rdconsole/proc/start_analyzer_destroy(mob/user)
if(!linked_analyzer)
return
if(linked_analyzer.busy)
to_chat(user, "<span class='danger'>[linked_analyzer] is busy at the moment.</span>")
return
if(!linked_analyzer.loaded_item)
to_chat(user, "<span class='danger'>[linked_analyzer] appears to be empty.</span>")
return
var/datum/research/files = get_files()
if(!files)
return
var/list/temp_tech = linked_analyzer.ConvertReqString2List(linked_analyzer.loaded_item.origin_tech)
var/pointless = FALSE
for(var/T in temp_tech)
if(files.IsTechHigher(T, temp_tech[T]))
pointless = TRUE
break
if(!pointless)
var/choice = alert(user, "This item does not raise tech levels. Proceed destroying loaded item anyway?", "Are you sure you want to destroy this item?", "Proceed", "Cancel")
if(choice == "Cancel" || !linked_analyzer)
return
linked_analyzer.busy = TRUE
add_wait_message("Processing and Updating Database...", DECONSTRUCT_DELAY)
flick("s_analyzer_process", linked_analyzer)
addtimer(CALLBACK(src, PROC_REF(finish_analyzer), user, temp_tech), DECONSTRUCT_DELAY)
/obj/machinery/computer/rdconsole/proc/start_analyzer_discover(mob/user)
if(!linked_analyzer)
return
if(linked_analyzer.busy)
to_chat(user, "<span class='danger'>[linked_analyzer] is busy at the moment.</span>")
return
if(!linked_analyzer.loaded_item)
to_chat(user, "<span class='danger'>[linked_analyzer] appears to be empty.</span>")
return
if(!istype(linked_analyzer.loaded_item, /obj/item/relic))
message_admins("[key_name_admin(user)] attempted to discover something that isnt a strange object. Possible HREF exploit.")
return
var/obj/item/relic/R = linked_analyzer.loaded_item
visible_message("[linked_analyzer] scans [linked_analyzer.loaded_item], revealing its true nature!")
playsound(loc, 'sound/effects/supermatter.ogg', 50, 3, -1)
// LETS GO GAMBLING
R.reveal()
R.forceMove(get_turf(linked_analyzer))
linked_analyzer.loaded_item = null
investigate_log("Scientific analyser has revealed a relic with effect ID <span class='danger'>[R.function_id]</span> effect.", "strangeobjects")
linked_analyzer.icon_state = "s_analyzer"
SStgui.update_uis(src)
// Sends salvaged materials to a linked protolathe, if any.
/obj/machinery/computer/rdconsole/proc/send_mats()
if(!linked_lathe || !linked_analyzer || !linked_analyzer.loaded_item)
return
for(var/material in linked_analyzer.loaded_item.materials)
var/space = linked_lathe.materials.max_amount - linked_lathe.materials.total_amount
// as item rating increases, amount salvageable increases
var/salvageable = linked_analyzer.loaded_item.materials[material] * (linked_analyzer.decon_mod / 10)
// but you shouldn't salvage more than the raw materials amount
var/available = linked_analyzer.loaded_item.materials[material]
var/can_insert = min(space, salvageable, available)
linked_lathe.materials.insert_amount(can_insert, material)
/obj/machinery/computer/rdconsole/proc/finish_analyzer(mob/user, list/temp_tech)
clear_wait_message()
if(!linked_analyzer || !temp_tech)
return
var/datum/research/files = get_files()
if(!files)
return
if(!linked_analyzer.loaded_item)
to_chat(user, "<span class='danger'>[linked_analyzer] appears to be empty.</span>")
else
for(var/T in temp_tech)
files.UpdateTech(T, temp_tech[T])
send_mats()
linked_analyzer.loaded_item = null
for(var/obj/I in linked_analyzer.contents)
for(var/mob/M in I.contents)
M.death()
if(istype(I, /obj/item/stack))//Only deconstructs one item in a stack at a time instead of the entire stack
var/obj/item/stack/S = I
if(S.amount > 1)
S.amount--
linked_analyzer.loaded_item = S
else
qdel(S)
linked_analyzer.icon_state = "s_analyzer"
else if(!(I in linked_analyzer.component_parts))
qdel(I)
linked_analyzer.icon_state = "s_analyzer"
linked_analyzer.busy = FALSE
use_power(DECONSTRUCT_POWER)
menu = MENU_ANALYZER
SStgui.update_uis(src)
/obj/machinery/computer/rdconsole/proc/start_machine(obj/machinery/r_n_d/machine, design_id, amount)
if(!machine)
to_chat(usr, "<span class='danger'>No linked device detected.</span>")
return
var/datum/research/files = get_files()
if(!files)
return
var/is_lathe = istype(machine, /obj/machinery/r_n_d/protolathe)
var/is_imprinter = istype(machine, /obj/machinery/r_n_d/circuit_imprinter)
if(!is_lathe && !is_imprinter)
to_chat(usr, "<span class='danger'>Unexpected linked device type.</span>")
return
if(machine.busy)
to_chat(usr, "<span class='danger'>[machine] is busy at the moment.</span>")
return
var/datum/design/being_built = files.known_designs[design_id]
if(!being_built)
to_chat(usr, "<span class='danger'>Unknown design specified.</span>")
return
if(!(being_built.build_type & (is_lathe ? PROTOLATHE : IMPRINTER)))
message_admins("[machine] exploit attempted by [key_name(usr, TRUE)]!")
return
if(length(being_built.make_reagents)) // build_type should equal BIOGENERATOR though..
return
var/max_amount = is_lathe ? 10 : 1
amount = max(1, min(max_amount, amount))
var/power = BUILD_POWER
for(var/M in being_built.materials)
power += round(being_built.materials[M] * amount / 5)
power = max(BUILD_POWER, power)
// goes down (1 -> 0.4) with upgrades
var/coeff = machine.efficiency_coeff
var/time_to_construct = 0
if(is_imprinter)
time_to_construct = IMPRINTER_DELAY * amount
else
time_to_construct = PROTOLATHE_CONSTRUCT_DELAY * coeff * being_built.lathe_time_factor * amount ** 0.8
if(is_lathe)
add_wait_message("Constructing Prototype. Please Wait...", time_to_construct)
flick("protolathe_n", machine)
else
add_wait_message("Imprinting Circuit. Please Wait...", time_to_construct)
flick("circuit_imprinter_ani", machine)
machine.busy = TRUE
use_power(power)
var/list/efficient_mats = list()
for(var/MAT in being_built.materials)
efficient_mats[MAT] = being_built.materials[MAT] * coeff
var/enough_materials = TRUE
if(!machine.materials.has_materials(being_built.materials, coeff))
atom_say("Not enough materials to complete prototype.")
enough_materials = FALSE
else
for(var/R in being_built.reagents_list)
if(!machine.reagents.has_reagent(R, being_built.reagents_list[R] * coeff))
atom_say("Not enough reagents to complete prototype.")
enough_materials = FALSE
if(enough_materials)
machine.materials.use_amount(efficient_mats, amount)
for(var/R in being_built.reagents_list)
machine.reagents.remove_reagent(R, being_built.reagents_list[R] * coeff)
var/key = usr.key
addtimer(CALLBACK(src, PROC_REF(finish_machine), key, amount, enough_materials, machine, being_built, efficient_mats), time_to_construct)
/obj/machinery/computer/rdconsole/proc/finish_machine(key, amount, enough_materials, obj/machinery/r_n_d/machine, datum/design/being_built, list/efficient_mats)
if(machine)
if(enough_materials && being_built)
if(is_station_level(z))
SSblackbox.record_feedback("tally", "station_protolathe_production", amount, "[being_built.type]")
for(var/i in 1 to amount)
var/obj/item/new_item = new being_built.build_path(src)
if(istype(new_item)) // Only want a random pixel offset if it IS actually an item, and not a structure like a bluespace closet
new_item.pixel_x = rand(-5, 5)
new_item.pixel_y = rand(-5, 5)
if(istype(new_item, /obj/item/storage/backpack/holding))
new_item.investigate_log("built by [key]","singulo")
if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches
new_item.materials = efficient_mats.Copy()
if(being_built.locked)
var/obj/item/storage/lockbox/research/L = new/obj/item/storage/lockbox/research(machine.loc)
new_item.forceMove(L)
L.name += " ([new_item.name])"
L.origin_tech = new_item.origin_tech
L.req_access = being_built.access_requirement
var/list/lockbox_access
for(var/A in L.req_access)
lockbox_access += "[get_access_desc(A)] "
L.desc = "A locked box. It is locked to [lockbox_access]access."
else
new_item.loc = machine.loc
machine.busy = FALSE
clear_wait_message()
SStgui.update_uis(src)
/obj/machinery/computer/rdconsole/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return
if(!allowed(ui.user) && !isobserver(ui.user))
return
add_fingerprint(ui.user)
// We switch these actions first because they can be done without files
switch(action)
if("unlink")
if(!network_manager_uid)
return
var/choice = tgui_alert(usr, "Are you SURE you want to unlink this console?\nYou won't be able to re-link without the network manager password", "Unlink", list("Yes", "No"))
if(choice == "Yes")
unlink()
return TRUE
// You should only be able to link if its not linked, to prevent weirdness
if("linktonetworkcontroller")
if(network_manager_uid)
return
var/obj/machinery/computer/rnd_network_controller/C = locateUID(params["target_controller"])
if(istype(C, /obj/machinery/computer/rnd_network_controller))
if(!atoms_share_level(C, src))
return
var/user_pass = input(usr, "Please enter network password", "Password Entry")
// Check the password
if(user_pass == C.network_password)
C.consoles += UID()
network_manager_uid = C.UID()
to_chat(usr, "<span class='notice'>Successfully linked to <b>[C.network_name]</b>.</span>")
else
to_chat(usr, "<span class='alert'><b>ERROR:</b> Password incorrect.</span>")
else
to_chat(usr, "<span class='alert'><b>ERROR:</b> Controller not found. Please file an issue report.</span>")
return TRUE
// Now we do a files check
var/datum/research/files = get_files()
if(!files)
to_chat(usr, "<span class='danger'>Error - No research network linked.</span>")
return
switch(action)
if("nav") //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code.
var/next_menu = text2num(params["menu"])
if(isnull(next_menu) || !ISINTEGER(next_menu) || !ISINRANGE(next_menu, MIN_MENU, MAX_MENU))
return
menu = next_menu
if("nav_protolathe")
var/new_menu = text2num(params["menu"])
if(isnull(new_menu) || !ISINTEGER(new_menu) || !ISINRANGE(new_menu, MIN_SUBMENU_PRINTER, MAX_SUBMENU_PRINTER))
return
submenu_protolathe = new_menu
if("nav_imprinter")
var/new_menu = text2num(params["menu"])
if(isnull(new_menu) || !ISINTEGER(new_menu) || !ISINRANGE(new_menu, MIN_SUBMENU_PRINTER, MAX_SUBMENU_PRINTER))
return
submenu_imprinter = new_menu
if("setCategory")
var/next_category = params["category"]
var/compare
if(menu == MENU_LATHE)
compare = PROTOLATHE
if(!linked_lathe || !(next_category in linked_lathe.categories))
return FALSE
else if(menu == MENU_IMPRINTER)
compare = IMPRINTER
if(!linked_imprinter || !(next_category in linked_imprinter.categories))
return FALSE
else
return FALSE
matching_designs.Cut()
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(!(D.build_type & compare))
continue
if(next_category in D.category)
matching_designs.Add(D)
if(menu == MENU_LATHE)
submenu_protolathe = SUBMENU_PRINTER_SEARCH
if(submenu_imprinter == SUBMENU_PRINTER_SEARCH)
submenu_imprinter = SUBMENU_PRINTER_MAIN
else if(menu == MENU_IMPRINTER)
submenu_imprinter = SUBMENU_PRINTER_SEARCH
if(submenu_protolathe == SUBMENU_PRINTER_SEARCH)
submenu_protolathe = SUBMENU_PRINTER_MAIN
selected_category = "Viewing Category [next_category]"
if("updt_tech") //Update the research holder with information from the technology disk.
add_wait_message("Updating Database...", TECH_UPDATE_DELAY)
addtimer(CALLBACK(src, PROC_REF(update_from_disk)), TECH_UPDATE_DELAY)
if("eject_disk")
if(t_disk)
t_disk.forceMove(loc)
if(Adjacent(ui.user) && !issilicon(ui.user))
ui.user.put_in_hands(t_disk)
t_disk = null
if(d_disk)
d_disk.forceMove(loc)
if(Adjacent(ui.user) && !issilicon(ui.user))
ui.user.put_in_hands(d_disk)
d_disk = null
if("erase_disk")
if(t_disk && d_disk)
to_chat(ui.user, "<span class='warning'>Can not simultaneously wipe tech disk and design disk.</span>")
return FALSE
if(t_disk)
t_disk.wipe_tech()
if(d_disk)
d_disk.wipe_blueprint()
if("copy_tech") //Copy some technology data from the research holder to the disk.
// Somehow this href makes me very nervous
var/datum/tech/known = files.known_tech[params["id"]]
if(t_disk && known)
t_disk.load_tech(known)
if("updt_design") //Updates the research holder with design data from the design disk.
add_wait_message("Updating Database...", DESIGN_UPDATE_DELAY)
addtimer(CALLBACK(src, PROC_REF(update_from_disk)), DESIGN_UPDATE_DELAY)
if("copy_design") //Copy design data from the research holder to the design disk.
// This href ALSO makes me very nervous
var/datum/design/design = files.known_designs[params["id"]]
if(design && d_disk && can_copy_design(design))
d_disk.blueprint = design
if("eject_item") //Eject the item inside the scientific analyzer.
if(linked_analyzer)
if(linked_analyzer.busy)
to_chat(ui.user, "<span class='danger'>[linked_analyzer] is busy at the moment.</span>")
else if(linked_analyzer.loaded_item)
linked_analyzer.loaded_item.forceMove(linked_analyzer.loc)
linked_analyzer.loaded_item = null
linked_analyzer.icon_state = "s_analyzer"
if("deconstruct") //Deconstruct the item in the scientific analyzer and update the research holder.
start_analyzer_destroy(ui.user)
if("discover") // Analyse the object in the scientific analyser and discover it
start_analyzer_discover(ui.user)
if("build") //Causes the Protolathe to build something.
start_machine(linked_lathe, params["id"], text2num(params["amount"]))
if("imprint") //Causes the Circuit Imprinter to build something.
start_machine(linked_imprinter, params["id"], text2num(params["amount"]))
if("disposeI") //Causes the circuit imprinter to dispose of a single reagent (all of it)
if(linked_imprinter)
linked_imprinter.reagents.del_reagent(params["id"])
if("disposeallI") //Causes the circuit imprinter to dispose of all it's reagents.
if(linked_imprinter)
linked_imprinter.reagents.clear_reagents()
if("disposeP") //Causes the protolathe to dispose of a single reagent (all of it)
if(linked_lathe)
linked_lathe.reagents.del_reagent(params["id"])
if("disposeallP") //Causes the protolathe to dispose of all it's reagents.
if(linked_lathe)
linked_lathe.reagents.clear_reagents()
if("lathe_ejectsheet") //Causes the protolathe to eject a sheet of material
prompt_eject_sheets(linked_lathe, params["id"], params["amount"])
if("imprinter_ejectsheet") //Causes the protolathe to eject a sheet of material
prompt_eject_sheets(linked_imprinter, params["id"], params["amount"])
if("find_device") //The R&D console looks for devices nearby to link up with.
add_wait_message("Syncing with nearby devices...", SYNC_DEVICE_DELAY)
addtimer(CALLBACK(src, PROC_REF(find_devices)), SYNC_DEVICE_DELAY)
if("disconnect") //The R&D console disconnects with a specific device.
switch(params["item"])
if("analyze")
if(linked_analyzer)
linked_analyzer.linked_console = null
linked_analyzer = null
if("lathe")
if(linked_lathe)
linked_lathe.linked_console = null
linked_lathe = null
submenu_protolathe = SUBMENU_PRINTER_MAIN
if("imprinter")
if(linked_imprinter)
linked_imprinter.linked_console = null
linked_imprinter = null
submenu_imprinter = SUBMENU_PRINTER_MAIN
if("search") //Search for designs with name matching pattern
var/query = params["to_search"]
var/compare
if(menu == MENU_LATHE)
compare = PROTOLATHE
else if(menu == MENU_IMPRINTER)
compare = IMPRINTER
else
return FALSE
matching_designs.Cut()
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(!(D.build_type & compare))
continue
if(findtext(D.name, query))
matching_designs.Add(D)
if(menu == MENU_LATHE)
submenu_protolathe = SUBMENU_PRINTER_SEARCH
if(submenu_imprinter == SUBMENU_PRINTER_SEARCH)
submenu_imprinter = SUBMENU_PRINTER_MAIN
else if(menu == MENU_IMPRINTER)
submenu_imprinter = SUBMENU_PRINTER_SEARCH
if(submenu_protolathe == SUBMENU_PRINTER_SEARCH)
submenu_protolathe = SUBMENU_PRINTER_MAIN
selected_category = "Search Results for '[query]'"
if("unlink")
if(!network_manager_uid)
return
var/choice = alert(usr, "Are you SURE you want to unlink this console?\nYou wont be able to re-link without the network manager password", "Unlink","Yes","No")
if(choice == "Yes")
unlink()
// You should only be able to link if its not linked, to prevent weirdness
if("linktonetworkcontroller")
if(network_manager_uid)
return
var/obj/machinery/computer/rnd_network_controller/C = locateUID(params["target_controller"])
if(istype(C, /obj/machinery/computer/rnd_network_controller))
var/user_pass = input(usr, "Please enter network password", "Password Entry")
// Check the password
if(user_pass == C.network_password)
network_manager_uid = C.UID()
to_chat(usr, "<span class='notice'>Successfully linked to <b>[C.network_name]</b>.</span>")
else
to_chat(usr, "<span class='alert'><b>ERROR:</b> Password incorrect.</span>")
else
to_chat(usr, "<span class='alert'><b>ERROR:</b> Controller not found. Please file an issue report.</span>")
return TRUE // update uis
/obj/machinery/computer/rdconsole/proc/unlink()
var/obj/machinery/computer/rnd_network_controller/RNC = locateUID(network_manager_uid)
RNC.consoles -= UID()
network_manager_uid = null
SStgui.update_uis(src)
/obj/machinery/computer/rdconsole/attack_hand(mob/user)
if(..())
return 1
if(!allowed(user) && !isobserver(user))
to_chat(user, "<span class='warning'>Access denied.</span>")
return TRUE
ui_interact(user)
/obj/machinery/computer/rdconsole/ui_state(mob/user)
return GLOB.default_state
/obj/machinery/computer/rdconsole/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "RndConsole", name)
ui.open()
/obj/machinery/computer/rdconsole/proc/ui_machine_data(obj/machinery/r_n_d/machine, list/data)
if(!machine)
return
data["total_materials"] = machine.materials.total_amount
data["max_materials"] = machine.materials.max_amount
data["total_chemicals"] = machine.reagents.total_volume
data["max_chemicals"] = machine.reagents.maximum_volume
data["categories"] = machine.categories
var/list/designs_list = list()
var/list/materials_list = list()
var/list/loaded_chemicals = list()
data["matching_designs"] = designs_list
data["loaded_materials"] = materials_list
data["loaded_chemicals"] = loaded_chemicals
var/is_lathe = istype(machine, /obj/machinery/r_n_d/protolathe)
var/is_imprinter = istype(machine, /obj/machinery/r_n_d/circuit_imprinter)
if(!is_lathe && !is_imprinter)
return
var/coeff = machine.efficiency_coeff
if(menu == MENU_LATHE || menu == MENU_IMPRINTER)
var/submenu = menu == MENU_LATHE ? submenu_protolathe : submenu_imprinter
if(submenu == SUBMENU_PRINTER_SEARCH)
for(var/datum/design/D in matching_designs)
var/list/design_list = list()
designs_list[++designs_list.len] = design_list
var/list/design_materials_list = list()
design_list["materials"] = design_materials_list
design_list["id"] = D.id
design_list["name"] = D.name
var/can_build = is_imprinter ? 1 : 50
for(var/M in D.materials)
var/list/material_list = list()
design_materials_list[++design_materials_list.len] = material_list
material_list["name"] = CallMaterialName(M)
material_list["amount"] = D.materials[M] * coeff
var/t = machine.check_mat(D, M)
material_list["is_red"] = t < 1
can_build = min(can_build, t)
for(var/R in D.reagents_list)
var/list/material_list = list()
design_materials_list[++design_materials_list.len] = material_list
material_list["name"] = CallMaterialName(R)
material_list["amount"] = D.reagents_list[R] * coeff
var/t = machine.check_mat(D, R)
material_list["is_red"] = t < 1
can_build = min(can_build, t)
design_list["can_build"] = can_build
else if(submenu == SUBMENU_PRINTER_MATERIALS)
materials_list[++materials_list.len] = list("name" = "Metal", "id" = MAT_METAL, "amount" = machine.materials.amount(MAT_METAL))
materials_list[++materials_list.len] = list("name" = "Glass", "id" = MAT_GLASS, "amount" = machine.materials.amount(MAT_GLASS))
materials_list[++materials_list.len] = list("name" = "Gold", "id" = MAT_GOLD, "amount" = machine.materials.amount(MAT_GOLD))
materials_list[++materials_list.len] = list("name" = "Silver", "id" = MAT_SILVER, "amount" = machine.materials.amount(MAT_SILVER))
materials_list[++materials_list.len] = list("name" = "Solid Plasma", "id" = MAT_PLASMA, "amount" = machine.materials.amount(MAT_PLASMA))
materials_list[++materials_list.len] = list("name" = "Uranium", "id" = MAT_URANIUM, "amount" = machine.materials.amount(MAT_URANIUM))
materials_list[++materials_list.len] = list("name" = "Diamond", "id" = MAT_DIAMOND, "amount" = machine.materials.amount(MAT_DIAMOND))
materials_list[++materials_list.len] = list("name" = "Bananium", "id" = MAT_BANANIUM, "amount" = machine.materials.amount(MAT_BANANIUM))
materials_list[++materials_list.len] = list("name" = "Tranquillite", "id" = MAT_TRANQUILLITE, "amount" = machine.materials.amount(MAT_TRANQUILLITE))
materials_list[++materials_list.len] = list("name" = "Titanium", "id" = MAT_TITANIUM, "amount" = machine.materials.amount(MAT_TITANIUM))
materials_list[++materials_list.len] = list("name" = "Plastic", "id" = MAT_PLASTIC, "amount" = machine.materials.amount(MAT_PLASTIC))
materials_list[++materials_list.len] = list("name" = "Bluespace Mesh", "id" = MAT_BLUESPACE, "amount" = machine.materials.amount(MAT_BLUESPACE))
else if(submenu == SUBMENU_PRINTER_CHEMICALS)
for(var/datum/reagent/R in machine.reagents.reagent_list)
var/list/loaded_chemical = list()
loaded_chemicals[++loaded_chemicals.len] = loaded_chemical
loaded_chemical["name"] = R.name
loaded_chemical["volume"] = R.volume
loaded_chemical["id"] = R.id
/obj/machinery/computer/rdconsole/proc/can_copy_design(datum/design/D)
if(D)
if(D.build_type & PROTOLATHE)
return TRUE
if(D.build_type & AUTOLATHE)
for(var/M in D.materials)
if(M != MAT_METAL && M != MAT_GLASS)
return FALSE
return TRUE
return FALSE
/obj/machinery/computer/rdconsole/ui_data(mob/user)
var/list/data = list()
var/datum/research/files = get_files()
// If we have no linked files, dont even process anything else, just get a link up
if(!files)
data["linked"] = FALSE
var/list/controllers = list()
for(var/obj/machinery/computer/rnd_network_controller/RNC in GLOB.rnd_network_managers)
if(atoms_share_level(RNC, src))
controllers += list(list("addr" = RNC.UID(), "net_id" = RNC.network_name))
data["controllers"] = controllers
return data
data["linked"] = TRUE
files.RefreshResearch()
data["menu"] = menu
data["submenu_protolathe"] = submenu_protolathe
data["submenu_imprinter"] = submenu_imprinter
data["wait_message"] = wait_message
data["src_ref"] = UID()
data["linked_analyzer"] = linked_analyzer ? 1 : 0
data["linked_lathe"] = linked_lathe ? 1 : 0
data["linked_imprinter"] = linked_imprinter ? 1 : 0
data["disk_type"] = d_disk ? "design" : (t_disk ? "tech" : null)
data["disk_data"] = null
data["loaded_item"] = null
data["category"] = selected_category
if(menu == MENU_MAIN)
var/list/tech_levels = list()
data["tech_levels"] = tech_levels
for(var/v in files.known_tech)
var/datum/tech/T = files.known_tech[v]
if(T.level <= 0)
continue
var/list/this_tech_list = list()
this_tech_list["id"] = T.id
this_tech_list["name"] = T.name
this_tech_list["level"] = T.level
this_tech_list["desc"] = T.desc
this_tech_list["ui_icon"] = T.ui_icon
tech_levels[++tech_levels.len] = this_tech_list
else if(menu == MENU_DISK)
if(t_disk != null)
if(t_disk.tech_id == null)
var/list/to_copy = list()
data["to_copy"] = to_copy
for(var/v in files.known_tech)
var/datum/tech/T = files.known_tech[v]
if(T.level <= 0)
continue
var/list/item = list()
to_copy[++to_copy.len] = item
item["name"] = T.name
item["id"] = T.id
else
var/datum/tech/stored_tech = files.find_possible_tech_with_id(t_disk.tech_id)
var/list/disk_data = list()
data["disk_data"] = disk_data
if(isnull(stored_tech))
disk_data["name"] = "Unknown"
disk_data["level"] = 0
disk_data["desc"] = "Unrecognized technology detected in disk."
else
disk_data["name"] = stored_tech.name
disk_data["level"] = stored_tech.level
disk_data["desc"] = stored_tech.desc
else if(d_disk != null)
if(d_disk.blueprint == null)
var/list/to_copy = list()
data["to_copy"] = to_copy
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(!can_copy_design(D))
continue
var/list/item = list()
to_copy[++to_copy.len] = item
item["name"] = D.name
item["id"] = D.id
else
var/list/disk_data = list()
data["disk_data"] = disk_data
disk_data["name"] = d_disk.blueprint.name
var/b_type = d_disk.blueprint.build_type
var/list/lathe_types = list()
disk_data["lathe_types"] = lathe_types
if(b_type)
if(b_type & IMPRINTER) lathe_types += "Circuit Imprinter"
if(b_type & PROTOLATHE) lathe_types += "Protolathe"
if(b_type & AUTOLATHE) lathe_types += "Autolathe"
if(b_type & MECHFAB) lathe_types += "Mech Fabricator"
if(b_type & BIOGENERATOR) lathe_types += "Biogenerator"
if(b_type & SMELTER) lathe_types += "Smelter"
var/list/materials = list()
disk_data["materials"] = materials
for(var/M in d_disk.blueprint.materials)
var/list/material = list()
materials[++materials.len] = material
material["name"] = CallMaterialName(M)
material["amount"] = d_disk.blueprint.materials[M]
else if(menu == MENU_ANALYZER && linked_analyzer && linked_analyzer.loaded_item)
var/list/loaded_item_list = list()
data["loaded_item"] = loaded_item_list
data["can_discover"] = istype(linked_analyzer.loaded_item, /obj/item/relic)
loaded_item_list["name"] = linked_analyzer.loaded_item.name
var/list/temp_tech = linked_analyzer.ConvertReqString2List(linked_analyzer.loaded_item.origin_tech)
var/list/tech_levels = list()
data["tech_levels"] = tech_levels
for(var/v in files.known_tech)
var/datum/tech/T = files.known_tech[v]
if(T.level <= 0)
continue
var/list/this_tech_list = list()
this_tech_list["id"] = T.id
this_tech_list["name"] = T.name
this_tech_list["level"] = T.level
this_tech_list["desc"] = T.desc
this_tech_list["ui_icon"] = T.ui_icon
this_tech_list["object_level"] = temp_tech[T.id]
tech_levels[++tech_levels.len] = this_tech_list
else if(menu == MENU_LATHE && linked_lathe)
ui_machine_data(linked_lathe, data)
else if(menu == MENU_IMPRINTER && linked_imprinter)
ui_machine_data(linked_imprinter, data)
return data
//helper proc that guarantees the wait message will not freeze the UI
/obj/machinery/computer/rdconsole/proc/add_wait_message(message, delay)
wait_message = message
wait_message_timer = addtimer(CALLBACK(src, PROC_REF(clear_wait_message)), delay, TIMER_UNIQUE | TIMER_STOPPABLE)
// This is here to guarantee that we never lock the console, so long as the timer
// process is running
// So long as the spawns never runtime, though, the timer should be stopped
// before it gets the chance to fire
// Since the timer process can have significant delays, you should call this
// in the operations that take time, once they complete
/obj/machinery/computer/rdconsole/proc/clear_wait_message()
wait_message = ""
if(wait_message_timer)
// This could be expensive, and will still be called
// if the timer calls this function
deltimer(wait_message_timer)
wait_message_timer = null
SStgui.update_uis(src)
/obj/machinery/computer/rdconsole/core
name = "core R&D console"
desc = "A console used to interface with R&D tools."
autolink_id = "station_rnd"
/obj/machinery/computer/rdconsole/public
name = "public R&D console"
req_one_access = list()
circuit = /obj/item/circuitboard/rdconsole/public
#undef TECH_UPDATE_DELAY
#undef DESIGN_UPDATE_DELAY
#undef PROTOLATHE_CONSTRUCT_DELAY
#undef SYNC_RESEARCH_DELAY
#undef DECONSTRUCT_DELAY
#undef SYNC_DEVICE_DELAY
#undef RESET_RESEARCH_DELAY
#undef IMPRINTER_DELAY
#undef MENU_MAIN
#undef MENU_DISK
#undef MENU_ANALYZER
#undef MENU_LATHE
#undef MENU_IMPRINTER
#undef MENU_SETTINGS
#undef MIN_MENU
#undef MAX_MENU
#undef SUBMENU_PRINTER_MAIN
#undef SUBMENU_PRINTER_SEARCH
#undef SUBMENU_PRINTER_MATERIALS
#undef SUBMENU_PRINTER_CHEMICALS
#undef MIN_SUBMENU_PRINTER
#undef MAX_SUBMENU_PRINTER
#undef BUILD_POWER
#undef DECONSTRUCT_POWER