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18 lines
867 B
Plaintext
18 lines
867 B
Plaintext
#define MARTIAL_COMBO_FAIL 0 // If the combo failed
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#define MARTIAL_COMBO_CONTINUE 1 // If the combo should continue
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#define MARTIAL_COMBO_DONE 2 // If the combo is successful and done
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#define MARTIAL_COMBO_DONE_NO_CLEAR 3 // If the combo is successful and done but the others should have a chance to finish
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#define MARTIAL_COMBO_DONE_BASIC_HIT 4 // If the combo should do a basic hit after it's done
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#define MARTIAL_COMBO_DONE_CLEAR_COMBOS 5 // If the combo should do a basic hit after it's done
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#define MARTIAL_ARTS_CANNOT_USE -1
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#define MARTIAL_ARTS_ACT_SUCCESS 1
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#define MARTIAL_COMBO_STEP_HARM "Harm"
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#define MARTIAL_COMBO_STEP_DISARM "Disarm"
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#define MARTIAL_COMBO_STEP_GRAB "Grab"
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#define MARTIAL_COMBO_STEP_HELP "Help"
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// A check used for all act types. Such as disarm_act
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#define MARTIAL_ARTS_ACT_CHECK if((. = ..()) != FALSE) return .
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