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Paradise/code/modules/power/power.dm
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Tigercat2000 d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00

483 lines
13 KiB
Plaintext

/obj/machinery/power
name = null
icon = 'icons/obj/power.dmi'
anchored = 1.0
var/datum/powernet/powernet = null
var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf
// if set to 0, requires a 0-X cable on this turf
use_power = 0
idle_power_usage = 0
active_power_usage = 0
/obj/machinery/power/Destroy()
disconnect_from_network()
return ..()
// common helper procs for all power machines
/obj/machinery/power/proc/add_avail(var/amount)
if(powernet)
powernet.newavail += amount
/obj/machinery/power/proc/add_load(var/amount)
if(powernet)
powernet.load += amount
/obj/machinery/power/proc/surplus()
if(powernet)
return powernet.avail-powernet.load
else
return 0
/obj/machinery/power/proc/avail()
if(powernet)
return powernet.avail
else
return 0
// returns true if the area has power on given channel (or doesn't require power).
// defaults to power_channel
/obj/machinery/proc/powered(var/chan = -1)
if(!src.loc)
return 0
if(!use_power)
return 1
var/area/A = src.loc.loc // make sure it's in an area
if(!A || !isarea(A))
return 0 // if not, then not powered
if(chan == -1)
chan = power_channel
return A.powered(chan) // return power status of the area
// increment the power usage stats for an area
/obj/machinery/proc/use_power(var/amount, var/chan = -1) // defaults to power_channel
var/area/A = get_area(src) // make sure it's in an area
if(!A || !isarea(A))
return
if(chan == -1)
chan = power_channel
A.use_power(amount, chan)
/obj/machinery/proc/power_change() // called whenever the power settings of the containing area change
// by default, check equipment channel & set flag
// can override if needed
if(powered(power_channel))
stat &= ~NOPOWER
else
stat |= NOPOWER
return
// the powernet datum
// each contiguous network of cables & nodes
// rebuild all power networks from scratch
/hook/startup/proc/buildPowernets()
return makepowernets()
/proc/makepowernets()
for(var/datum/powernet/PN in powernets)
del(PN)
powernets.Cut()
for(var/obj/structure/cable/PC in cable_list)
if(!PC.powernet)
PC.powernet = new()
powernets += PC.powernet
// if(Debug) world.log << "Starting mpn at [PC.x],[PC.y] ([PC.d1]/[PC.d2])"
powernet_nextlink(PC,PC.powernet)
// if(Debug) world.log << "[powernets.len] powernets found"
for(var/obj/structure/cable/C in cable_list)
if(!C.powernet) continue
C.powernet.cables += C
for(var/obj/machinery/power/M in machines)
if(!M.powernet) continue // APCs have powernet=0 so they don't count as network nodes directly
M.powernet.nodes[M] = M
return 1
// returns a list of all power-related objects (nodes, cable, junctions) in turf,
// excluding source, that match the direction d
// if unmarked==1, only return those with no powernet
/proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0)
. = list()
var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0)
// world.log << "d=[d] fdir=[fdir]"
for(var/AM in T)
if(AM == source) continue //we don't want to return source
if(istype(AM,/obj/machinery/power))
var/obj/machinery/power/P = AM
if(P.powernet == 0) continue // exclude APCs which have powernet=0
if(!unmarked || !P.powernet) //if unmarked=1 we only return things with no powernet
if(P.directwired || (d == 0))
. += P
else if(istype(AM,/obj/structure/cable))
var/obj/structure/cable/C = AM
if(!unmarked || !C.powernet)
if(C.d1 == fdir || C.d2 == fdir)
. += C
else if(C.d1 == turn(C.d2, 180))
. += C
return .
/obj/structure/cable/proc/get_connections()
. = list() // this will be a list of all connected power objects
var/turf/T = loc
if(d1) T = get_step(src, d1)
if(T) . += power_list(T, src, d1, 1)
T = get_step(src, d2)
if(T) . += power_list(T, src, d2, 1)
return .
/obj/machinery/power/proc/get_connections()
. = list()
if(!directwired)
return get_indirect_connections()
var/cdir
for(var/card in cardinal)
var/turf/T = get_step(loc,card)
cdir = get_dir(T,loc)
for(var/obj/structure/cable/C in T)
if(C.powernet) continue
if(C.d1 == cdir || C.d2 == cdir)
. += C
return .
/obj/machinery/power/proc/get_indirect_connections()
. = list()
for(var/obj/structure/cable/C in loc)
if(C.powernet) continue
if(C.d1 == 0)
. += C
return .
/proc/powernet_nextlink(var/obj/O, var/datum/powernet/PN)
var/list/P
while(1)
if( istype(O,/obj/structure/cable) )
var/obj/structure/cable/C = O
C.powernet = PN
P = C.get_connections()
else if(O.anchored && istype(O,/obj/machinery/power))
var/obj/machinery/power/M = O
M.powernet = PN
P = M.get_connections()
else
return
if(P.len == 0) return
O = P[1]
for(var/L = 2 to P.len)
powernet_nextlink(P[L], PN)
// cut a powernet at this cable object
/datum/powernet/proc/cut_cable(var/obj/structure/cable/C)
var/turf/T1 = C.loc
if(!T1) return
var/node = 0
if(C.d1 == 0)
node = 1
var/turf/T2
if(C.d2) T2 = get_step(T1, C.d2)
if(C.d1) T1 = get_step(T1, C.d1)
var/list/P1 = power_list(T1, C, C.d1) // what joins on to cut cable in dir1
var/list/P2 = power_list(T2, C, C.d2) // what joins on to cut cable in dir2
// if(Debug)
// for(var/obj/O in P1)
// world.log << "P1: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] "
// for(var/obj/O in P2)
// world.log << "P2: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] "
if(P1.len == 0 || P2.len == 0)//if nothing in either list, then the cable was an endpoint no need to rebuild the powernet,
cables -= C //just remove cut cable from the list
// if(Debug) world.log << "Was end of cable"
return
//null the powernet reference of all cables & nodes in this powernet
var/i=1
while(i<=cables.len)
var/obj/structure/cable/Cable = cables[i]
if(Cable)
Cable.powernet = null
if(Cable == C)
cables.Cut(i,i+1)
continue
i++
i=1
while(i<=nodes.len)
var/obj/machinery/power/Node = nodes[i]
if(Node)
Node.powernet = null
i++
// remove the cut cable from the network
// C.netnum = -1
C.loc = null
powernet_nextlink(P1[1], src) // propagate network from 1st side of cable, using current netnum //TODO?
// now test to see if propagation reached to the other side
// if so, then there's a loop in the network
var/notlooped = 0
for(var/O in P2)
if( istype(O, /obj/machinery/power) )
var/obj/machinery/power/Machine = O
if(Machine.powernet != src)
notlooped = 1
break
else if( istype(O, /obj/structure/cable) )
var/obj/structure/cable/Cable = O
if(Cable.powernet != src)
notlooped = 1
break
if(notlooped)
// not looped, so make a new powernet
var/datum/powernet/PN = new()
powernets += PN
// if(Debug) world.log << "Was not looped: spliting PN#[number] ([cables.len];[nodes.len])"
i=1
while(i<=cables.len)
var/obj/structure/cable/Cable = cables[i]
if(Cable && !Cable.powernet) // non-connected cables will have powernet=null, since they weren't reached by propagation
Cable.powernet = PN
cables.Cut(i,i+1) // remove from old network & add to new one
PN.cables += Cable
continue
i++
i=1
while(i<=nodes.len)
var/obj/machinery/power/Node = nodes[i]
if(Node && !Node.powernet)
Node.powernet = PN
nodes.Cut(i,i+1)
PN.nodes[Node] = Node
continue
i++
// Disconnect machines connected to nodes
if(node)
for(var/obj/machinery/power/P in T1)
if(P.powernet && !P.powernet.nodes[src])
P.disconnect_from_network()
// if(Debug)
// world.log << "Old PN#[number] : ([cables.len];[nodes.len])"
// world.log << "New PN#[PN.number] : ([PN.cables.len];[PN.nodes.len])"
//
// else
// if(Debug)
// world.log << "Was looped."
// //there is a loop, so nothing to be done
// return
/datum/powernet/proc/reset()
//see if there's a surplus of power remaining in the powernet and stores unused power in the SMES
netexcess = avail - load
if(netexcess > 100 && nodes && nodes.len) // if there was excess power last cycle
for(var/obj/machinery/power/smes/S in nodes) // find the SMESes in the network
S.restore() // and restore some of the power that was used
//updates the viewed load (as seen on power computers)
viewload = 0.8*viewload + 0.2*load
viewload = round(viewload)
//reset the powernet
load = 0
avail = newavail
newavail = 0
/datum/powernet/proc/get_electrocute_damage()
switch(avail)
if (5000000 to INFINITY)
return min(rand(200,300),rand(200,300))
if (4000000 to 5000000)
return min(rand(80,180),rand(80,180))
if (1000000 to 4000000)
return min(rand(50,160),rand(50,160))
if (200000 to 1000000)
return min(rand(25,80),rand(25,80))
if (100000 to 200000)//Ave powernet
return min(rand(20,60),rand(20,60))
if (50000 to 100000)
return min(rand(15,40),rand(15,40))
if (1000 to 50000)
return min(rand(10,20),rand(10,20))
else
return 0
//The powernet that calls this proc will consume the other powernet - Rockdtben
//TODO: rewrite so the larger net absorbs the smaller net
/proc/merge_powernets(var/datum/powernet/net1, var/datum/powernet/net2)
if(!net1 || !net2) return
if(net1 == net2) return
//We assume net1 is larger. If net2 is in fact larger we are just going to make them switch places to reduce on code.
if(net1.cables.len < net2.cables.len) //net2 is larger than net1. Let's switch them around
var/temp = net1
net1 = net2
net2 = temp
for(var/i=1,i<=net2.nodes.len,i++) //merge net2 into net1
var/obj/machinery/power/Node = net2.nodes[i]
if(Node)
Node.powernet = net1
net1.nodes[Node] = Node
for(var/i=1,i<=net2.cables.len,i++)
var/obj/structure/cable/Cable = net2.cables[i]
if(Cable)
Cable.powernet = net1
net1.cables += Cable
del(net2)
return net1
/obj/machinery/power/proc/connect_to_network()
var/turf/T = src.loc
var/obj/structure/cable/C = T.get_cable_node()
if(!C || !C.powernet) return 0
// makepowernets() //TODO: find fast way //EWWWW what are you doing!?
powernet = C.powernet
powernet.nodes[src] = src
return 1
/obj/machinery/power/proc/disconnect_from_network()
if(!powernet)
//world << " no powernet"
return 0
powernet.nodes -= src
powernet = null
//world << "powernet null"
return 1
/turf/proc/get_cable_node()
if(!istype(src, /turf/simulated/floor))
return null
for(var/obj/structure/cable/C in src)
if(C.d1 == 0)
return C
return null
/area/proc/get_apc()
// This was a simple locate() in src, but an unresolved BYOND bug causes trying to locate() in an
// area to take an inconceivably long time, especially for large areas.
// See: http://www.byond.com/forum/?post=1860571
var/obj/machinery/power/apc/FINDME
for(FINDME in src)
return FINDME
//Determines how strong could be shock, deals damage to mob, uses power.
//M is a mob who touched wire/whatever
//power_source is a source of electricity, can be powercell, area, apc, cable, powernet or null
//source is an object caused electrocuting (airlock, grille, etc)
//No animations will be performed by this proc.
/proc/electrocute_mob(mob/living/carbon/M as mob, var/power_source, var/obj/source, var/siemens_coeff = 1.0)
if(istype(M.loc,/obj/mecha)) return 0 //feckin mechs are dumb
//This is for performance optimization only.
//DO NOT modify siemens_coeff here. That is checked in human/electrocute_act()
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.gloves)
var/obj/item/clothing/gloves/G = H.gloves
if(G.siemens_coefficient == 0) return 0 //to avoid spamming with insulated glvoes on
var/area/source_area
if(istype(power_source,/area))
source_area = power_source
power_source = source_area.get_apc()
if(istype(power_source,/obj/structure/cable))
var/obj/structure/cable/Cable = power_source
power_source = Cable.powernet
var/datum/powernet/PN
var/obj/item/weapon/stock_parts/cell/cell
if(istype(power_source,/datum/powernet))
PN = power_source
else if(istype(power_source,/obj/item/weapon/stock_parts/cell))
cell = power_source
else if(istype(power_source,/obj/machinery/power/apc))
var/obj/machinery/power/apc/apc = power_source
cell = apc.cell
if (apc.terminal)
PN = apc.terminal.powernet
else if (!power_source)
return 0
else
log_admin("ERROR: /proc/electrocute_mob([M], [power_source], [source]): wrong power_source")
return 0
if (!cell && !PN)
return 0
var/PN_damage = 0
var/cell_damage = 0
if (PN)
PN_damage = PN.get_electrocute_damage()
if (cell)
cell_damage = cell.get_electrocute_damage()
var/shock_damage = 0
if (PN_damage>=cell_damage)
power_source = PN
shock_damage = PN_damage
else
power_source = cell
shock_damage = cell_damage
var/drained_hp = M.electrocute_act(shock_damage, source, siemens_coeff) //zzzzzzap!
var/drained_energy = drained_hp*20
if (source_area)
source_area.use_power(drained_energy/CELLRATE)
else if (istype(power_source,/datum/powernet))
var/drained_power = drained_energy/CELLRATE //convert from "joules" to "watts"
PN.load+=drained_power
else if (istype(power_source, /obj/item/weapon/stock_parts/cell))
cell.use(drained_energy)
return drained_energy