Logo
Explore Help
Sign In
cyberpresidentvanellope/Paradise
Watch 1
Star 0
Fork 0
mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-17 00:57:28 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
b04299c09ce34e6d8f2dba41d22ac0f1766bb006
Paradise/code/FEA
T
History
ZomgPonies 130134a7a3 Adding Ice back to vanilla BS12 ZAS
2013-11-07 06:48:47 -05:00
..
DEBUG_REMOVE_BEFORE_RELEASE.dm
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
2013-01-04 15:11:06 +00:00
FEA_airgroup.dm
- Added a killswitch to the master controller for air processing and pipe processing, accessible through two toggle-verbs in debug verbs.
2013-01-15 07:12:32 +00:00
FEA_fire.dm
- Added null checks for get_mobs_in_radio_range().
2013-01-17 06:52:49 +00:00
FEA_gas_mixture.dm
- Added a killswitch to the master controller for air processing and pipe processing, accessible through two toggle-verbs in debug verbs.
2013-01-15 07:12:32 +00:00
FEA_group_helpers.dm
Fix to prevent ghost fire
2011-09-25 20:36:00 +00:00
FEA_system.dm
Fix for borked atmos on away missions. This may still need some further tweaking, but it definitely fixes the issue. I looked at the powernet issue too, but I couldn't reproduce it anymore. Maybe it's fixed.
2012-10-16 02:08:51 +00:00
FEA_turf_tile.dm
Adding Ice back to vanilla BS12 ZAS
2013-11-07 06:48:47 -05:00
Powered by Gitea Version: 1.27.1 Page: 862ms Template: 60ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API